230 lines
9.6 KiB
CMake
230 lines
9.6 KiB
CMake
# Define the options up front
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OPTION(NV_APPEND_CONFIG_NAME "Append config (DEBUG, CHECKED, PROFILE or '' for release) to outputted binaries." OFF)
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OPTION(NV_USE_GAMEWORKS_OUTPUT_DIRS "Use new GameWorks folder structure for binary output." ON)
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OPTION(NV_USE_STATIC_WINCRT "Use the statically linked windows CRT" OFF)
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OPTION(NV_USE_DEBUG_WINCRT "Use the debug version of the CRT" OFF)
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OPTION(NV_FORCE_64BIT_SUFFIX "Force a 64 bit suffix for platforms that don't register properly." OFF)
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OPTION(NV_FORCE_32BIT_SUFFIX "Force a 32 bit suffix for platforms that don't register properly." OFF)
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INCLUDE(SetOutputPaths)
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IF(NV_USE_GAMEWORKS_OUTPUT_DIRS)
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IF(NV_FORCE_32BIT_SUFFIX AND NV_FORCE_64BIT_SUFFIX)
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MESSAGE(FATAL_ERROR "Cannot specify both NV_FORCE_64BIT_SUFFIX and NV_FORCE_32BIT_SUFFIX. Choose one.")
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ENDIF()
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IF(SUPPRESS_SUFFIX)
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MESSAGE("Suppressing binary suffixes.")
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SET(LIBPATH_SUFFIX "NONE")
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# Set default exe suffix. Unset on platforms that don't need it. Include underscore since it's optional
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SET(EXE_SUFFIX "")
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ELSEIF(NV_FORCE_32BIT_SUFFIX)
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MESSAGE("Forcing binary suffixes to 32 bit.")
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SET(LIBPATH_SUFFIX "32")
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# Set default exe suffix. Unset on platforms that don't need it. Include underscore since it's optional
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SET(EXE_SUFFIX "_32")
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ELSEIF(NV_FORCE_64BIT_SUFFIX)
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MESSAGE("Forcing binary suffixes to 64 bit.")
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SET(LIBPATH_SUFFIX "64")
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# Set default exe suffix. Unset on platforms that don't need it. Include underscore since it's optional
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SET(EXE_SUFFIX "_64")
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ELSE()
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# New bitness suffix
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IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
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SET(LIBPATH_SUFFIX "64")
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# Set default exe suffix. Unset on platforms that don't need it. Include underscore since it's optional
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SET(EXE_SUFFIX "_64")
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ELSE()
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SET(LIBPATH_SUFFIX "32")
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# Set default exe suffix. Unset on platforms that don't need it. Include underscore since it's optional
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SET(EXE_SUFFIX "_32")
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ENDIF()
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ENDIF()
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IF (NOT DEFINED PX_OUTPUT_LIB_DIR)
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MESSAGE(FATAL_ERROR "When using the GameWorks output structure you must specify PX_OUTPUT_LIB_DIR as the base")
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ENDIF()
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IF (NOT DEFINED PX_OUTPUT_BIN_DIR)
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MESSAGE(FATAL_ERROR "When using the GameWorks output structure you must specify PX_OUTPUT_BIN_DIR as the base")
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ENDIF()
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# Set the WINCRT_DEBUG and WINCRT_NDEBUG variables for use in project compile settings
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# Really only relevant to windows
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SET(DISABLE_ITERATOR_DEBUGGING "/D \"_HAS_ITERATOR_DEBUGGING=0\" /D \"_ITERATOR_DEBUG_LEVEL=0\"")
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SET(DISABLE_ITERATOR_DEBUGGING_CUDA "-D_HAS_ITERATOR_DEBUGGING=0 -D_ITERATOR_DEBUG_LEVEL=0")
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SET(CRT_DEBUG_FLAG "/D \"_DEBUG\"")
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SET(CRT_NDEBUG_FLAG "/D \"NDEBUG\"")
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# Need a different format for CUDA
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SET(CUDA_DEBUG_FLAG "-DNDEBUG ${DISABLE_ITERATOR_DEBUGGING_CUDA}")
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SET(CUDA_NDEBUG_FLAG "-DNDEBUG")
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SET(CUDA_CRT_COMPILE_OPTIONS_NDEBUG "")
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SET(CUDA_CRT_COMPILE_OPTIONS_DEBUG "")
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IF(NV_USE_STATIC_WINCRT)
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SET(WINCRT_NDEBUG "/MT ${DISABLE_ITERATOR_DEBUGGING} ${CRT_NDEBUG_FLAG}" CACHE INTERNAL "Windows CRT build setting")
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SET(CUDA_CRT_COMPILE_OPTIONS_NDEBUG "/MT")
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IF (NV_USE_DEBUG_WINCRT)
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SET(CUDA_DEBUG_FLAG "-D_DEBUG")
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SET(WINCRT_DEBUG "/MTd ${CRT_DEBUG_FLAG}" CACHE INTERNAL "Windows CRT build setting")
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SET(CUDA_CRT_COMPILE_OPTIONS_DEBUG "/MTd")
