15 lines
1.9 KiB
Plaintext
15 lines
1.9 KiB
Plaintext
<map id="PxRaycastBufferN< N >" name="PxRaycastBufferN< N >">
|
|
<area shape="rect" id="node2" href="$structPxHitBuffer.html" title="PxHitBuffer\< PxRaycastHit \>" alt="" coords="217,840,407,867"/>
|
|
<area shape="rect" id="node3" href="$structPxHitCallback.html" title="PxHitCallback\< PxRaycast\lHit \>" alt="" coords="219,736,399,777"/>
|
|
<area shape="rect" id="node4" href="$structPxRaycastHit.html" title="Stores results of raycast queries. " alt="" coords="149,632,251,659"/>
|
|
<area shape="rect" id="node5" href="$structPxLocationHit.html" title="Scene query hit information for raycasts and sweeps returning hit position and normal information..." alt="" coords="149,556,251,583"/>
|
|
<area shape="rect" id="node6" href="$structPxQueryHit.html" title="Scene query hit information. " alt="" coords="79,452,169,479"/>
|
|
<area shape="rect" id="node7" href="$structPxActorShape.html" title="collection of set bits defined in PxHitFlag. " alt="" coords="71,376,177,403"/>
|
|
<area shape="rect" id="node8" href="$classPxRigidActor.html" title="PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SD..." alt="" coords="5,287,104,313"/>
|
|
<area shape="rect" id="node9" href="$classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK. " alt="" coords="35,185,104,212"/>
|
|
<area shape="rect" id="node10" href="$classPxBase.html" title="Base class for objects that can be members of a PxCollection. " alt="" coords="82,109,150,136"/>
|
|
<area shape="rect" id="node12" href="$classPxShape.html" title="Abstract class for collision shapes. " alt="" coords="112,236,187,263"/>
|
|
<area shape="rect" id="node11" href="$classPxFlags.html" title="PxFlags\< PxBaseFlag\l::Enum, PxU16 \>" alt="" coords="39,5,193,47"/>
|
|
<area shape="rect" id="node13" href="$classPxVec3.html" title="3 Element vector class. " alt="" coords="193,452,261,479"/>
|
|
</map>
|