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<div class="title">PxSimpleTriangleMesh.h</div> </div>
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<a href="PxSimpleTriangleMesh_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">// * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">// * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">// notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">// from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="preprocessor">#ifndef PX_PHYSICS_GEOMUTILS_NX_SIMPLETRIANGLEMESH</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#define PX_PHYSICS_GEOMUTILS_NX_SIMPLETRIANGLEMESH</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxVec3_8h.html">foundation/PxVec3.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxFlags_8h.html">foundation/PxFlags.h</a>&quot;</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxCoreUtilityTypes_8h.html">common/PxCoreUtilityTypes.h</a>&quot;</span></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPhysXCommonConfig_8h.html">common/PxPhysXCommonConfig.h</a>&quot;</span></div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;{</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;</div><div class="line"><a name="l00050"></a><span class="lineno"><a class="line" href="structPxMeshFlag.html"> 50</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structPxMeshFlag.html">PxMeshFlag</a></div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160;{</div><div class="line"><a name="l00052"></a><span class="lineno"><a class="line" href="structPxMeshFlag.html#a62a41b4a381e3e59d85181a62b9ce0cc"> 52</a></span>&#160; <span class="keyword">enum</span> <a class="code" href="structPxMeshFlag.html#a62a41b4a381e3e59d85181a62b9ce0cc">Enum</a></div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; {</div><div class="line"><a name="l00067"></a><span class="lineno"><a class="line" href="structPxMeshFlag.html#a62a41b4a381e3e59d85181a62b9ce0ccab706db0446006c0d72b20f2730eb75ce"> 67</a></span>&#160; eFLIPNORMALS = (1&lt;&lt;0),</div><div class="line"><a name="l00068"></a><span class="lineno"><a class="line" href="structPxMeshFlag.html#a62a41b4a381e3e59d85181a62b9ce0ccad01b868a85f89466d6a81b36de1850a6"> 68</a></span>&#160; e16_BIT_INDICES = (1&lt;&lt;1) </div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160; };</div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;};</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160;</div><div class="line"><a name="l00077"></a><span class="lineno"><a class="line" href="group__geomutils.html#gaec23462a84179db8a8ea77e5115d5fb1"> 77</a></span>&#160;<span class="keyword">typedef</span> <a class="code" href="classPxFlags.html">PxFlags&lt;PxMeshFlag::Enum,PxU16&gt;</a> <a class="code" href="group__geomutils.html#gaec23462a84179db8a8ea77e5115d5fb1">PxMeshFlags</a>;</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160;PX_FLAGS_OPERATORS(<a class="code" href="structPxMeshFlag.html#a62a41b4a381e3e59d85181a62b9ce0cc">PxMeshFlag::Enum</a>,<a class="code" href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>)</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160;</div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160;</div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160;</div><div class="line"><a name="l00084"></a><span class="lineno"><a class="line" href="classPxSimpleTriangleMesh.html"> 84</a></span>&#160;class <a class="code" href="classPxSimpleTriangleMesh.html">PxSimpleTriangleMesh</a></div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;{</div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;</div><div class="line"><a name="l00091"></a><span class="lineno"><a class="line" href="classPxSimpleTriangleMesh.html#afdeb26b7e3d491fbe041f4bc119e22af"> 91</a></span>&#160; <a class="code" href="structPxBoundedData.html">PxBoundedData</a> <a class="code" href="classPxSimpleTriangleMesh.html#afdeb26b7e3d491fbe041f4bc119e22af">points</a>;</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160;</div><div class="line"><a name="l00108"></a><span class="lineno"><a class="line" href="classPxSimpleTriangleMesh.html#a1b39b2bb65a9f246eaa1848e881cf988"> 108</a></span>&#160; <a class="code" href="structPxBoundedData.html">PxBoundedData</a> <a