Files
PhysX4.1/physx/snippets/compiler/cmake/SnippetRender.cmake
2025-11-28 23:13:44 +05:30

87 lines
3.5 KiB
CMake

##
## Redistribution and use in source and binary forms, with or without
## modification, are permitted provided that the following conditions
## are met:
## * Redistributions of source code must retain the above copyright
## notice, this list of conditions and the following disclaimer.
## * Redistributions in binary form must reproduce the above copyright
## notice, this list of conditions and the following disclaimer in the
## documentation and/or other materials provided with the distribution.
## * Neither the name of NVIDIA CORPORATION nor the names of its
## contributors may be used to endorse or promote products derived
## from this software without specific prior written permission.
##
## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
##
## Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
#
# Build SnippetRender common
#
# Include here after the directories are defined so that the platform specific file can use the variables.
include(${PHYSX_ROOT_DIR}/snippets/${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/SnippetRender.cmake)
SET(SNIPPETRENDER_FILES
${PHYSX_ROOT_DIR}/snippets/snippetrender/SnippetCamera.cpp
${PHYSX_ROOT_DIR}/snippets/snippetrender/SnippetCamera.h
${PHYSX_ROOT_DIR}/snippets/snippetrender/SnippetRender.cpp
${PHYSX_ROOT_DIR}/snippets/snippetrender/SnippetRender.h
)
ADD_LIBRARY(SnippetRender STATIC
${SNIPPETRENDER_FILES}
${SNIPPETRENDER_PLATFORM_FILES}
)
TARGET_INCLUDE_DIRECTORIES(SnippetRender
PRIVATE ${PHYSX_ROOT_DIR}/include
PUBLIC ${SNIPPETRENDER_PLATFORM_INCLUDES}
)
TARGET_COMPILE_DEFINITIONS(SnippetRender
PRIVATE ${SNIPPETRENDER_COMPILE_DEFS}
)
IF(NV_USE_GAMEWORKS_OUTPUT_DIRS)
SET_TARGET_PROPERTIES(SnippetRender PROPERTIES
COMPILE_PDB_NAME_DEBUG "SnippetRender_static_${CMAKE_DEBUG_POSTFIX}"
COMPILE_PDB_NAME_CHECKED "SnippetRender_static_${CMAKE_CHECKED_POSTFIX}"
COMPILE_PDB_NAME_PROFILE "SnippetRender_static_${CMAKE_PROFILE_POSTFIX}"
COMPILE_PDB_NAME_RELEASE "SnippetRender_static_${CMAKE_RELEASE_POSTFIX}"
ARCHIVE_OUTPUT_NAME_DEBUG "SnippetRender_static"
ARCHIVE_OUTPUT_NAME_CHECKED "SnippetRender_static"
ARCHIVE_OUTPUT_NAME_PROFILE "SnippetRender_static"
ARCHIVE_OUTPUT_NAME_RELEASE "SnippetRender_static"
)
ELSE()
SET_TARGET_PROPERTIES(SnippetRender PROPERTIES
COMPILE_PDB_NAME_DEBUG "SnippetRender${CMAKE_DEBUG_POSTFIX}"
COMPILE_PDB_NAME_CHECKED "SnippetRender${CMAKE_CHECKED_POSTFIX}"
COMPILE_PDB_NAME_PROFILE "SnippetRender${CMAKE_PROFILE_POSTFIX}"
COMPILE_PDB_NAME_RELEASE "SnippetRender${CMAKE_RELEASE_POSTFIX}"
)
ENDIF()
TARGET_LINK_LIBRARIES(SnippetRender
PUBLIC PhysXFoundation
PUBLIC ${SNIPPETRENDER_PLATFORM_LINKED_LIBS})
IF(PX_GENERATE_SOURCE_DISTRO)
LIST(APPEND SOURCE_DISTRO_FILE_LIST ${SNIPPETRENDER_FILES})
LIST(APPEND SOURCE_DISTRO_FILE_LIST ${SNIPPETRENDER_PLATFORM_FILES})
ENDIF()