Files
PhysX4.1/physx/documentation/PhysXAPI/files/PxSimpleFactory_8h_source.html
2025-11-28 23:13:44 +05:30

127 lines
34 KiB
HTML

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.14"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>PxSimpleFactory.h Source File</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="navtree.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="resize.js"></script>
<script type="text/javascript" src="navtreedata.js"></script>
<script type="text/javascript" src="navtree.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
$(document).ready(initResizable);
/* @license-end */</script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
<tbody>
<tr style="height: 56px;">
<td id="projectlogo"><img alt="Logo" src="PhysXLogoBlack.png"/></td>
</tr>
</tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.14 -->
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
var searchBox = new SearchBox("searchBox", "search",false,'Search');
/* @license-end */
</script>
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
$(function() {
initMenu('',true,false,'search.php','Search');
$(document).ready(function() { init_search(); });
});
/* @license-end */</script>
<div id="main-nav"></div>
</div><!-- top -->
<div id="side-nav" class="ui-resizable side-nav-resizable">
<div id="nav-tree">
<div id="nav-tree-contents">
<div id="nav-sync" class="sync"></div>
</div>
</div>
<div id="splitbar" style="-moz-user-select:none;"
class="ui-resizable-handle">
</div>
</div>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&amp;dn=gpl-2.0.txt GPL-v2 */
$(document).ready(function(){initNavTree('PxSimpleFactory_8h_source.html','');});
/* @license-end */
</script>
<div id="doc-content">
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="header">
<div class="headertitle">
<div class="title">PxSimpleFactory.h</div> </div>
</div><!--header-->
<div class="contents">
<a href="PxSimpleFactory_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">// * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">// * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">// notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">// from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="preprocessor">#ifndef PX_PHYSICS_EXTENSIONS_SIMPLE_FACTORY_H</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#define PX_PHYSICS_EXTENSIONS_SIMPLE_FACTORY_H</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPhysXCommonConfig_8h.html">common/PxPhysXCommonConfig.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxTransform_8h.html">foundation/PxTransform.h</a>&quot;</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPlane_8h.html">foundation/PxPlane.h</a>&quot;</span></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;</div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;{</div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;</div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; <span class="keyword">class </span><a class="code" href="classPxPhysics.html">PxPhysics</a>;</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160; <span class="keyword">class </span><a class="code" href="classPxMaterial.html">PxMaterial</a>;</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160; <span class="keyword">class </span><a class="code" href="classPxRigidActor.html">PxRigidActor</a>;</div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160; <span class="keyword">class </span><a class="code" href="classPxRigidDynamic.html">PxRigidDynamic</a>;</div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160; <span class="keyword">class </span><a class="code" href="classPxRigidStatic.html">PxRigidStatic</a>;</div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160; <span class="keyword">class </span><a class="code" href="classPxGeometry.html">PxGeometry</a>;</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160; <span class="keyword">class </span><a class="code" href="classPxShape.html">PxShape</a>;</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160;</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;</div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;<a