class="code" href="classPxSimpleTriangleMesh.html#a1b39b2bb65a9f246eaa1848e881cf988">triangles</a>;</div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160;</div><div class="line"><a name="l00113"></a><span class="lineno"><a class="line" href="classPxSimpleTriangleMesh.html#a765848d06b09a3452f9923115d5ccdd0"> 113</a></span>&#160; <a class="code" href="classPxFlags.html">PxMeshFlags</a> <a class="code" href="classPxSimpleTriangleMesh.html#a765848d06b09a3452f9923115d5ccdd0">flags</a>;</div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160;</div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160; <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxSimpleTriangleMesh.html">PxSimpleTriangleMesh</a>(); </div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160; <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> setToDefault();</div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160; <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> isValid() <span class="keyword">const</span>;</div><div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160;};</div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160;</div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160;</div><div class="line"><a name="l00130"></a><span class="lineno"><a class="line" href="group__geomutils.html#ga9acd5763a76bcf9f41b42c3a30a6421a"> 130</a></span>&#160;<a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="group__geomutils.html#ga9acd5763a76bcf9f41b42c3a30a6421a">PxSimpleTriangleMesh::PxSimpleTriangleMesh</a>()</div><div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160;{</div><div class="line"><a name="l00132"></a><span class="lineno"> 132</span>&#160;}</div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160;</div><div class="line"><a name="l00134"></a><span class="lineno"><a class="line" href="group__geomutils.html#gad6110ba2e5505fb809d3c3ebeb82e2f5"> 134</a></span>&#160;<a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> <a class="code" href="group__geomutils.html#gad6110ba2e5505fb809d3c3ebeb82e2f5">PxSimpleTriangleMesh::setToDefault</a>()</div><div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160;{</div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160; *<span class="keyword">this</span> = <a class="code" href="classPxSimpleTriangleMesh.html">PxSimpleTriangleMesh</a>();</div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160;}</div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160;</div><div class="line"><a name="l00139"></a><span class="lineno"><a class="line" href="group__geomutils.html#ga3e3459b35f199b24a6f8e070170a9815"> 139</a></span>&#160;<a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> <a class="code" href="group__geomutils.html#ga3e3459b35f199b24a6f8e070170a9815">PxSimpleTriangleMesh::isValid</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160;<span class="keyword"></span>{</div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160; <span class="comment">// Check geometry</span></div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160; <span class="keywordflow">if</span>(points.count &gt; 0xffff &amp;&amp; <a class="code" href="PxConstraintDesc_8h.html#acfdd81caa30ceb0af5fafb4064b1bc67">flags</a> &amp; <a class="code" href="structPxMeshFlag.html#a62a41b4a381e3e59d85181a62b9ce0ccad01b868a85f89466d6a81b36de1850a6">PxMeshFlag::e16_BIT_INDICES</a>)</div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160; <span class="keywordflow">return</span> <span class="keyword">false</span>;</div><div class="line"><a name="l00144"></a><span class="lineno"> 144</span>&#160; <span class="keywordflow">if</span>(!points.data)</div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160; <span class="keywordflow">return</span> <span class="keyword">false</span>;</div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160; <span class="keywordflow">if</span>(points.stride &lt; <span class="keyword">sizeof</span>(<a class="code" href="classPxVec3.html">PxVec3</a>)) <span class="comment">//should be at least one point&#39;s worth of data</span></div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160; <span class="keywordflow">return</span> <span class="keyword">false</span>;</div><div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160;</div><div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160; <span class="comment">// Check