258 lines
18 KiB
HTML
258 lines
18 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
|
<html xmlns="http://www.w3.org/1999/xhtml">
|
|
<head>
|
|
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
|
|
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
|
|
<meta name="generator" content="Doxygen 1.8.14"/>
|
|
<meta name="viewport" content="width=device-width, initial-scale=1"/>
|
|
<title>PxBatchQueryDesc Class Reference</title>
|
|
<link href="tabs.css" rel="stylesheet" type="text/css"/>
|
|
<script type="text/javascript" src="jquery.js"></script>
|
|
<script type="text/javascript" src="dynsections.js"></script>
|
|
<link href="navtree.css" rel="stylesheet" type="text/css"/>
|
|
<script type="text/javascript" src="resize.js"></script>
|
|
<script type="text/javascript" src="navtreedata.js"></script>
|
|
<script type="text/javascript" src="navtree.js"></script>
|
|
<script type="text/javascript">
|
|
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */
|
|
$(document).ready(initResizable);
|
|
/* @license-end */</script>
|
|
<link href="search/search.css" rel="stylesheet" type="text/css"/>
|
|
<script type="text/javascript" src="search/searchdata.js"></script>
|
|
<script type="text/javascript" src="search/search.js"></script>
|
|
<link href="doxygen.css" rel="stylesheet" type="text/css" />
|
|
</head>
|
|
<body>
|
|
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
|
|
<div id="titlearea">
|
|
<table cellspacing="0" cellpadding="0">
|
|
<tbody>
|
|
<tr style="height: 56px;">
|
|
<td id="projectlogo"><img alt="Logo" src="PhysXLogoBlack.png"/></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
<!-- end header part -->
|
|
<!-- Generated by Doxygen 1.8.14 -->
|
|
<script type="text/javascript">
|
|
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */
|
|
var searchBox = new SearchBox("searchBox", "search",false,'Search');
|
|
/* @license-end */
|
|
</script>
|
|
<script type="text/javascript" src="menudata.js"></script>
|
|
<script type="text/javascript" src="menu.js"></script>
|
|
<script type="text/javascript">
|
|
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */
|
|
$(function() {
|
|
initMenu('',true,false,'search.php','Search');
|
|
$(document).ready(function() { init_search(); });
|
|
});
|
|
/* @license-end */</script>
|
|
<div id="main-nav"></div>
|
|
</div><!-- top -->
|
|
<div id="side-nav" class="ui-resizable side-nav-resizable">
|
|
<div id="nav-tree">
|
|
<div id="nav-tree-contents">
|
|
<div id="nav-sync" class="sync"></div>
|
|
</div>
|
|
</div>
|
|
<div id="splitbar" style="-moz-user-select:none;"
|
|
class="ui-resizable-handle">
|
|
</div>
|
|
</div>
|
|
<script type="text/javascript">
|
|
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */
|
|
$(document).ready(function(){initNavTree('classPxBatchQueryDesc.html','');});
|
|
/* @license-end */
|
|
</script>
|
|
<div id="doc-content">
|
|
<!-- window showing the filter options -->
|
|
<div id="MSearchSelectWindow"
|
|
onmouseover="return searchBox.OnSearchSelectShow()"
|
|
onmouseout="return searchBox.OnSearchSelectHide()"
|
|
onkeydown="return searchBox.OnSearchSelectKey(event)">
|
|
</div>
|
|
|
|
<!-- iframe showing the search results (closed by default) -->
|
|
<div id="MSearchResultsWindow">
|
|
<iframe src="javascript:void(0)" frameborder="0"
|
|
name="MSearchResults" id="MSearchResults">
|
|
</iframe>
|
|
</div>
|
|
|
|
<div class="header">
|
|
<div class="summary">
|
|
<a href="#pub-methods">Public Member Functions</a> |
|
|
<a href="#pub-attribs">Public Attributes</a> |
|
|
<a href="classPxBatchQueryDesc-members.html">List of all members</a> </div>
|
|
<div class="headertitle">
|
|
<div class="title">PxBatchQueryDesc Class Reference<div class="ingroups"><a class="el" href="group__physics.html">Physics</a></div></div> </div>
|
|
</div><!--header-->
|
|
<div class="contents">
|
|
|
|
<p>Descriptor class for <a class="el" href="classPxBatchQuery.html" title="Batched queries object. This is used to perform several queries at the same time. ...">PxBatchQuery</a>.