class="code" href="classPxRigidDynamic.html">PxRigidDynamic</a>* <a class="code" href="group__extensions.html#ga6f8a1ee174c919242d7e5a00c57f0fdb">PxCreateDynamic</a>(<a class="code" href="classPxPhysics.html">PxPhysics</a>&amp; sdk,</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160; <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; transform,</div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160; <span class="keyword">const</span> <a class="code" href="classPxGeometry.html">PxGeometry</a>&amp; <a class="code" href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a>,</div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160; <a class="code" href="classPxMaterial.html">PxMaterial</a>&amp; material,</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160; <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> density,</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160; <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; shapeOffset = <a class="code" href="classPxTransform.html">PxTransform</a>(<a class="code" href="group__foundation.html#gga70160ca5bbafef277790b3e0f12baf38a95e14c69af8048aedd218cd6e96ad50f">PxIdentity</a>));</div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160;</div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160;</div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160;<a class="code" href="classPxRigidDynamic.html">PxRigidDynamic</a>* <a class="code" href="group__extensions.html#ga6f8a1ee174c919242d7e5a00c57f0fdb">PxCreateDynamic</a>(<a class="code" href="classPxPhysics.html">PxPhysics</a>&amp; sdk,</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160; <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; transform,</div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160; <a class="code" href="classPxShape.html">PxShape</a>&amp; shape,</div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160; <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> density);</div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160;</div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160;</div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160;<a class="code" href="classPxRigidDynamic.html">PxRigidDynamic</a>* <a class="code" href="group__extensions.html#gad2b49dd51647b7228668827c689bbb32">PxCreateKinematic</a>(<a class="code" href="classPxPhysics.html">PxPhysics</a>&amp; sdk,</div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160; <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; transform,</div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160; <span class="keyword">const</span> <a class="code" href="classPxGeometry.html">PxGeometry</a>&amp; <a class="code" href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a>,</div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160; <a class="code" href="classPxMaterial.html">PxMaterial</a>&amp; material,</div><div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160; <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> density,</div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160; <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; shapeOffset = <a class="code" href="classPxTransform.html">PxTransform</a>(<a class="code" href="group__foundation.html#gga70160ca5bbafef277790b3e0f12baf38a95e14c69af8048aedd218cd6e96ad50f">PxIdentity</a>));</div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160;</div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160;</div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160;<a class="code" href="classPxRigidDynamic.html">PxRigidDynamic</a>* <a class="code" href="group__extensions.html#gad2b49dd51647b7228668827c689bbb32">PxCreateKinematic</a>(<a class="code" href="classPxPhysics.html">PxPhysics</a>&amp; sdk,</div><div class="line"><a name="l00144"></a><span class="lineno"> 144</span>&#160; <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; transform,</div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160; <a