104 lines
4.1 KiB
C++
104 lines
4.1 KiB
C++
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef SAMPLE_CAMERA_CONTROLLER_H
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#define SAMPLE_CAMERA_CONTROLLER_H
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#include "SampleAllocator.h"
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#include "RendererWindow.h"
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#include <SampleUserInput.h>
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#include "foundation/PxVec3.h"
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namespace SampleFramework {
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class SamplePlatform;
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}
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class Camera;
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class CameraController : public SampleAllocateable
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{
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public:
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virtual ~CameraController() {}
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virtual void onPointerInputEvent(const SampleFramework::InputEvent& ie, physx::PxU32 x, physx::PxU32 y, physx::PxReal dx, physx::PxReal dy, bool val) {}
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virtual void onAnalogInputEvent(const SampleFramework::InputEvent& , float val) {}
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virtual void onDigitalInputEvent(const SampleFramework::InputEvent& , bool val) {}
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virtual void update(Camera& camera, PxReal dtime) {}
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virtual void collectInputEvents(std::vector<const SampleFramework::InputEvent*>& inputEvents) {}
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virtual PxReal getCameraSpeed() { return 0; }
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};
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class DefaultCameraController : public CameraController
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{
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public:
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DefaultCameraController();
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virtual ~DefaultCameraController();
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void init(const PxVec3& pos, const PxVec3& rot);
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void init(const PxTransform& pose);
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void setCameraSpeed(const PxReal speed) { mCameraSpeed = speed; }
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PxReal getCameraSpeed() { return mCameraSpeed; }
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void setMouseLookOnMouseButton(bool mouseLookOnMB) { mMouseLookOnMB = mouseLookOnMB; }
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void setMouseSensitivity(PxReal mouseSensitivity) { mMouseSensitivity = mouseSensitivity; }
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// Implements CameraController
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void onMouseDelta(PxI32 dx, PxI32 dy);
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virtual void onAnalogInputEvent(const SampleFramework::InputEvent& , float val);
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virtual void onDigitalInputEvent(const SampleFramework::InputEvent& , bool val);
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virtual void onPointerInputEvent(const SampleFramework::InputEvent& ie, physx::PxU32 x, physx::PxU32 y, physx::PxReal dx, physx::PxReal dy, bool val);
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virtual void collectInputEvents(std::vector<const SampleFramework::InputEvent*>& inputEvents);
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virtual void update(Camera& camera, PxReal dtime);
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protected:
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PxVec3 mTargetEyePos;
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PxVec3 mTargetEyeRot;
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PxVec3 mEyePos;
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PxVec3 mEyeRot;
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bool mMouseButtonDown;
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bool mKeyFWDown;
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bool mKeyBKDown;
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bool mKeyRTDown;
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bool mKeyLTDown;
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bool mKeyUpDown;
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bool mKeyDownDown;
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bool mKeyShiftDown;
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PxReal mCameraSpeed;
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PxReal mCameraSpeedMultiplier;
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bool mMouseLookOnMB;
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PxReal mMouseSensitivity;
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};
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#endif
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