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ELSE()
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SET(WINCRT_DEBUG "/MT ${DISABLE_ITERATOR_DEBUGGING} ${CRT_NDEBUG_FLAG}" CACHE INTERNAL "Windows CRT build setting")
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SET(CUDA_CRT_COMPILE_OPTIONS_DEBUG "/MT")
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ENDIF()
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ELSE()
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SET(WINCRT_NDEBUG "/MD ${DISABLE_ITERATOR_DEBUGGING} ${CRT_NDEBUG_FLAG}")
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SET(CUDA_CRT_COMPILE_OPTIONS_NDEBUG "/MD")
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IF(NV_USE_DEBUG_WINCRT)
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SET(CUDA_DEBUG_FLAG "-D_DEBUG")
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SET(WINCRT_DEBUG "/MDd ${CRT_DEBUG_FLAG}" CACHE INTERNAL "Windows CRT build setting")
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SET(CUDA_CRT_COMPILE_OPTIONS_DEBUG "/MDd")
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ELSE()
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SET(WINCRT_DEBUG "/MD ${DISABLE_ITERATOR_DEBUGGING} ${CRT_NDEBUG_FLAG}" CACHE INTERNAL "Windows CRT build setting")
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SET(CUDA_CRT_COMPILE_OPTIONS_DEBUG "/MD")
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ENDIF()
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ENDIF()
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INCLUDE(GetCompilerAndPlatform)
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GetPlatformBinName(PLATFORM_BIN_NAME ${LIBPATH_SUFFIX})
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SET(PX_ROOT_LIB_DIR "bin/${PLATFORM_BIN_NAME}" CACHE INTERNAL "Relative root of the lib output directory")
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SET(PX_ROOT_EXE_DIR "bin/${PLATFORM_BIN_NAME}" CACHE INTERNAL "Relative root dir of the exe output directory")
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IF (NOT DEFINED PX_OUTPUT_ARCH) # platforms with fixed arch like ps4 dont need to have arch defined
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SET(EXE_SUFFIX "")
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ENDIF()
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SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/debug" )
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SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_PROFILE "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/profile" )
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SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_CHECKED "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/checked" )
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SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/release" )
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SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/debug" )
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SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_PROFILE "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/profile" )
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SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_CHECKED "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/checked" )
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SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE "${PX_OUTPUT_LIB_DIR}/${PX_ROOT_LIB_DIR}/release" )
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# Set the RUNTIME output directories - this is executables, etc.
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# Override our normal PX_ROOT_EXE_DIR for Android
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IF(TARGET_BUILD_PLATFORM STREQUAL "Android")
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SET(PX_ROOT_EXE_DIR "bin/${COMPILER_AND_PLATFORM}/${ANDROID_ABI}/${CM_ANDROID_FP}" CACHE INTERNAL "Relative root dir of the exe output directory")
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ENDIF()
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# RFC 108, we're doing EXEs as the special case since there will be presumable be less of those.
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SET(PX_EXE_OUTPUT_DIRECTORY_DEBUG "${PX_OUTPUT_BIN_DIR}/${PX_ROOT_EXE_DIR}/debug" CACHE INTERNAL "Directory to put debug exes in")
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SET(PX_EXE_OUTPUT_DIRECTORY_PROFILE "${PX_OUTPUT_BIN_DIR}/${PX_ROOT_EXE_DIR}/profile" CACHE INTERNAL "Directory to put profile exes in")
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SET(PX_EXE_OUTPUT_DIRECTORY_CHECKED "${PX_OUTPUT_BIN_DIR}/${PX_ROOT_EXE_DIR}/checked" CACHE INTERNAL "Directory to put checked exes in")
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SET(PX_EXE_OUTPUT_DIRECTORY_RELEASE "${PX_OUTPUT_BIN_DIR}/${PX_ROOT_EXE_DIR}/release" CACHE INTERNAL "Directory to put release exes in")
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SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG} )
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SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_PROFILE ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY_PROFILE} )
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SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_CHECKED ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY_CHECKED} )
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SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE} )
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ELSE()
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# old bitness suffix
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IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
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SET(LIBPATH_SUFFIX "x64")
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ELSE()
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SET(LIBPATH_SUFFIX "x86")
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ENDIF()
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SET(DISABLE_ITERATOR_DEBUGGING "/D \"_HAS_ITERATOR_DEBUGGING=0\" /D \"_ITERATOR_DEBUG_LEVEL=0\"")
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SET(DISABLE_ITERATOR_DEBUGGING_CUDA "-D_HAS_ITERATOR_DEBUGGING=0 -D_ITERATOR_DEBUG_LEVEL=0")
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SET(CRT_DEBUG_FLAG "/D \"_DEBUG\"")