class="code" href="classPxShape.html">PxShape</a>&amp; shape,</div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160; <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> density);</div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160;</div><div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160;</div><div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160;<a class="code" href="classPxRigidStatic.html">PxRigidStatic</a>* <a class="code" href="group__extensions.html#ga79da8a82087b6fe978e615f61118f03e">PxCreateStatic</a>(<a class="code" href="classPxPhysics.html">PxPhysics</a>&amp; sdk,</div><div class="line"><a name="l00163"></a><span class="lineno"> 163</span>&#160; <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; transform,</div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160; <span class="keyword">const</span> <a class="code" href="classPxGeometry.html">PxGeometry</a>&amp; <a class="code" href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a>,</div><div class="line"><a name="l00165"></a><span class="lineno"> 165</span>&#160; <a class="code" href="classPxMaterial.html">PxMaterial</a>&amp; material,</div><div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160; <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; shapeOffset = <a class="code" href="classPxTransform.html">PxTransform</a>(<a class="code" href="group__foundation.html#gga70160ca5bbafef277790b3e0f12baf38a95e14c69af8048aedd218cd6e96ad50f">PxIdentity</a>));</div><div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160;</div><div class="line"><a name="l00168"></a><span class="lineno"> 168</span>&#160;</div><div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160;<a class="code" href="classPxRigidStatic.html">PxRigidStatic</a>* <a class="code" href="group__extensions.html#ga79da8a82087b6fe978e615f61118f03e">PxCreateStatic</a>(<a class="code" href="classPxPhysics.html">PxPhysics</a>&amp; sdk,</div><div class="line"><a name="l00181"></a><span class="lineno"> 181</span>&#160; <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; transform,</div><div class="line"><a name="l00182"></a><span class="lineno"> 182</span>&#160; <a class="code" href="classPxShape.html">PxShape</a>&amp; shape);</div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160;</div><div class="line"><a name="l00184"></a><span class="lineno"> 184</span>&#160;</div><div class="line"><a name="l00196"></a><span class="lineno"> 196</span>&#160;<a class="code" href="classPxRigidStatic.html">PxRigidStatic</a>* <a class="code" href="group__extensions.html#ga79da8a82087b6fe978e615f61118f03e">PxCreateStatic</a>(<a class="code" href="classPxPhysics.html">PxPhysics</a>&amp; sdk,</div><div class="line"><a name="l00197"></a><span class="lineno"> 197</span>&#160; <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; transform,</div><div class="line"><a name="l00198"></a><span class="lineno"> 198</span>&#160; <a class="code" href="classPxShape.html">PxShape</a>&amp; shape);</div><div class="line"><a name="l00199"></a><span class="lineno"> 199</span>&#160;</div><div class="line"><a name="l00200"></a><span class="lineno"> 200</span>&#160;</div><div class="line"><a name="l00226"></a><span class="lineno"> 226</span>&#160;<a class="code" href="classPxShape.html">PxShape</a>* <a class="code" href="group__extensions.html#ga29519a6806bb5661fe1d0e0c78389520">PxCloneShape</a>(<a class="code" href="classPxPhysics.html">PxPhysics</a>&amp; physicsSDK,</div><div class="line"><a name="l00227"></a><span class="lineno"> 227</span>&#160; <span class="keyword">const</span> <a class="code" href="classPxShape.html">PxShape</a>&amp; shape,</div><div class="line"><a name="l00228"></a><span class="lineno"> 228</span>&#160; <span class="keywordtype">bool</span> <a class="code" href="classPxShape.html#a9797f4bf85e72881b3cb90d303a22b91">isExclusive</a>);</div><div class="line"><a name="l00229"></a><span class="lineno"> 229</span>&#160;</div><div class="line"><a name="l00230"></a><span class="lineno"> 230</span>&#160;</div><div class="line"><a name="l00231"></a><span class="lineno"> 231</span>&#160;</div><div class="line"><a