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<p><code>#include &lt;<a class="el" href="PxSolverDefs_8h_source.html">PxSolverDefs.h</a>&gt;</code></p>
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Collaboration diagram for PxSolverBodyData:</div>
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Public Member Functions</h2></td></tr>
<tr class="memitem:a5bee162de56be8899aa26c179e753919"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverBodyData.html#a5bee162de56be8899aa26c179e753919">PX_ALIGN</a> (16, <a class="el" href="classPxVec3.html">PxVec3</a> linearVelocity)</td></tr>
<tr class="memdesc:a5bee162de56be8899aa26c179e753919"><td class="mdescLeft">&#160;</td><td class="mdescRight">12 Pre-solver linear velocity <a href="#a5bee162de56be8899aa26c179e753919">More...</a><br /></td></tr>
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<tr class="memitem:aa443999488f683690658da520f1726c9"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> PxReal&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverBodyData.html#aa443999488f683690658da520f1726c9">projectVelocity</a> (const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;lin, const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;ang) const</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:a668762cdcd8004c19e033952be2206b6"><td class="memItemLeft" align="right" valign="top">PxReal&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverBodyData.html#a668762cdcd8004c19e033952be2206b6">invMass</a></td></tr>
<tr class="memdesc:a668762cdcd8004c19e033952be2206b6"><td class="mdescLeft">&#160;</td><td class="mdescRight">16 inverse mass <a href="#a668762cdcd8004c19e033952be2206b6">More...</a><br /></td></tr>
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<tr class="memitem:a2ab7bc060f7946ae4f3bb1da17018326"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxVec3.html">PxVec3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverBodyData.html#a2ab7bc060f7946ae4f3bb1da17018326">angularVelocity</a></td></tr>
<tr class="memdesc:a2ab7bc060f7946ae4f3bb1da17018326"><td class="mdescLeft">&#160;</td><td class="mdescRight">28 Pre-solver angular velocity <a href="#a2ab7bc060f7946ae4f3bb1da17018326">More...</a><br /></td></tr>
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<tr class="memitem:a74e634af20acbf0a37246a5ec44f2248"><td class="memItemLeft" align="right" valign="top">PxReal&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverBodyData.html#a74e634af20acbf0a37246a5ec44f2248">reportThreshold</a></td></tr>
<tr class="memdesc:a74e634af20acbf0a37246a5ec44f2248"><td class="mdescLeft">&#160;</td><td class="mdescRight">32 contact force threshold <a href="#a74e634af20acbf0a37246a5ec44f2248">More...</a><br /></td></tr>
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<tr class="memitem:aeaab06a3dfac94c9ccde5e40f966f8af"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxMat33.html">PxMat33</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverBodyData.html#aeaab06a3dfac94c9ccde5e40f966f8af">sqrtInvInertia</a></td></tr>
<tr class="memdesc:aeaab06a3dfac94c9ccde5e40f966f8af"><td class="mdescLeft">&#160;</td><td class="mdescRight">68 inverse inertia in world space <a href="#aeaab06a3dfac94c9ccde5e40f966f8af">More...</a><br /></td></tr>
<tr class="separator:aeaab06a3dfac94c9ccde5e40f966f8af"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ade2d671c9125af9907938a425f6b9af2"><td class="memItemLeft" align="right" valign="top">PxReal&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverBodyData.html#ade2d671c9125af9907938a425f6b9af2">penBiasClamp</a></td></tr>
<tr class="memdesc:ade2d671c9125af9907938a425f6b9af2"><td class="mdescLeft">&#160;</td><td class="mdescRight">72 the penetration bias clamp <a href="#ade2d671c9125af9907938a425f6b9af2">More...</a><br /></td></tr>
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<tr class="memitem:ac01024b5307ea57e79c7891d89906296"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverBodyData.html#ac01024b5307ea57e79c7891d89906296">nodeIndex</a></td></tr>
<tr class="memdesc:ac01024b5307ea57e79c7891d89906296"><td class="mdescLeft">&#160;</td><td class="mdescRight">76 the node idx of this solverBodyData. Used by solver to reference between solver bodies and island bodies. Not required by immediate mode <a href="#ac01024b5307ea57e79c7891d89906296">More...</a><br /></td></tr>
<tr class="separator:ac01024b5307ea57e79c7891d89906296"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac974d6181623739bdc087b02c1dd311b"><td class="memItemLeft" align="right" valign="top">PxReal&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverBodyData.html#ac974d6181623739bdc087b02c1dd311b">maxContactImpulse</a></td></tr>
<tr class="memdesc:ac974d6181623739bdc087b02c1dd311b"><td class="mdescLeft">&#160;</td><td class="mdescRight">80 the max contact impulse <a href="#ac974d6181623739bdc087b02c1dd311b">More...</a><br /></td></tr>
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<tr class="memitem:a1d32e78a191473936a6693b40185ad91"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxTransform.html">PxTransform</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverBodyData.html#a1d32e78a191473936a6693b40185ad91">body2World</a></td></tr>
<tr class="memdesc:a1d32e78a191473936a6693b40185ad91"><td class="mdescLeft">&#160;</td><td class="mdescRight">108 the body's transform <a href="#a1d32e78a191473936a6693b40185ad91">More...</a><br /></td></tr>
<tr class="separator:a1d32e78a191473936a6693b40185ad91"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1a9709cbcf35df7551b23ff63b40a415"><td class="memItemLeft" align="right" valign="top">PxU16&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverBodyData.html#a1a9709cbcf35df7551b23ff63b40a415">lockFlags</a></td></tr>
<tr class="memdesc:a1a9709cbcf35df7551b23ff63b40a415"><td class="mdescLeft">&#160;</td><td class="mdescRight">110 lock flags <a href="#a1a9709cbcf35df7551b23ff63b40a415">More...</a><br /></td></tr>
<tr class="separator:a1a9709cbcf35df7551b23ff63b40a415"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa406db65fc9a3a26764ffb91dbbad1b7"><td class="memItemLeft" align="right" valign="top">PxU16&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxSolverBodyData.html#aa406db65fc9a3a26764ffb91dbbad1b7">pad</a></td></tr>
