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<a href="#pub-static-methods">Static Public Member Functions</a> &#124;
<a href="classPxShapeExt-members.html">List of all members</a> </div>
<div class="headertitle">
<div class="title">PxShapeExt Class Reference<div class="ingroups"><a class="el" href="group__extensions.html">Extensions</a></div></div> </div>
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<p>utility functions for use with <a class="el" href="classPxShape.html" title="Abstract class for collision shapes. ">PxShape</a>
<a href="classPxShapeExt.html#details">More...</a></p>
<p><code>#include &lt;<a class="el" href="PxShapeExt_8h_source.html">PxShapeExt.h</a>&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
Static Public Member Functions</h2></td></tr>
<tr class="memitem:adf481eb1ae61121027ae6bbf5829f497"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="el" href="classPxTransform.html">PxTransform</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxShapeExt.html#adf481eb1ae61121027ae6bbf5829f497">getGlobalPose</a> (const <a class="el" href="classPxShape.html">PxShape</a> &amp;shape, const <a class="el" href="classPxRigidActor.html">PxRigidActor</a> &amp;actor)</td></tr>
<tr class="memdesc:adf481eb1ae61121027ae6bbf5829f497"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the world space pose of the shape. <a href="#adf481eb1ae61121027ae6bbf5829f497">More...</a><br /></td></tr>
<tr class="separator:adf481eb1ae61121027ae6bbf5829f497"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa96a6b923cccd8bf680d4bf9fb8aee2d"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxShapeExt.html#aa96a6b923cccd8bf680d4bf9fb8aee2d">raycast</a> (const <a class="el" href="classPxShape.html">PxShape</a> &amp;shape, const <a class="el" href="classPxRigidActor.html">PxRigidActor</a> &amp;actor, const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;rayOrigin, const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;rayDir, PxReal maxDist, PxHitFlags hitFlags, <a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> maxHits, <a class="el" href="structPxRaycastHit.html">PxRaycastHit</a> *rayHits)</td></tr>
<tr class="memdesc:aa96a6b923cccd8bf680d4bf9fb8aee2d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Raycast test against the shape. <a href="#aa96a6b923cccd8bf680d4bf9fb8aee2d">More...</a><br /></td></tr>
<tr class="separator:aa96a6b923cccd8bf680d4bf9fb8aee2d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:affe9828effe773b79ab836691b72d62a"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxShapeExt.html#affe9828effe773b79ab836691b72d62a">overlap</a> (const <a class="el" href="classPxShape.html">PxShape</a> &amp;shape, const <a class="el" href="classPxRigidActor.html">PxRigidActor</a> &amp;actor, const <a class="el" href="classPxGeometry.html">PxGeometry</a> &amp;otherGeom, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;otherGeomPose)</td></tr>
<tr class="memdesc:affe9828effe773b79ab836691b72d62a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Test overlap between the shape and a geometry object. <a href="#affe9828effe773b79ab836691b72d62a">More...</a><br /></td></tr>
<tr class="separator:affe9828effe773b79ab836691b72d62a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9fb19195f3ac80b6ab55fd0aa7a41cf3"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxShapeExt.html#a9fb19195f3ac80b6ab55fd0aa7a41cf3">sweep</a> (const <a class="el" href="classPxShape.html">PxShape</a> &amp;shape, const <a class="el" href="classPxRigidActor.html">PxRigidActor</a> &amp;actor, const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;unitDir, const PxReal distance, const <a class="el" href="classPxGeometry.html">PxGeometry</a> &amp;otherGeom, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;otherGeomPose, <a class="el" href="structPxSweepHit.html">PxSweepHit</a> &amp;sweepHit, PxHitFlags hitFlags)</td></tr>
<tr class="memdesc:a9fb19195f3ac80b6ab55fd0aa7a41cf3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sweep a geometry object against the shape. <a href="#a9fb19195f3ac80b6ab55fd0aa7a41cf3">More...</a><br /></td></tr>
<tr class="separator:a9fb19195f3ac80b6ab55fd0aa7a41cf3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a71b7808c2c0623fe264f7973be837897"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="el" href="classPxBounds3.html">PxBounds3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxShapeExt.html#a71b7808c2c0623fe264f7973be837897">getWorldBounds</a> (const <a class="el" href="classPxShape.html">PxShape</a> &amp;shape, const <a class="el" href="classPxRigidActor.html">PxRigidActor</a> &amp;actor, float inflation=1.01f)</td></tr>