name="l00256"></a><span class="lineno"> 256</span>&#160;<a class="code" href="classPxRigidStatic.html">PxRigidStatic</a>* <a class="code" href="group__extensions.html#gada9542f6f10912eb3f3f89c1ea2f87e6">PxCloneStatic</a>(<a class="code" href="classPxPhysics.html">PxPhysics</a>&amp; physicsSDK, </div><div class="line"><a name="l00257"></a><span class="lineno"> 257</span>&#160; <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; transform,</div><div class="line"><a name="l00258"></a><span class="lineno"> 258</span>&#160; <span class="keyword">const</span> <a class="code" href="classPxRigidActor.html">PxRigidActor</a>&amp; actor);</div><div class="line"><a name="l00259"></a><span class="lineno"> 259</span>&#160;</div><div class="line"><a name="l00260"></a><span class="lineno"> 260</span>&#160;</div><div class="line"><a name="l00296"></a><span class="lineno"> 296</span>&#160;<a class="code" href="classPxRigidDynamic.html">PxRigidDynamic</a>* <a class="code" href="group__extensions.html#gacef7efd5d06512fbf61e9810f46805c1">PxCloneDynamic</a>(<a class="code" href="classPxPhysics.html">PxPhysics</a>&amp; physicsSDK, </div><div class="line"><a name="l00297"></a><span class="lineno"> 297</span>&#160; <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; transform,</div><div class="line"><a name="l00298"></a><span class="lineno"> 298</span>&#160; <span class="keyword">const</span> <a class="code" href="classPxRigidDynamic.html">PxRigidDynamic</a>&amp; body);</div><div class="line"><a name="l00299"></a><span class="lineno"> 299</span>&#160;</div><div class="line"><a name="l00300"></a><span class="lineno"> 300</span>&#160;</div><div class="line"><a name="l00312"></a><span class="lineno"> 312</span>&#160;<a class="code" href="classPxRigidStatic.html">PxRigidStatic</a>* <a class="code" href="group__extensions.html#gabbffb883dd38c52aef27f7ea084a1cde">PxCreatePlane</a>(<a class="code" href="classPxPhysics.html">PxPhysics</a>&amp; sdk,</div><div class="line"><a name="l00313"></a><span class="lineno"> 313</span>&#160; <span class="keyword">const</span> <a class="code" href="classPxPlane.html">PxPlane</a>&amp; <a class="code" href="PxGeometryHelpers_8h.html#aa71e9d86a57681fb987b3fdb209b7760">plane</a>,</div><div class="line"><a name="l00314"></a><span class="lineno"> 314</span>&#160; <a class="code" href="classPxMaterial.html">PxMaterial</a>&amp; material);</div><div class="line"><a name="l00315"></a><span class="lineno"> 315</span>&#160;</div><div class="line"><a name="l00316"></a><span class="lineno"> 316</span>&#160;</div><div class="line"><a name="l00329"></a><span class="lineno"> 329</span>&#160;<span class="keywordtype">void</span> <a class="code" href="group__extensions.html#ga34084817afc2cfd9f1bb9108c5244b08">PxScaleRigidActor</a>(<a class="code" href="classPxRigidActor.html">PxRigidActor</a>&amp; actor, <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> scale, <span class="keywordtype">bool</span> scaleMassProps = <span class="keyword">true</span>);</div><div class="line"><a name="l00330"></a><span class="lineno"> 330</span>&#160;</div><div class="line"><a name="l00331"></a><span class="lineno"> 331</span>&#160;</div><div class="line"><a name="l00332"></a><span class="lineno"> 332</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00333"></a><span class="lineno"> 333</span>&#160;} <span class="comment">// namespace physx</span></div><div class="line"><a name="l00334"></a><span class="lineno"> 334</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00335"></a><span class="lineno"> 335</span>&#160;</div><div class="line"><a name="l00337"></a><span class="lineno"> 337</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="group__extensions_html_ga6f8a1ee174c919242d7e5a00c57f0fdb"><div class="ttname"><a href="group__extensions.html#ga6f8a1ee174c919242d7e5a00c57f0fdb">PxCreateDynamic</a></div><div class="ttdeci">PxRigidDynamic * PxCreateDynamic(PxPhysics &amp;sdk, const PxTransform &amp;transform, const PxGeometry &amp;geometry, PxMaterial &amp;material, PxReal density, const PxTransform &amp;shapeOffset=PxTransform(PxIdentity))</div><div class="ttdoc">simple method to create a PxRigidDynamic actor with a single PxShape. </div></div>
