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PhysX4.1/physx/samples/samplebase/RenderMeshActor.cpp
2025-11-28 23:13:44 +05:30

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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "RenderMeshActor.h"
#include "RendererMeshShape.h"
#include "RendererMemoryMacros.h"
#include "extensions/PxSmoothNormals.h"
#include "SampleAllocatorSDKClasses.h"
using namespace physx;
using namespace SampleRenderer;
RenderMeshActor::RenderMeshActor( Renderer& renderer,
const PxVec3* verts, PxU32 numVerts,
const PxVec3* vertexNormals,
const PxReal* uvs,
const PxU16* faces16, const PxU32* faces32, PxU32 numFaces, bool flipWinding
)
{
PxVec3Alloc* normals = NULL;
if(!vertexNormals)
{
normals = SAMPLE_NEW(PxVec3Alloc)[numVerts];
PxBuildSmoothNormals(numFaces, numVerts, verts, faces32, faces16, normals, flipWinding);
vertexNormals = normals;
}
RendererShape* rs = new RendererMeshShape(renderer, verts, numVerts, vertexNormals, uvs, faces16, faces32, numFaces, flipWinding);
setRenderShape(rs);
DELETEARRAY(normals);
}
RenderMeshActor::RenderMeshActor(const RenderMeshActor& src) : RenderBaseActor(src)
{
}
RenderMeshActor::~RenderMeshActor()
{
}