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PhysX4.1/physx/samples/sampleframework/renderer/include/RendererProjection.h
2025-11-28 23:13:44 +05:30

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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_PROJECTION_H
#define RENDERER_PROJECTION_H
#include <RendererConfig.h>
namespace SampleRenderer
{
class RendererProjection
{
public:
RendererProjection(float fov, float aspectRatio, float nearPlane, float farPlane);
RendererProjection(float left, float right, float bottom, float top, float near, float far);
RendererProjection(const PxMat44 mat);
void getColumnMajor44(float *f) const;
void getRowMajor44(float *f) const;
operator PxMat44 () const { return *reinterpret_cast<const PxMat44*>( m_matrix ); }
PxMat44& getPxMat44() { return reinterpret_cast<PxMat44&>(*m_matrix ); }
const PxMat44& getPxMat44() const { return reinterpret_cast<const PxMat44&>(*m_matrix ); }
private:
float m_matrix[16];
};
void buildProjectMatrix(float *dst, const RendererProjection &proj, const physx::PxTransform &view);
void buildUnprojectMatrix(float *dst, const RendererProjection &proj, const physx::PxTransform &view);
PxVec3 unproject(const RendererProjection &proj, const physx::PxTransform &view, PxF32 x, PxF32 y, PxF32 z = 0);
PxVec3 project( const RendererProjection &proj, const physx::PxTransform &view, const PxVec3& pos);
} // namespace SampleRenderer
#endif