<div class="ttc" id="group__foundation_html_gga70160ca5bbafef277790b3e0f12baf38a95e14c69af8048aedd218cd6e96ad50f"><div class="ttname"><a href="group__foundation.html#gga70160ca5bbafef277790b3e0f12baf38a95e14c69af8048aedd218cd6e96ad50f">PxIdentity</a></div><div class="ttdef"><b>Definition:</b> Px.h:84</div></div>
<div class="ttc" id="PxPhysXCommonConfig_8h_html"><div class="ttname"><a href="PxPhysXCommonConfig_8h.html">PxPhysXCommonConfig.h</a></div></div>
<div class="ttc" id="classPxRigidDynamic_html"><div class="ttname"><a href="classPxRigidDynamic.html">PxRigidDynamic</a></div><div class="ttdoc">PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK. </div><div class="ttdef"><b>Definition:</b> PxRigidDynamic.h:83</div></div>
<div class="ttc" id="group__extensions_html_ga29519a6806bb5661fe1d0e0c78389520"><div class="ttname"><a href="group__extensions.html#ga29519a6806bb5661fe1d0e0c78389520">PxCloneShape</a></div><div class="ttdeci">PxShape * PxCloneShape(PxPhysics &amp;physicsSDK, const PxShape &amp;shape, bool isExclusive)</div><div class="ttdoc">create a shape by copying attributes from another shape </div></div>
<div class="ttc" id="group__extensions_html_ga79da8a82087b6fe978e615f61118f03e"><div class="ttname"><a href="group__extensions.html#ga79da8a82087b6fe978e615f61118f03e">PxCreateStatic</a></div><div class="ttdeci">PxRigidStatic * PxCreateStatic(PxPhysics &amp;sdk, const PxTransform &amp;transform, const PxGeometry &amp;geometry, PxMaterial &amp;material, const PxTransform &amp;shapeOffset=PxTransform(PxIdentity))</div><div class="ttdoc">simple method to create a PxRigidStatic actor with a single PxShape. </div></div>
<div class="ttc" id="PxGeometryHelpers_8h_html_aa71e9d86a57681fb987b3fdb209b7760"><div class="ttname"><a href="PxGeometryHelpers_8h.html#aa71e9d86a57681fb987b3fdb209b7760">plane</a></div><div class="ttdeci">PxU8 plane[sizeof(PxPlaneGeometry)]</div><div class="ttdef"><b>Definition:</b> PxGeometryHelpers.h:219</div></div>
<div class="ttc" id="classPxShape_html"><div class="ttname"><a href="classPxShape.html">PxShape</a></div><div class="ttdoc">Abstract class for collision shapes. </div><div class="ttdef"><b>Definition:</b> PxShape.h:142</div></div>
<div class="ttc" id="namespacephysx_html_a727d2d8426e2a21ebbc522fa65c3f97a"><div class="ttname"><a href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">physx::PxReal</a></div><div class="ttdeci">float PxReal</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:78</div></div>
<div class="ttc" id="group__extensions_html_gabbffb883dd38c52aef27f7ea084a1cde"><div class="ttname"><a href="group__extensions.html#gabbffb883dd38c52aef27f7ea084a1cde">PxCreatePlane</a></div><div class="ttdeci">PxRigidStatic * PxCreatePlane(PxPhysics &amp;sdk, const PxPlane &amp;plane, PxMaterial &amp;material)</div><div class="ttdoc">create a plane actor. The plane equation is n.x + d = 0 </div></div>
<div class="ttc" id="classPxPlane_html"><div class="ttname"><a href="classPxPlane.html">PxPlane</a></div><div class="ttdoc">Representation of a plane. </div><div class="ttdef"><b>Definition:</b> PxPlane.h:50</div></div>
<div class="ttc" id="group__extensions_html_gada9542f6f10912eb3f3f89c1ea2f87e6"><div class="ttname"><a href="group__extensions.html#gada9542f6f10912eb3f3f89c1ea2f87e6">PxCloneStatic</a></div><div class="ttdeci">PxRigidStatic * PxCloneStatic(PxPhysics &amp;physicsSDK, const PxTransform &amp;transform, const PxRigidActor &amp;actor)</div><div class="ttdoc">create a static body by copying attributes from another rigid actor </div></div>
<div class="ttc" id="classPxGeometry_html"><div class="ttname"><a href="classPxGeometry.html">PxGeometry</a></div><div class="ttdoc">A geometry object. </div><div class="ttdef"><b>Definition:</b> PxGeometry.h:75</div></div>
<div class="ttc" id="classPxRigidActor_html"><div class="ttname"><a href="classPxRigidActor.html">PxRigidActor</a></div><div class="ttdoc">PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SD...</div><div class="ttdef"><b>Definition:</b> PxRigidActor.h:58</div></div>