<tr class="memdesc:aa406db65fc9a3a26764ffb91dbbad1b7"><td class="mdescLeft">&#160;</td><td class="mdescRight">112 pad <a href="#aa406db65fc9a3a26764ffb91dbbad1b7">More...</a><br /></td></tr>
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<h2 class="groupheader">Member Function Documentation</h2>
<a id="aa443999488f683690658da520f1726c9"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aa443999488f683690658da520f1726c9">&#9670;&nbsp;</a></span>projectVelocity()</h2>
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<td class="memname"><a class="el" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> PxReal PxSolverBodyData::projectVelocity </td>
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<td class="paramtype">const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;&#160;</td>
<td class="paramname"><em>lin</em>, </td>
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<td class="paramtype">const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;&#160;</td>
<td class="paramname"><em>ang</em>&#160;</td>
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<td>)</td>
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<p class="reference">References <a class="el" href="classPxVec3.html#a4c136327953ea1b09be10d979279b7dc">PxVec3::dot()</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#a5bee162de56be8899aa26c179e753919">&#9670;&nbsp;</a></span>PX_ALIGN()</h2>
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<td class="memname">PxSolverBodyData::PX_ALIGN </td>
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<td class="paramtype">16&#160;</td>
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<td class="paramtype"><a class="el" href="classPxVec3.html">PxVec3</a>&#160;</td>
<td class="paramname"><em>linearVelocity</em>&#160;</td>
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<td>)</td>
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<p>12 Pre-solver linear velocity </p>
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<h2 class="groupheader">Member Data Documentation</h2>
<a id="a2ab7bc060f7946ae4f3bb1da17018326"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a2ab7bc060f7946ae4f3bb1da17018326">&#9670;&nbsp;</a></span>angularVelocity</h2>
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<td class="memname"><a class="el" href="classPxVec3.html">PxVec3</a> PxSolverBodyData::angularVelocity</td>
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<p>28 Pre-solver angular velocity </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a1d32e78a191473936a6693b40185ad91">&#9670;&nbsp;</a></span>body2World</h2>
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<td class="memname"><a class="el" href="classPxTransform.html">PxTransform</a> PxSolverBodyData::body2World</td>
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<p>108 the body's transform </p>
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<a id="a668762cdcd8004c19e033952be2206b6"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a668762cdcd8004c19e033952be2206b6">&#9670;&nbsp;</a></span>invMass</h2>
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<td class="memname">PxReal PxSolverBodyData::invMass</td>
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<p>16 inverse mass </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a1a9709cbcf35df7551b23ff63b40a415">&#9670;&nbsp;</a></span>lockFlags</h2>
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<td class="memname">PxU16 PxSolverBodyData::lockFlags</td>
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<p>110 lock flags </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ac974d6181623739bdc087b02c1dd311b">&#9670;&nbsp;</a></span>maxContactImpulse</h2>
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<td class="memname">PxReal PxSolverBodyData::maxContactImpulse</td>
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<p>80 the max contact impulse </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ac01024b5307ea57e79c7891d89906296">&#9670;&nbsp;</a></span>nodeIndex</h2>
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<td class="memname"><a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> PxSolverBodyData::nodeIndex</td>
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<p>76 the node idx of this solverBodyData. Used by solver to reference between solver bodies and island bodies. Not required by immediate mode </p>
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<h2 class="memtitle"><span class="permalink"><a href="#aa406db65fc9a3a26764ffb91dbbad1b7">&#9670;&nbsp;</a></span>pad</h2>
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<p>112 pad </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ade2d671c9125af9907938a425f6b9af2">&#9670;&nbsp;</a></span>penBiasClamp</h2>
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<td class="memname">PxReal PxSolverBodyData::penBiasClamp</td>
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<p>72 the penetration bias clamp </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a74e634af20acbf0a37246a5ec44f2248">&#9670;&nbsp;</a></span>reportThreshold</h2>
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<td class="memname">PxReal PxSolverBodyData::reportThreshold</td>
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<p>32 contact force threshold </p>
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<h2 class="memtitle"><span class="permalink"><a href="#aeaab06a3dfac94c9ccde5e40f966f8af">&#9670;&nbsp;</a></span>sqrtInvInertia</h2>
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<td class="memname"><a class="el" href="classPxMat33.html">PxMat33</a> PxSolverBodyData::sqrtInvInertia</td>
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<p>68 inverse inertia in world space </p>
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<hr/>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="PxSolverDefs_8h_source.html">PxSolverDefs.h</a></li>
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