64 lines
2.2 KiB
C++
64 lines
2.2 KiB
C++
//
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions
|
|
// are met:
|
|
// * Redistributions of source code must retain the above copyright
|
|
// notice, this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above copyright
|
|
// notice, this list of conditions and the following disclaimer in the
|
|
// documentation and/or other materials provided with the distribution.
|
|
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
|
// contributors may be used to endorse or promote products derived
|
|
// from this software without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
|
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
|
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
|
|
|
|
//
|
|
// RendererGridShape : convenience class for generating a grid mesh.
|
|
//
|
|
#ifndef RENDERER_GRID_SHAPE_H
|
|
#define RENDERER_GRID_SHAPE_H
|
|
|
|
#include <RendererShape.h>
|
|
|
|
namespace SampleRenderer
|
|
{
|
|
|
|
class RendererVertexBuffer;
|
|
|
|
class RendererGridShape : public RendererShape
|
|
{
|
|
public:
|
|
enum UpAxis
|
|
{
|
|
UP_X,
|
|
UP_Y,
|
|
UP_Z,
|
|
};
|
|
|
|
RendererGridShape(Renderer &renderer, PxU32 size, float cellSize, bool showAxis = false, UpAxis = UP_Y);
|
|
virtual ~RendererGridShape(void);
|
|
|
|
UpAxis getUpAxis() { return m_UpAxis; }
|
|
|
|
private:
|
|
RendererVertexBuffer *m_vertexBuffer;
|
|
UpAxis m_UpAxis;
|
|
};
|
|
|
|
} // namespace SampleRenderer
|
|
|
|
#endif
|