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PhysX4.1/kaplademo/source/demoFramework/RawLoader.h
2025-11-28 23:13:44 +05:30

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef RAW_LOADER_H
#define RAW_LOADER_H
#include "foundation/PxTransform.h"
class RAWObject
{
public:
RAWObject();
const char* mName;
physx::PxTransform mTransform;
};
class RAWTexture : public RAWObject
{
public:
RAWTexture();
physx::PxU32 mID;
physx::PxU32 mWidth;
physx::PxU32 mHeight;
bool mHasAlpha;
physx::PxU32* mPixels; //b, g, r, a(blue, green, red, alpha)
};
class RAWMesh : public RAWObject
{
public:
RAWMesh();
physx::PxU32 mNbVerts;
physx::PxU32 mNbFaces;
physx::PxU32 mMaterialID;
const physx::PxVec3* mVerts;
const physx::PxVec3* mVertexNormals;
const physx::PxVec3* mVertexColors;
const physx::PxReal* mUVs;
const physx::PxU32* mIndices;
};
class RAWShape : public RAWObject
{
public:
RAWShape();
physx::PxU32 mNbVerts;
const physx::PxVec3* mVerts;
};
class RAWHelper : public RAWObject
{
public:
RAWHelper();
};
class RAWMaterial
{
public:
RAWMaterial();
physx::PxU32 mID;
physx::PxU32 mDiffuseID;
physx::PxReal mOpacity;
physx::PxVec3 mAmbientColor;
physx::PxVec3 mDiffuseColor;
physx::PxVec3 mSpecularColor;
bool mDoubleSided;
};
class RAWImportCallback
{
public:
virtual ~RAWImportCallback() {}
virtual void newMaterial(const RAWMaterial&) = 0;
virtual void newMesh(const RAWMesh&) = 0;
virtual void newShape(const RAWShape&) = 0;
virtual void newHelper(const RAWHelper&) = 0;
virtual void newTexture(const RAWTexture&) = 0;
};
bool loadRAWfile(const char* filename, RAWImportCallback& cb, physx::PxReal scale);
#endif