Files
PhysX4.1/kaplademo/externals/cg/2.2/readme.txt
2025-11-28 23:13:44 +05:30

103 lines
4.0 KiB
Plaintext

NVIDIA Cg 2.2 February 2010 README Copyright (C) 2002-2010 NVIDIA Corp.
==================================
This distribution contains
--------------------------
- NVIDIA Cg toolkit documentation
in the docs directory
- NVIDIA Cg compiler (cgc)
in the bin directory
- NVIDIA Cg runtime libraries
in the lib directory
- Example Cg applications
in the examples directory
- Under Microsoft Windows, a Cg language syntax highlighter
for Microsoft Visual Studio is provided in the
msdev_syntax_highlighting directory
- Under Microsoft Windows, if selected at install time, 64-bit
binaries and libraries are in the bin.x64 and lib.x64 directories.
See the release notes (docs/CgReleaseNotes.pdf) for detailed
information about this release.
The Cg toolkit is available for a number of different hardware and
OS platforms. As of this writing, supported platforms include:
- Microsoft NT 4, 2000, and Windows XP & Vista on IA32/x86/x86-64 (Intel, AMD)
- Linux on IA32/x86 (Intel, AMD)
- Linux for x64 (AMD64 and EMT64)
- MacOS X 10.4 and 10.5 (Tiger and Leopard)
- Solaris (x86/x86_64)
Visit the NVIDIA Cg website at http://developer.nvidia.com/page/cg_main.html
for updates and complete compatibility information.
Changes since Cg 2.2 October 2009
---------------------------------
- Bug fixes
- Require EXT_gpu_shader4 in GLSL when using bit shift/mask instructions
- Modified example gs_simple to explicitly use the GLSL profiles if supported
- HLSL semantic VFACE is now accepted as an alias for semantic FACE
- Improved our handling of extensions on older versions of OpenGL
- Various performance improvements
- Enhanced cgfxcat to work for program files as well as effect files
- Fixed some compiler crashes with malformed shaders
- Fixed a crash in cgGetParameterBufferIndex and cgGetParameterBufferOffset
- Fixed a bug in cgGetPassProgram for combined programs
- Fixed a problem with geometry shaders on Solaris
Changes since Cg 2.2 April 2009
-------------------------------
- New features
- Allow compiler options in effect compile statements
- e.g. VertexProgram = compile vp40 "-po PosInv=1" shader();
- Better performance when running on multicore CPUs
- Choosing the "latest" profile is now deferred until effect validation
- Now using MesaGLUT-7.5 for GLUT on Windows
- Bug fixes
- Improved the inverse matrix computation in cgGLSetStateMatrixParameter
- Better memory behavior when a program is repeatedly recompiled
- Fixed an issue when using PSIZE semantic with ps_3_0 and ps_4_0 profiles
- cgCombinePrograms now works with CG_OBJECT programs
- cgGetNextProgram was always returning 0
- Fixed a problem with effect parameters and cgGLGetTextureEnum
- Allow comments prior to the shader version in D3D asm blocks of an effect
- HLSL10: Mark globally scoped temporaries 'static' to keep them out of constant buffers
- HLSL10: Allow any semantic for varyings provided the semantics match between stages
- HLSL10: Fix handling of TEXUNITn semantic
- HLSL10: Added support for arrays of samplers
- HLSL10: Empty structs for uniform parameters crashed the D3D compiler
- Fixed a problem when connecting parameters of type string
- Corrected issues in the fp20 profile on Solaris
Changes since Cg 2.2 beta February 2009
---------------------------------------
- New features
- Support for pack_matrix() pragma
- Arrays of shaders can now be used in CgFX files
- Support for 64-bit Solaris
- Bug fixes (see release notes for details)
Changes since Cg 2.1 November 2008
----------------------------------
- New features
- DirectX10 and GLSL geometry profiles (gs_4_0 AND glslg)
- Support for "latest" profile keyword in CgFX compile statements
- Additional API routines (see release notes for a complete list)
- Migrated the OpenGL examples onto GLEW
- New examples
- Direct3D10/advanced/combine_programs
- Direct3D10/advanced/gs_shrinky
- Direct3D10/advanced/gs_simple
- OpenGL/advanced/cgfx_latest
- Tools/cgfxcat
- Tools/cginfo
- New documentation
- Updated reference manual for new profiles and entry points