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PhysX4.1/physx/samples/samplecustomgravity/Planet.h
2025-11-28 23:13:44 +05:30

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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PLANET_H
#define PLANET_H
#include "SampleAllocator.h"
#include "foundation/PxVec3.h"
class PlanetMesh
{
public:
PlanetMesh();
~PlanetMesh();
void generate(const PxVec3& center, PxF32 radius, PxU32 nbX, PxU32 nbY);
PX_FORCE_INLINE PxU32 getNbVerts() const { return mNbVerts; }
PX_FORCE_INLINE PxU32 getNbTris() const { return mNbTris; }
PX_FORCE_INLINE const PxVec3* getVerts() const { return mVerts; }
PX_FORCE_INLINE const PxU32* getIndices() const { return mIndices; }
protected:
PxU32 mNbVerts;
PxU32 mNbTris;
PxVec3* mVerts;
PxU32* mIndices;
PxU8 checkCulling(const PxVec3& center, PxU32 index0, PxU32 index1, PxU32 index2) const;
};
#endif