125 lines
4.0 KiB
C++
125 lines
4.0 KiB
C++
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#include "PxPhysicsAPI.h"
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#include "SampleCustomGravity.h"
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#include "Planet.h"
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#include "PsMathUtils.h"
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using namespace PxToolkit;
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static const PxReal gPlatformSpeed = 4.0f;
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static const PxReal gGlobalScale = 1.0f;
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void SampleCustomGravity::buildScene()
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{
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if(1)
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{
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importRAWFile("planet.raw", 2.0f);
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}
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if(0)
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{
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// const PxU32 tesselationLevel = 10;
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const PxU32 tesselationLevel = 32;
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PlanetMesh planet;
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planet.generate(mPlanet.mPos, mPlanet.mRadius, tesselationLevel, tesselationLevel);
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RAWMesh data;
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data.mName = "planet";
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data.mTransform = PxTransform(PxIdentity);
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data.mNbVerts = planet.getNbVerts();
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data.mVerts = planet.getVerts();
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data.mUVs = 0;
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data.mMaterialID = 0;
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data.mNbFaces = planet.getNbTris();
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data.mIndices = planet.getIndices();
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char buffer[256];
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sprintf(buffer, "PlanetMesh%.2f", mPlanet.mRadius);
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// char srcMetaFile[512]; srcMetaFile[0]=0;
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// GetOutputFileManager().getFilePath(buffer, srcMetaFile);
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// setFilename(srcMetaFile);
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setFilename(getSampleMediaFilename(buffer));
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newMesh(data);
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}
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if(0)
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{
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const PxF32 rotationSpeed = 1.0f;
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BasicRandom random(42);
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const PxU32 nbPlatforms = 20;
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for(PxU32 i=0;i<nbPlatforms;i++)
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{
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PxVec3 up;
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random.unitRandomPt(up);
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up.normalize();
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const PxQuat q = PxShortestRotation(PxVec3(1.0f, 0.0f, 0.0f), up);
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PxVec3 pts[2];
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pts[0] = up * mPlanet.mRadius;
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pts[1] = up * (mPlanet.mRadius + 5.0f);
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KinematicPlatform* platform = createPlatform(2, pts, q, gGlobalScale * PxVec3(0.1f, 4.0f, 1.0f), gPlatformSpeed, rotationSpeed);
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platform->setT(PxF32(i)/PxF32(nbPlatforms-1));
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}
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}
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if(0)
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{
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const PxF32 radius = 25.0f;
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const PxF32 platformSpeed = 4.0f;
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// const PxF32 platformSpeed = 10.0f;
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const PxU32 nbPts = 100;
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PxVec3 pts[100];
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for(PxU32 i=0;i<nbPts;i++)
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{
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const float angle = 6.283185f * float(i)/float(nbPts-1);
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const float s = sinf(angle);
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const float c = cosf(angle);
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pts[i] = radius * PxVec3(s, c, 0.0f);
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}
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const PxReal rotationSpeed = 0.0f;
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const PxVec3 up(0.0f, 0.0f, 1.0f);
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const PxQuat q = PxShortestRotation(PxVec3(1.0f, 0.0f, 0.0f), up);
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KinematicPlatform* platform = createPlatform(nbPts, pts, q, gGlobalScale * PxVec3(1.0f, 1.0f, 1.0f), platformSpeed, rotationSpeed);
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const PxF32 travelTime = platform->getTravelTime();
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platform->setRotationSpeed(-6.283185f/travelTime);
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}
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}
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