topology</span></div><div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160; <span class="comment">// The triangles pointer is not mandatory</span></div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span>&#160; <span class="keywordflow">if</span>(triangles.data)</div><div class="line"><a name="l00152"></a><span class="lineno"> 152</span>&#160; {</div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160; <span class="comment">// Indexed mesh</span></div><div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160; <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> limit = (<a class="code" href="PxConstraintDesc_8h.html#acfdd81caa30ceb0af5fafb4064b1bc67">flags</a> &amp; <a class="code" href="structPxMeshFlag.html#a62a41b4a381e3e59d85181a62b9ce0ccad01b868a85f89466d6a81b36de1850a6">PxMeshFlag::e16_BIT_INDICES</a>) ? <span class="keyword">sizeof</span>(<a class="code" href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>)*3 : <span class="keyword">sizeof</span>(<a class="code" href="namespacephysx.html#a9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>)*3;</div><div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160; <span class="keywordflow">if</span>(triangles.stride &lt; limit) </div><div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160; <span class="keywordflow">return</span> <span class="keyword">false</span>; </div><div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160; }</div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160; <span class="keywordflow">return</span> <span class="keyword">true</span>;</div><div class="line"><a name="l00159"></a><span class="lineno"> 159</span>&#160;}</div><div class="line"><a name="l00160"></a><span class="lineno"> 160</span>&#160;</div><div class="line"><a name="l00161"></a><span class="lineno"> 161</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160;} <span class="comment">// namespace physx</span></div><div class="line"><a name="l00163"></a><span class="lineno"> 163</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160;</div><div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="PxPhysXCommonConfig_8h_html"><div class="ttname"><a href="PxPhysXCommonConfig_8h.html">PxPhysXCommonConfig.h</a></div></div>
<div class="ttc" id="namespacephysx_html_a9b7fbd746d18bf5b6545713a8d818f41"><div class="ttname"><a href="namespacephysx.html#a9b7fbd746d18bf5b6545713a8d818f41">physx::PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:71</div></div>
<div class="ttc" id="group__geomutils_html_ga3e3459b35f199b24a6f8e070170a9815"><div class="ttname"><a href="group__geomutils.html#ga3e3459b35f199b24a6f8e070170a9815">PxSimpleTriangleMesh::isValid</a></div><div class="ttdeci">PX_INLINE bool isValid() const</div><div class="ttdoc">returns true if the current settings are valid </div><div class="ttdef"><b>Definition:</b> PxSimpleTriangleMesh.h:139</div></div>
<div class="ttc" id="group__geomutils_html_gad6110ba2e5505fb809d3c3ebeb82e2f5"><div class="ttname"><a href="group__geomutils.html#gad6110ba2e5505fb809d3c3ebeb82e2f5">PxSimpleTriangleMesh::setToDefault</a></div><div class="ttdeci">PX_INLINE void setToDefault()</div><div class="ttdoc">(re)sets the structure to the default. </div><div class="ttdef"><b>Definition:</b> PxSimpleTriangleMesh.h:134</div></div>
<div class="ttc" id="classPxSimpleTriangleMesh_html_a765848d06b09a3452f9923115d5ccdd0"><div class="ttname"><a href="classPxSimpleTriangleMesh.html#a765848d06b09a3452f9923115d5ccdd0">PxSimpleTriangleMesh::flags</a></div><div class="ttdeci">PxMeshFlags flags</div><div class="ttdoc">Flags bits, combined from values of the enum PxMeshFlag. </div><div class="ttdef"><b>Definition:</b> PxSimpleTriangleMesh.h:113</div></div>
<div class="ttc" id="structPxMeshFlag_html"><div class="ttname"><a href="structPxMeshFlag.html">PxMeshFlag</a></div><div class="ttdoc">Enum with flag values to be used in PxSimpleTriangleMesh::flags. </div><div class="ttdef"><b>Definition:</b> PxSimpleTriangleMesh.h:50</div></div>
<div class="ttc" id="PxCoreUtilityTypes_8h_html"><div class="ttname"><a href="PxCoreUtilityTypes_8h.html">PxCoreUtilityTypes.h</a></div></div>
<div class="ttc" id="PxConstraintDesc_8h_html_acfdd81caa30ceb0af5fafb4064b1bc67"><div class="ttname"><a href="PxConstraintDesc_8h.html#acfdd81caa30ceb0af5fafb4064b1bc67">flags</a></div><div class="ttdeci">PxU16 flags</div><div class="ttdoc">a set of Px1DConstraintFlags </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:110</div></div>