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SET(CRT_NDEBUG_FLAG "/D \"NDEBUG\"")
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# Need a different format for CUDA
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SET(CUDA_DEBUG_FLAG "-DNDEBUG ${DISABLE_ITERATOR_DEBUGGING_CUDA}")
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SET(CUDA_NDEBUG_FLAG "-DNDEBUG")
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SET(CUDA_CRT_COMPILE_OPTIONS_NDEBUG "")
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SET(CUDA_CRT_COMPILE_OPTIONS_DEBUG "")
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IF(NV_USE_STATIC_WINCRT)
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SET(WINCRT_NDEBUG "/MT ${DISABLE_ITERATOR_DEBUGGING} ${CRT_NDEBUG_FLAG}" CACHE INTERNAL "Windows CRT build setting")
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SET(CUDA_CRT_COMPILE_OPTIONS_NDEBUG "/MT")
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IF (NV_USE_DEBUG_WINCRT)
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SET(CUDA_DEBUG_FLAG "-D_DEBUG")
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SET(WINCRT_DEBUG "/MTd ${CRT_DEBUG_FLAG}" CACHE INTERNAL "Windows CRT build setting")
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SET(CUDA_CRT_COMPILE_OPTIONS_DEBUG "/MTd")
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ELSE()
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SET(WINCRT_DEBUG "/MT ${DISABLE_ITERATOR_DEBUGGING} ${CRT_NDEBUG_FLAG}" CACHE INTERNAL "Windows CRT build setting")
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SET(CUDA_CRT_COMPILE_OPTIONS_DEBUG "/MT")
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ENDIF()
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ELSE()
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SET(WINCRT_NDEBUG "/MD ${DISABLE_ITERATOR_DEBUGGING} ${CRT_NDEBUG_FLAG}")
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SET(CUDA_CRT_COMPILE_OPTIONS_NDEBUG "/MD")
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IF(NV_USE_DEBUG_WINCRT)
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SET(CUDA_DEBUG_FLAG "-D_DEBUG")
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SET(WINCRT_DEBUG "/MDd ${CRT_DEBUG_FLAG}" CACHE INTERNAL "Windows CRT build setting")
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SET(CUDA_CRT_COMPILE_OPTIONS_DEBUG "/MDd")
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ELSE()
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SET(WINCRT_DEBUG "/MD ${DISABLE_ITERATOR_DEBUGGING} ${CRT_NDEBUG_FLAG}" CACHE INTERNAL "Windows CRT build setting")
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SET(CUDA_CRT_COMPILE_OPTIONS_DEBUG "/MD")
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ENDIF()
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ENDIF()
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IF(DEFINED PX_OUTPUT_EXE_DIR)
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SetExeOutputPath(${PX_OUTPUT_EXE_DIR})
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ENDIF()
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IF(DEFINED PX_OUTPUT_DLL_DIR)
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SetDllOutputPath(${PX_OUTPUT_DLL_DIR})
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ENDIF()
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IF(DEFINED PX_OUTPUT_LIB_DIR)
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SetLibOutputPath(${PX_OUTPUT_LIB_DIR})
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ENDIF()
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# All EXE/DLL/LIB output will be overwritten if PX_OUTPUT_ALL_DIR is defined
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IF(DEFINED PX_OUTPUT_ALL_DIR)
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SetSingleOutputPath(${PX_OUTPUT_ALL_DIR})
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ENDIF()
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ENDIF()
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IF(NV_APPEND_CONFIG_NAME)
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SET(CMAKE_DEBUG_POSTFIX "DEBUG_${LIBPATH_SUFFIX}")
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SET(CMAKE_PROFILE_POSTFIX "PROFILE_${LIBPATH_SUFFIX}")
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SET(CMAKE_CHECKED_POSTFIX "CHECKED_${LIBPATH_SUFFIX}")
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SET(CMAKE_RELEASE_POSTFIX "_${LIBPATH_SUFFIX}")
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ELSE()
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IF (DEFINED PX_OUTPUT_ARCH) # platforms with fixed arch like ps4 dont need to have arch defined, then dont add bitness
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SET(CMAKE_DEBUG_POSTFIX "_${LIBPATH_SUFFIX}")
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SET(CMAKE_PROFILE_POSTFIX "_${LIBPATH_SUFFIX}")
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SET(CMAKE_CHECKED_POSTFIX "_${LIBPATH_SUFFIX}")
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SET(CMAKE_RELEASE_POSTFIX "_${LIBPATH_SUFFIX}")
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ENDIF()
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ENDIF()
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# Can no longer just use LIBPATH_SUFFIX since it depends on build type
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IF(CMAKE_CL_64)
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SET(RESOURCE_LIBPATH_SUFFIX "x64")
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ELSE(CMAKE_CL_64)
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SET(RESOURCE_LIBPATH_SUFFIX "x86")
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ENDIF(CMAKE_CL_64)
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# removes characters from the version string and leaves just numbers
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FUNCTION(StripPackmanVersion IN_VERSION _OUTPUT_VERSION)
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STRING(REGEX REPLACE "([^0-9.])" ""
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OUT_V ${IN_VERSION})
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STRING(REPLACE ".." "."
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OUT_V2 ${OUT_V})
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SET(${_OUTPUT_VERSION} ${OUT_V2} PARENT_SCOPE)
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ENDFUNCTION(StripPackmanVersion) |