|
|
<a href="classPxBatchQueryDesc.html#details">More...</a></p>
|
|
|
|
<p><code>#include <<a class="el" href="PxBatchQueryDesc_8h_source.html">PxBatchQueryDesc.h</a>></code></p>
|
|
<div class="dynheader">
|
|
Collaboration diagram for PxBatchQueryDesc:</div>
|
|
<div class="dyncontent">
|
|
<div class="center"><img src="classPxBatchQueryDesc__coll__graph.png" border="0" usemap="#PxBatchQueryDesc_coll__map" alt="Collaboration graph"/></div>
|
|
<map name="PxBatchQueryDesc_coll__map" id="PxBatchQueryDesc_coll__map">
|
|
<area shape="rect" id="node2" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering shader and/or call..." alt="" coords="37,747,131,773"/>
|
|
<area shape="rect" id="node3" href="structPxBatchQueryMemory.html" title="Struct for PxBatchQuery memory pointers. " alt="" coords="156,747,311,773"/>
|
|
<area shape="rect" id="node4" href="structPxRaycastHit.html" title="Stores results of raycast queries. " alt="" coords="350,657,453,684"/>
|
|
<area shape="rect" id="node5" href="structPxLocationHit.html" title="Scene query hit information for raycasts and sweeps returning hit position and normal information..." alt="" coords="227,556,330,583"/>
|
|
<area shape="rect" id="node14" href="structPxSweepHit.html" title="Stores results of sweep queries. " alt="" coords="232,657,325,684"/>
|
|
<area shape="rect" id="node6" href="structPxQueryHit.html" title="Scene query hit information. " alt="" coords="79,452,169,479"/>
|
|
<area shape="rect" id="node15" href="structPxOverlapHit.html" title="Stores results of overlap queries. " alt="" coords="31,607,129,633"/>
|
|
<area shape="rect" id="node7" href="structPxActorShape.html" title="collection of set bits defined in PxHitFlag. " alt="" coords="71,376,177,403"/>
|
|
<area shape="rect" id="node8" href="classPxRigidActor.html" title="PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SD..." alt="" coords="5,287,104,313"/>
|
|
<area shape="rect" id="node9" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK. " alt="" coords="35,185,104,212"/>
|
|
<area shape="rect" id="node10" href="classPxBase.html" title="Base class for objects that can be members of a PxCollection. " alt="" coords="82,109,150,136"/>
|
|
<area shape="rect" id="node12" href="classPxShape.html" title="Abstract class for collision shapes. " alt="" coords="112,236,187,263"/>
|
|
<area shape="rect" id="node11" href="classPxFlags.html" title="PxFlags\< PxBaseFlag\l::Enum, PxU16 \>" alt="" coords="39,5,193,47"/>
|
|
<area shape="rect" id="node13" href="classPxVec3.html" title="3 Element vector class. " alt="" coords="245,452,313,479"/>
|
|
</map>
|
|
<center><span class="legend">[<a target="top" href="graph_legend.html">legend</a>]</span></center></div>
|
|
<table class="memberdecls">
|
|
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
|
|
Public Member Functions</h2></td></tr>
|
|
<tr class="memitem:ga7c50eeff3e586897d4441a18e43b7237"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__physics.html#ga7c50eeff3e586897d4441a18e43b7237">PxBatchQueryDesc</a> (<a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> maxRaycastsPerExecute, <a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> maxSweepsPerExecute, <a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> maxOverlapsPerExecute)</td></tr>
|
|