<div class="ttc" id="classPxSimpleTriangleMesh_html_a1b39b2bb65a9f246eaa1848e881cf988"><div class="ttname"><a href="classPxSimpleTriangleMesh.html#a1b39b2bb65a9f246eaa1848e881cf988">PxSimpleTriangleMesh::triangles</a></div><div class="ttdeci">PxBoundedData triangles</div><div class="ttdoc">Pointer to first triangle. </div><div class="ttdef"><b>Definition:</b> PxSimpleTriangleMesh.h:108</div></div>
<div class="ttc" id="group__geomutils_html_gaec23462a84179db8a8ea77e5115d5fb1"><div class="ttname"><a href="group__geomutils.html#gaec23462a84179db8a8ea77e5115d5fb1">PxMeshFlags</a></div><div class="ttdeci">PxFlags&lt; PxMeshFlag::Enum, PxU16 &gt; PxMeshFlags</div><div class="ttdoc">collection of set bits defined in PxMeshFlag. </div><div class="ttdef"><b>Definition:</b> PxSimpleTriangleMesh.h:77</div></div>
<div class="ttc" id="group__geomutils_html_ga9acd5763a76bcf9f41b42c3a30a6421a"><div class="ttname"><a href="group__geomutils.html#ga9acd5763a76bcf9f41b42c3a30a6421a">PxSimpleTriangleMesh::PxSimpleTriangleMesh</a></div><div class="ttdeci">PX_INLINE PxSimpleTriangleMesh()</div><div class="ttdoc">constructor sets to default. </div><div class="ttdef"><b>Definition:</b> PxSimpleTriangleMesh.h:130</div></div>
<div class="ttc" id="PxVec3_8h_html"><div class="ttname"><a href="PxVec3_8h.html">PxVec3.h</a></div></div>
<div class="ttc" id="structPxMeshFlag_html_a62a41b4a381e3e59d85181a62b9ce0ccad01b868a85f89466d6a81b36de1850a6"><div class="ttname"><a href="structPxMeshFlag.html#a62a41b4a381e3e59d85181a62b9ce0ccad01b868a85f89466d6a81b36de1850a6">PxMeshFlag::e16_BIT_INDICES</a></div><div class="ttdoc">Denotes the use of 16-bit vertex indices. </div><div class="ttdef"><b>Definition:</b> PxSimpleTriangleMesh.h:68</div></div>
<div class="ttc" id="PxFlags_8h_html"><div class="ttname"><a href="PxFlags_8h.html">PxFlags.h</a></div></div>
<div class="ttc" id="classPxFlags_html"><div class="ttname"><a href="classPxFlags.html">PxFlags&lt; PxMeshFlag::Enum, PxU16 &gt;</a></div></div>
<div class="ttc" id="structPxMeshFlag_html_a62a41b4a381e3e59d85181a62b9ce0cc"><div class="ttname"><a href="structPxMeshFlag.html#a62a41b4a381e3e59d85181a62b9ce0cc">PxMeshFlag::Enum</a></div><div class="ttdeci">Enum</div><div class="ttdef"><b>Definition:</b> PxSimpleTriangleMesh.h:52</div></div>
<div class="ttc" id="classPxSimpleTriangleMesh_html_afdeb26b7e3d491fbe041f4bc119e22af"><div class="ttname"><a href="classPxSimpleTriangleMesh.html#afdeb26b7e3d491fbe041f4bc119e22af">PxSimpleTriangleMesh::points</a></div><div class="ttdeci">PxBoundedData points</div><div class="ttdoc">Pointer to first vertex point. </div><div class="ttdef"><b>Definition:</b> PxSimpleTriangleMesh.h:91</div></div>
<div class="ttc" id="namespacephysx_html_a9caf1cbcda071b6d2a9c069faa99da23"><div class="ttname"><a href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">physx::PxU16</a></div><div class="ttdeci">uint16_t PxU16</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:73</div></div>
<div class="ttc" id="group__foundation_html_gacce5749db3dcfb916e98c253374264ed"><div class="ttname"><a href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> Px.h:48</div></div>
<div class="ttc" id="group__foundation_html_gacb03347b642a2a5bdea1f9b305a6fbec"><div class="ttname"><a href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a></div><div class="ttdeci">#define PX_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:336</div></div>
<div class="ttc" id="structPxBoundedData_html"><div class="ttname"><a href="structPxBoundedData.html">PxBoundedData</a></div><div class="ttdef"><b>Definition:</b> PxCoreUtilityTypes.h:83</div></div>
<div class="ttc" id="classPxVec3_html"><div class="ttname"><a href="classPxVec3.html">PxVec3</a></div><div class="ttdoc">3 Element vector class. </div><div class="ttdef"><b>Definition:</b> PxVec3.h:49</div></div>
<div class="ttc" id="classPxSimpleTriangleMesh_html"><div class="ttname"><a href="classPxSimpleTriangleMesh.html">PxSimpleTriangleMesh</a></div><div class="ttdoc">A structure describing a triangle mesh. </div><div class="ttdef"><b>Definition:</b> PxSimpleTriangleMesh.h:84</div></div>
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