<tr class="memdesc:a71b7808c2c0623fe264f7973be837897"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the axis aligned bounding box enclosing the shape. <a href="#a71b7808c2c0623fe264f7973be837897">More...</a><br /></td></tr>
<tr class="separator:a71b7808c2c0623fe264f7973be837897"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>utility functions for use with <a class="el" href="classPxShape.html" title="Abstract class for collision shapes. ">PxShape</a> </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="classPxShape.html" title="Abstract class for collision shapes. ">PxShape</a> </dd></dl>
</div><h2 class="groupheader">Member Function Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#adf481eb1ae61121027ae6bbf5829f497">&#9670;&nbsp;</a></span>getGlobalPose()</h2>
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<td class="memname">static <a class="el" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="el" href="classPxTransform.html">PxTransform</a> PxShapeExt::getGlobalPose </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classPxShape.html">PxShape</a> &amp;&#160;</td>
<td class="paramname"><em>shape</em>, </td>
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<td></td>
<td class="paramtype">const <a class="el" href="classPxRigidActor.html">PxRigidActor</a> &amp;&#160;</td>
<td class="paramname"><em>actor</em>&#160;</td>
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<td>)</td>
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<p>Retrieves the world space pose of the shape. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramdir">[in]</td><td class="paramname">shape</td><td>The shape for which to get the global pose. </td></tr>
<tr><td class="paramdir">[in]</td><td class="paramname">actor</td><td>The actor to which the shape is attached</td></tr>
</table>
</dd>
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<dl class="section return"><dt>Returns</dt><dd>Global pose of shape. </dd></dl>
<p class="reference">References <a class="el" href="classPxRigidActor.html#a6eb5e3d590e6087c930f8141d40de722">PxRigidActor::getGlobalPose()</a>, and <a class="el" href="classPxShape.html#af455638230d515adbfb561f1064e70a1">PxShape::getLocalPose()</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#a71b7808c2c0623fe264f7973be837897">&#9670;&nbsp;</a></span>getWorldBounds()</h2>
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<td class="memname">static <a class="el" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="el" href="classPxBounds3.html">PxBounds3</a> PxShapeExt::getWorldBounds </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classPxShape.html">PxShape</a> &amp;&#160;</td>
<td class="paramname"><em>shape</em>, </td>
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<td></td>
<td class="paramtype">const <a class="el" href="classPxRigidActor.html">PxRigidActor</a> &amp;&#160;</td>
<td class="paramname"><em>actor</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">float&#160;</td>
<td class="paramname"><em>inflation</em> = <code>1.01f</code>&#160;</td>
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<td>)</td>
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<p>Retrieves the axis aligned bounding box enclosing the shape. </p>
<dl class="section return"><dt>Returns</dt><dd>The shape's bounding box.</dd></dl>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramdir">[in]</td><td class="paramname">shape</td><td>the shape </td></tr>
<tr><td class="paramdir">[in]</td><td class="paramname">actor</td><td>the actor to which the shape is attached </td></tr>
<tr><td class="paramdir">[in]</td><td class="paramname">inflation</td><td>Scale factor for computed world bounds. Box extents are multiplied by this value.</td></tr>
</table>
</dd>
</dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="classPxBounds3.html" title="Class representing 3D range or axis aligned bounding box. ">PxBounds3</a> </dd></dl>
<p class="reference">References <a class="el" href="classPxGeometryHolder.html#a6c9aeca0bda5885f935c8aaae56851bd">PxGeometryHolder::any()</a>, <a class="el" href="classPxShape.html#a531b866a02c9dc59131bc9887c065ff8">PxShape::getGeometry()</a>, and <a class="el" href="classPxGeometryQuery.html#aac80fbc6fd9c2315aee6dddc9c1e9795">PxGeometryQuery::getWorldBounds()</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#affe9828effe773b79ab836691b72d62a">&#9670;&nbsp;</a></span>overlap()</h2>
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<td class="memname">static <a class="el" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> bool PxShapeExt::overlap </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classPxShape.html">PxShape</a> &amp;&#160;</td>
<td class="paramname"><em>shape</em>, </td>