<tr class="memdesc:ga7c50eeff3e586897d4441a18e43b7237"><td class="mdescLeft"> </td><td class="mdescRight">Construct a batch query with specified maximum number of queries per batch. <a href="group__physics.html#ga7c50eeff3e586897d4441a18e43b7237">More...</a><br /></td></tr>
|
|
<tr class="separator:ga7c50eeff3e586897d4441a18e43b7237"><td class="memSeparator" colspan="2"> </td></tr>
|
|
<tr class="memitem:ga90b8a1ec43be7a15eb0efd30404a8f72"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> bool </td><td class="memItemRight" valign="bottom"><a class="el" href="group__physics.html#ga90b8a1ec43be7a15eb0efd30404a8f72">isValid</a> () const</td></tr>
|
|
<tr class="separator:ga90b8a1ec43be7a15eb0efd30404a8f72"><td class="memSeparator" colspan="2"> </td></tr>
|
|
</table><table class="memberdecls">
|
|
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
|
|
Public Attributes</h2></td></tr>
|
|
<tr class="memitem:a5f0ec12e1149c7960b9360c53615853c"><td class="memItemLeft" align="right" valign="top">void * </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxBatchQueryDesc.html#a5f0ec12e1149c7960b9360c53615853c">filterShaderData</a></td></tr>
|
|
<tr class="memdesc:a5f0ec12e1149c7960b9360c53615853c"><td class="mdescLeft"> </td><td class="mdescRight">Shared global filter data which will get passed into the filter shader. <a href="#a5f0ec12e1149c7960b9360c53615853c">More...</a><br /></td></tr>
|
|
<tr class="separator:a5f0ec12e1149c7960b9360c53615853c"><td class="memSeparator" colspan="2"> </td></tr>
|
|
<tr class="memitem:a35d9cb33ded71261de0c7695d75ecba9"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxBatchQueryDesc.html#a35d9cb33ded71261de0c7695d75ecba9">filterShaderDataSize</a></td></tr>
|
|
<tr class="memdesc:a35d9cb33ded71261de0c7695d75ecba9"><td class="mdescLeft"> </td><td class="mdescRight">Size (in bytes) of the shared global filter data <a class="el" href="classPxBatchQueryDesc.html#a5f0ec12e1149c7960b9360c53615853c" title="Shared global filter data which will get passed into the filter shader. ">filterShaderData</a>. <a href="#a35d9cb33ded71261de0c7695d75ecba9">More...</a><br /></td></tr>
|
|
<tr class="separator:a35d9cb33ded71261de0c7695d75ecba9"><td class="memSeparator" colspan="2"> </td></tr>
|
|
<tr class="memitem:af116e4058958b7c747dfd008317764ba"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__scenequery.html#gab2564436bacfef3130eb9f0c9070656e">PxBatchQueryPreFilterShader</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxBatchQueryDesc.html#af116e4058958b7c747dfd008317764ba">preFilterShader</a></td></tr>
|
|
<tr class="memdesc:af116e4058958b7c747dfd008317764ba"><td class="mdescLeft"> </td><td class="mdescRight">The custom preFilter shader to use for filtering. <a href="#af116e4058958b7c747dfd008317764ba">More...</a><br /></td></tr>
|
|
<tr class="separator:af116e4058958b7c747dfd008317764ba"><td class="memSeparator" colspan="2"> </td></tr>
|
|
<tr class="memitem:a1eae24bb23c561c4a656d7234d9d2e5e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__scenequery.html#ga8cbf76701572506b8120b8e54ac319c7">PxBatchQueryPostFilterShader</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxBatchQueryDesc.html#a1eae24bb23c561c4a656d7234d9d2e5e">postFilterShader</a></td></tr>
|
|
<tr class="memdesc:a1eae24bb23c561c4a656d7234d9d2e5e"><td class="mdescLeft"> </td><td class="mdescRight">The custom postFilter shader to use for filtering. <a href="#a1eae24bb23c561c4a656d7234d9d2e5e">More...</a><br /></td></tr>
|
|
