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PhysX4.1/physx/documentation/PhysXAPI/files/structPxSweepBufferN__coll__graph.map
2025-11-28 23:13:44 +05:30

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<map id="PxSweepBufferN&lt; N &gt;" name="PxSweepBufferN&lt; N &gt;">
<area shape="rect" id="node2" href="$structPxHitBuffer.html" title="PxHitBuffer\&lt; PxSweepHit \&gt;" alt="" coords="218,825,401,852"/>
<area shape="rect" id="node3" href="$structPxHitCallback.html" title="PxHitCallback\&lt; PxSweepHit \&gt;" alt="" coords="217,736,415,763"/>
<area shape="rect" id="node4" href="$structPxSweepHit.html" title="Stores results of sweep queries. " alt="" coords="153,632,247,659"/>
<area shape="rect" id="node5" href="$structPxLocationHit.html" title="Scene query hit information for raycasts and sweeps returning hit position and normal information..." alt="" coords="149,556,251,583"/>
<area shape="rect" id="node6" href="$structPxQueryHit.html" title="Scene query hit information. " alt="" coords="79,452,169,479"/>
<area shape="rect" id="node7" href="$structPxActorShape.html" title="collection of set bits defined in PxHitFlag. " alt="" coords="71,376,177,403"/>
<area shape="rect" id="node8" href="$classPxRigidActor.html" title="PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SD..." alt="" coords="5,287,104,313"/>
<area shape="rect" id="node9" href="$classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK. " alt="" coords="35,185,104,212"/>
<area shape="rect" id="node10" href="$classPxBase.html" title="Base class for objects that can be members of a PxCollection. " alt="" coords="82,109,150,136"/>
<area shape="rect" id="node12" href="$classPxShape.html" title="Abstract class for collision shapes. " alt="" coords="112,236,187,263"/>
<area shape="rect" id="node11" href="$classPxFlags.html" title="PxFlags\&lt; PxBaseFlag\l::Enum, PxU16 \&gt;" alt="" coords="39,5,193,47"/>
<area shape="rect" id="node13" href="$classPxVec3.html" title="3 Element vector class. " alt="" coords="193,452,261,479"/>
</map>