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<td></td>
<td class="paramtype">const <a class="el" href="classPxRigidActor.html">PxRigidActor</a> &amp;&#160;</td>
<td class="paramname"><em>actor</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">const <a class="el" href="classPxGeometry.html">PxGeometry</a> &amp;&#160;</td>
<td class="paramname"><em>otherGeom</em>, </td>
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<td class="paramtype">const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;&#160;</td>
<td class="paramname"><em>otherGeomPose</em>&#160;</td>
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<td>)</td>
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<p>Test overlap between the shape and a geometry object. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramdir">[in]</td><td class="paramname">shape</td><td>the shape </td></tr>
<tr><td class="paramdir">[in]</td><td class="paramname">actor</td><td>the actor to which the shape is attached </td></tr>
<tr><td class="paramdir">[in]</td><td class="paramname">otherGeom</td><td>The other geometry object to test overlap with </td></tr>
<tr><td class="paramdir">[in]</td><td class="paramname">otherGeomPose</td><td>Pose of the other geometry object </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>True if the shape overlaps the geometry object</dd></dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="classPxGeometry.html" title="A geometry object. ">PxGeometry</a> <a class="el" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector ">PxTransform</a> </dd></dl>
<p class="reference">References <a class="el" href="classPxGeometryHolder.html#a6c9aeca0bda5885f935c8aaae56851bd">PxGeometryHolder::any()</a>, <a class="el" href="classPxShape.html#a531b866a02c9dc59131bc9887c065ff8">PxShape::getGeometry()</a>, and <a class="el" href="classPxGeometryQuery.html#a62d7a791dba43d475d96a28571f585b4">PxGeometryQuery::overlap()</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#aa96a6b923cccd8bf680d4bf9fb8aee2d">&#9670;&nbsp;</a></span>raycast()</h2>
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<td class="memname">static <a class="el" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> PxShapeExt::raycast </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classPxShape.html">PxShape</a> &amp;&#160;</td>
<td class="paramname"><em>shape</em>, </td>
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<td class="paramtype">const <a class="el" href="classPxRigidActor.html">PxRigidActor</a> &amp;&#160;</td>
<td class="paramname"><em>actor</em>, </td>
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<td></td>
<td class="paramtype">const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;&#160;</td>
<td class="paramname"><em>rayOrigin</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;&#160;</td>
<td class="paramname"><em>rayDir</em>, </td>
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<td class="paramtype">PxReal&#160;</td>
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<td class="paramtype">PxHitFlags&#160;</td>
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<td class="paramtype"><a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>&#160;</td>
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<td class="paramtype"><a class="el" href="structPxRaycastHit.html">PxRaycastHit</a> *&#160;</td>
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<p>Raycast test against the shape. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramdir">[in]</td><td class="paramname">shape</td><td>the shape </td></tr>
<tr><td class="paramdir">[in]</td><td class="paramname">actor</td><td>the actor to which the shape is attached </td></tr>
<tr><td class="paramdir">[in]</td><td class="paramname">rayOrigin</td><td>The origin of the ray to test the geometry object against </td></tr>
<tr><td class="paramdir">[in]</td><td class="paramname">rayDir</td><td>The direction of the ray to test the geometry object against </td></tr>
<tr><td class="paramdir">[in]</td><td class="paramname">maxDist</td><td>Maximum ray length </td></tr>
<tr><td class="paramdir">[in]</td><td class="paramname">hitFlags</td><td>Specify which properties per hit should be computed and written to result hit array. Combination of <a class="el" href="structPxHitFlag.html" title="Scene query and geometry query behavior flags. ">PxHitFlag</a> flags </td></tr>
<tr><td class="paramdir">[in]</td><td class="paramname">maxHits</td><td>max number of returned hits = size of 'rayHits' buffer </td></tr>
<tr><td class="paramdir">[out]</td><td class="paramname">rayHits</td><td>Raycast hits information </td></tr>