<tr class="separator:a1eae24bb23c561c4a656d7234d9d2e5e"><td class="memSeparator" colspan="2"> </td></tr>
|
|
<tr class="memitem:a9dff8b59d67283672d41c6aa6ea7c882"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxBatchQueryDesc.html#a9dff8b59d67283672d41c6aa6ea7c882">queryMemory</a></td></tr>
|
|
<tr class="memdesc:a9dff8b59d67283672d41c6aa6ea7c882"><td class="mdescLeft"> </td><td class="mdescRight">User memory buffers for the query. <a href="#a9dff8b59d67283672d41c6aa6ea7c882">More...</a><br /></td></tr>
|
|
<tr class="separator:a9dff8b59d67283672d41c6aa6ea7c882"><td class="memSeparator" colspan="2"> </td></tr>
|
|
</table>
|
|
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
|
|
<div class="textblock"><p>Descriptor class for <a class="el" href="classPxBatchQuery.html" title="Batched queries object. This is used to perform several queries at the same time. ...">PxBatchQuery</a>. </p>
|
|
<dl class="deprecated"><dt><b><a class="el" href="deprecated.html#_deprecated000008">Deprecated:</a></b></dt><dd>The batched query feature has been deprecated in PhysX version 3.4</dd></dl>
|
|
<dl class="section see"><dt>See also</dt><dd><a class="el" href="classPxBatchQuery.html" title="Batched queries object. This is used to perform several queries at the same time. ...">PxBatchQuery</a> PxSceneQueryExecuteMode </dd></dl>
|
|
</div><h2 class="groupheader">Member Data Documentation</h2>
|
|
<a id="a5f0ec12e1149c7960b9360c53615853c"></a>
|
|
<h2 class="memtitle"><span class="permalink"><a href="#a5f0ec12e1149c7960b9360c53615853c">◆ </a></span>filterShaderData</h2>
|
|
|
|
<div class="memitem">
|
|
<div class="memproto">
|
|
<table class="memname">
|
|
<tr>
|
|
<td class="memname">void* PxBatchQueryDesc::filterShaderData</td>
|
|
</tr>
|
|
</table>
|
|
</div><div class="memdoc">
|
|
|
|
<p>Shared global filter data which will get passed into the filter shader. </p>
|
|
<dl class="section note"><dt>Note</dt><dd>The provided data will get copied to internal buffers and this copy will be used for filtering calls.</dd></dl>
|
|
<p><b>Default:</b> NULL</p>
|
|
<dl class="section see"><dt>See also</dt><dd><a class="el" href="group__physics.html#ga235380b2a5b3cc89a4cd89d089d72b33" title="Filter shader to specify handling of collision pairs. ">PxSimulationFilterShader</a> </dd></dl>
|
|
|
|
<p class="reference">Referenced by <a class="el" href="group__physics.html#ga90b8a1ec43be7a15eb0efd30404a8f72">isValid()</a>.</p>
|
|
|
|
</div>
|
|
</div>
|
|
<a id="a35d9cb33ded71261de0c7695d75ecba9"></a>
|
|
<h2 class="memtitle"><span class="permalink"><a href="#a35d9cb33ded71261de0c7695d75ecba9">◆ </a></span>filterShaderDataSize</h2>
|
|
|
|
<div class="memitem">
|
|
<div class="memproto">
|
|
<table class="memname">
|
|
<tr>
|
|
<td class="memname"><a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> PxBatchQueryDesc::filterShaderDataSize</td>
|
|
</tr>
|
|
</table>
|
|
</div><div class="memdoc">
|
|
|
|
<p>Size (in bytes) of the shared global filter data <a class="el" href="classPxBatchQueryDesc.html#a5f0ec12e1149c7960b9360c53615853c" title="Shared global filter data which will get passed into the filter shader. ">filterShaderData</a>. </p>
|
|
<p><b>Default:</b> 0</p>
|
|
<dl class="section see"><dt>See also</dt><dd><a class="el" href="group__physics.html#ga235380b2a5b3cc89a4cd89d089d72b33" title="Filter shader to specify handling of collision pairs. ">PxSimulationFilterShader</a> <a class="el" href="classPxBatchQueryDesc.html#a5f0ec12e1149c7960b9360c53615853c" title="Shared global filter data which will get passed into the filter shader. ">filterShaderData</a> </dd></dl>