<div class="ttc" id="group__extensions_html_ga34084817afc2cfd9f1bb9108c5244b08"><div class="ttname"><a href="group__extensions.html#ga34084817afc2cfd9f1bb9108c5244b08">PxScaleRigidActor</a></div><div class="ttdeci">void PxScaleRigidActor(PxRigidActor &amp;actor, PxReal scale, bool scaleMassProps=true)</div><div class="ttdoc">scale a rigid actor by a uniform scale </div></div>
<div class="ttc" id="PxGeometryHelpers_8h_html_aa55209c75b105f03f459417b08801e69"><div class="ttname"><a href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a></div><div class="ttdeci">PxU8 geometry[sizeof(PxGeometry)]</div><div class="ttdef"><b>Definition:</b> PxGeometryHelpers.h:215</div></div>
<div class="ttc" id="PxPlane_8h_html"><div class="ttname"><a href="PxPlane_8h.html">PxPlane.h</a></div></div>
<div class="ttc" id="classPxTransform_html"><div class="ttname"><a href="classPxTransform.html">PxTransform</a></div><div class="ttdoc">class representing a rigid euclidean transform as a quaternion and a vector </div><div class="ttdef"><b>Definition:</b> PxTransform.h:48</div></div>
<div class="ttc" id="classPxShape_html_a9797f4bf85e72881b3cb90d303a22b91"><div class="ttname"><a href="classPxShape.html#a9797f4bf85e72881b3cb90d303a22b91">PxShape::isExclusive</a></div><div class="ttdeci">virtual bool isExclusive() const =0</div><div class="ttdoc">Returns true if the shape is exclusive to an actor. </div></div>
<div class="ttc" id="PxTransform_8h_html"><div class="ttname"><a href="PxTransform_8h.html">PxTransform.h</a></div></div>
<div class="ttc" id="group__extensions_html_gad2b49dd51647b7228668827c689bbb32"><div class="ttname"><a href="group__extensions.html#gad2b49dd51647b7228668827c689bbb32">PxCreateKinematic</a></div><div class="ttdeci">PxRigidDynamic * PxCreateKinematic(PxPhysics &amp;sdk, const PxTransform &amp;transform, const PxGeometry &amp;geometry, PxMaterial &amp;material, PxReal density, const PxTransform &amp;shapeOffset=PxTransform(PxIdentity))</div><div class="ttdoc">simple method to create a kinematic PxRigidDynamic actor with a single PxShape. </div></div>
<div class="ttc" id="classPxMaterial_html"><div class="ttname"><a href="classPxMaterial.html">PxMaterial</a></div><div class="ttdoc">Material class to represent a set of surface properties. </div><div class="ttdef"><b>Definition:</b> PxMaterial.h:143</div></div>
<div class="ttc" id="group__extensions_html_gacef7efd5d06512fbf61e9810f46805c1"><div class="ttname"><a href="group__extensions.html#gacef7efd5d06512fbf61e9810f46805c1">PxCloneDynamic</a></div><div class="ttdeci">PxRigidDynamic * PxCloneDynamic(PxPhysics &amp;physicsSDK, const PxTransform &amp;transform, const PxRigidDynamic &amp;body)</div><div class="ttdoc">create a dynamic body by copying attributes from an existing body </div></div>
<div class="ttc" id="classPxPhysics_html"><div class="ttname"><a href="classPxPhysics.html">PxPhysics</a></div><div class="ttdoc">Abstract singleton factory class used for instancing objects in the Physics SDK. </div><div class="ttdef"><b>Definition:</b> PxPhysics.h:71</div></div>
<div class="ttc" id="classPxRigidStatic_html"><div class="ttname"><a href="classPxRigidStatic.html">PxRigidStatic</a></div><div class="ttdoc">PxRigidStatic represents a static rigid body simulation object in the physics SDK. </div><div class="ttdef"><b>Definition:</b> PxRigidStatic.h:59</div></div>
</div><!-- fragment --></div><!-- contents -->
</div><!-- doc-content -->
<!-- HTML footer for doxygen 1.8.14-->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
<ul>
<li class="navelem"><a class="el" href="dir_713b4d6d20ce249967929ad234a3da6e.html">include</a></li><li class="navelem"><a class="el" href="dir_2526a3f67c1a4a5af3c2555c4f4c1667.html">extensions</a></li><li class="navelem"><a class="el" href="PxSimpleFactory_8h.html">PxSimpleFactory.h</a></li>
<li class="footer">Copyright &copy; 2008-2021 NVIDIA Corporation, 2788 San Tomas Expressway, Santa Clara, CA 95051 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a></li>
</ul>
</div>
</body>
</html>