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<dl class="section return"><dt>Returns</dt><dd>Number of hits between the ray and the shape</dd></dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="structPxRaycastHit.html" title="Stores results of raycast queries. ">PxRaycastHit</a> <a class="el" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector ">PxTransform</a> </dd></dl>
<p class="reference">References <a class="el" href="classPxGeometryHolder.html#a6c9aeca0bda5885f935c8aaae56851bd">PxGeometryHolder::any()</a>, <a class="el" href="classPxShape.html#a531b866a02c9dc59131bc9887c065ff8">PxShape::getGeometry()</a>, and <a class="el" href="classPxGeometryQuery.html#a79e90c0d753b17536aa1b8d1f2f29baa">PxGeometryQuery::raycast()</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#a9fb19195f3ac80b6ab55fd0aa7a41cf3">&#9670;&nbsp;</a></span>sweep()</h2>
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<td class="memname">static <a class="el" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> bool PxShapeExt::sweep </td>
<td>(</td>
<td class="paramtype">const <a class="el" href="classPxShape.html">PxShape</a> &amp;&#160;</td>
<td class="paramname"><em>shape</em>, </td>
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<td class="paramtype">const <a class="el" href="classPxRigidActor.html">PxRigidActor</a> &amp;&#160;</td>
<td class="paramname"><em>actor</em>, </td>
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<td class="paramtype">const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;&#160;</td>
<td class="paramname"><em>unitDir</em>, </td>
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<td class="paramtype">const PxReal&#160;</td>
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<td class="paramtype">const <a class="el" href="classPxGeometry.html">PxGeometry</a> &amp;&#160;</td>
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<td class="paramtype">const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;&#160;</td>
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<td class="paramtype"><a class="el" href="structPxSweepHit.html">PxSweepHit</a> &amp;&#160;</td>
<td class="paramname"><em>sweepHit</em>, </td>
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<td class="paramtype">PxHitFlags&#160;</td>
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<p>Sweep a geometry object against the shape. </p>
<p>Currently only box, sphere, capsule and convex mesh shapes are supported, i.e. the swept geometry object must be one of those types.</p>
<dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramdir">[in]</td><td class="paramname">shape</td><td>the shape </td></tr>
<tr><td class="paramdir">[in]</td><td class="paramname">actor</td><td>the actor to which the shape is attached </td></tr>
<tr><td class="paramdir">[in]</td><td class="paramname">unitDir</td><td>Normalized direction along which the geometry object should be swept. </td></tr>
<tr><td class="paramdir">[in]</td><td class="paramname">distance</td><td>Sweep distance. Needs to be larger than 0. </td></tr>
<tr><td class="paramdir">[in]</td><td class="paramname">otherGeom</td><td>The geometry object to sweep against the shape </td></tr>
<tr><td class="paramdir">[in]</td><td class="paramname">otherGeomPose</td><td>Pose of the geometry object </td></tr>
<tr><td class="paramdir">[out]</td><td class="paramname">sweepHit</td><td>The sweep hit information. Only valid if this method returns true. </td></tr>
<tr><td class="paramdir">[in]</td><td class="paramname">hitFlags</td><td>Specify which properties per hit should be computed and written to result hit array. Combination of <a class="el" href="structPxHitFlag.html" title="Scene query and geometry query behavior flags. ">PxHitFlag</a> flags </td></tr>
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<dl class="section return"><dt>Returns</dt><dd>True if the swept geometry object hits the shape</dd></dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="classPxGeometry.html" title="A geometry object. ">PxGeometry</a> <a class="el" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector ">PxTransform</a> <a class="el" href="structPxSweepHit.html" title="Stores results of sweep queries. ">PxSweepHit</a> </dd></dl>
<p class="reference">References <a class="el" href="classPxGeometryHolder.html#a6c9aeca0bda5885f935c8aaae56851bd">PxGeometryHolder::any()</a>, <a class="el" href="classPxShape.html#a531b866a02c9dc59131bc9887c065ff8">PxShape::getGeometry()</a>, and <a class="el" href="classPxGeometryQuery.html#a574970e722f882778a250c51f77b5b85">PxGeometryQuery::sweep()</a>.</p>
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<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="PxShapeExt_8h_source.html">PxShapeExt.h</a></li>
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