|
|
|
|
<p class="reference">Referenced by <a class="el" href="group__physics.html#ga90b8a1ec43be7a15eb0efd30404a8f72">isValid()</a>.</p>
|
|
|
|
</div>
|
|
</div>
|
|
<a id="a1eae24bb23c561c4a656d7234d9d2e5e"></a>
|
|
<h2 class="memtitle"><span class="permalink"><a href="#a1eae24bb23c561c4a656d7234d9d2e5e">◆ </a></span>postFilterShader</h2>
|
|
|
|
<div class="memitem">
|
|
<div class="memproto">
|
|
<table class="memname">
|
|
<tr>
|
|
<td class="memname"><a class="el" href="group__scenequery.html#ga8cbf76701572506b8120b8e54ac319c7">PxBatchQueryPostFilterShader</a> PxBatchQueryDesc::postFilterShader</td>
|
|
</tr>
|
|
</table>
|
|
</div><div class="memdoc">
|
|
|
|
<p>The custom postFilter shader to use for filtering. </p>
|
|
<dl class="section see"><dt>See also</dt><dd><a class="el" href="group__scenequery.html#ga8cbf76701572506b8120b8e54ac319c7" title="Batched query post-filter shader. ">PxBatchQueryPostFilterShader</a> PxDefaultPostFilterShader </dd></dl>
|
|
|
|
</div>
|
|
</div>
|
|
<a id="af116e4058958b7c747dfd008317764ba"></a>
|
|
<h2 class="memtitle"><span class="permalink"><a href="#af116e4058958b7c747dfd008317764ba">◆ </a></span>preFilterShader</h2>
|
|
|
|
<div class="memitem">
|
|
<div class="memproto">
|
|
<table class="memname">
|
|
<tr>
|
|
<td class="memname"><a class="el" href="group__scenequery.html#gab2564436bacfef3130eb9f0c9070656e">PxBatchQueryPreFilterShader</a> PxBatchQueryDesc::preFilterShader</td>
|
|
</tr>
|
|
</table>
|
|
</div><div class="memdoc">
|
|
|
|
<p>The custom preFilter shader to use for filtering. </p>
|
|
<dl class="section see"><dt>See also</dt><dd><a class="el" href="group__scenequery.html#gab2564436bacfef3130eb9f0c9070656e" title="Batched query pre-filter shader. ">PxBatchQueryPreFilterShader</a> PxDefaultPreFilterShader </dd></dl>
|
|
|
|
</div>
|
|
</div>
|
|
<a id="a9dff8b59d67283672d41c6aa6ea7c882"></a>
|
|
<h2 class="memtitle"><span class="permalink"><a href="#a9dff8b59d67283672d41c6aa6ea7c882">◆ </a></span>queryMemory</h2>
|
|
|
|
<div class="memitem">
|
|
<div class="memproto">
|
|
<table class="memname">
|
|
<tr>
|
|
<td class="memname"><a class="el" href="structPxBatchQueryMemory.html">PxBatchQueryMemory</a> PxBatchQueryDesc::queryMemory</td>
|
|
</tr>
|
|
</table>
|
|
</div><div class="memdoc">
|
|
|
|
<p>User memory buffers for the query. </p>
|
|
<dl class="section see"><dt>See also</dt><dd><a class="el" href="structPxBatchQueryMemory.html" title="Struct for PxBatchQuery memory pointers. ">PxBatchQueryMemory</a> </dd></dl>
|
|
|
|
</div>
|
|
</div>
|
|
<hr/>The documentation for this class was generated from the following file:<ul>
|
|
<li><a class="el" href="PxBatchQueryDesc_8h_source.html">PxBatchQueryDesc.h</a></li>
|
|
</ul>
|
|
</div><!-- contents -->
|
|
</div><!-- doc-content -->
|
|
<!-- HTML footer for doxygen 1.8.14-->
|
|
<!-- start footer part -->
|
|
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
|
|
<ul>
|
|
<li class="navelem"><a class="el" href="classPxBatchQueryDesc.html">PxBatchQueryDesc</a></li>
|
|
<li class="footer">Copyright © 2008-2021 NVIDIA Corporation, 2788 San Tomas Expressway, Santa Clara, CA 95051 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a></li>
|
|
</ul>
|
|
</div>
|
|
</body>
|
|
</html>
|