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PhysX4.1/physx/samples/samplelargeworld/MeshBuilder.h
2025-11-28 23:13:44 +05:30

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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef MESHBUILDER_H
#define MESHBUILDER_H
#include "PhysXSample.h"
class SampleLargeWorld;
class MeshBuilder : public SampleAllocateable
{
public:
MeshBuilder(SampleLargeWorld& sample, const char* filename);
~MeshBuilder() {}
void addRepXToPxCollection(
const PxTransform& pose,
const PxVec3& scale,
PxCollection& collection,
const char* name = NULL);
static void addObjMeshToPxCollection(
PxPhysics& physics,
PxCooking& cooking,
PxMaterial& material,
const char* filename,
const char* filenameCooked,
const PxTransform& pose,
const PxVec3& scale,
PxCollection& collection,
const char* name = NULL);
private:
MeshBuilder& operator=(const MeshBuilder&);
SampleLargeWorld* mSampleLargeWorld;
PxPhysics& mPhysics;
PxScene& mScene;
PxCooking& mCooking;
PxMaterial& mMaterial;
PxRigidStatic* mStaticActor;
PxStringTable* mStringTable;
std::vector<PxConvexMesh*> mConvexMeshes;
std::vector<PxTriangleMesh*> mTriMeshes;
};
#endif