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PhysX4.1/physx/samples/samplebase/RenderTexture.h
2025-11-28 23:13:44 +05:30

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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef RENDER_TEXTURE_H
#define RENDER_TEXTURE_H
#include "RenderBaseObject.h"
#include "common/PxPhysXCommonConfig.h"
#include "foundation/PxVec3.h"
#include <RendererTexture2D.h>
namespace SampleRenderer
{
class Renderer;
}
class RenderTexture : public RenderBaseObject
{
public:
RenderTexture(SampleRenderer::Renderer& renderer, PxU32 id, PxU32 width, PxU32 height, const void* data);
RenderTexture(SampleRenderer::Renderer& renderer, PxU32 id, SampleRenderer::RendererTexture2D* texture);
virtual ~RenderTexture();
PxU32 mID;
SampleRenderer::RendererTexture2D* mTexture;
bool mOwnsTexture;
};
#endif