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PhysX4.1/kaplademo/source/kaplaDemo/Fracture/ConvexRenderer.h
2025-11-28 23:13:44 +05:30

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
#ifndef CONVEX_RENDERER
#define CONVEX_RENDERER
#include "Convex.h"
#include <vector>
using namespace physx;
class Shader;
// ----------------------------------------------------------------------------
class ConvexRenderer
{
public:
ConvexRenderer();
~ConvexRenderer();
void init();
const static int maxVertsPerGroup = 100000;
void setActive(bool active) { mActive = active; };
void add(const base::Convex* convex, Shader* shader);
void remove(const base::Convex* convex);
void render();
void setShaderMaterial(Shader* shader, const ShaderMaterial& mat) {this->mShader = shader; this->mShaderMat = mat;}
void setTexArrays(unsigned int diffuse, unsigned int bump, unsigned int specular, unsigned int specPower) {
mDiffuseTexArray = diffuse; mBumpTexArray = bump;
mSpecularTexArray = specular; mEmissiveReflectSpecPowerTexArray = specPower; }
void setVolTex(unsigned int volTexi) { volTex = volTexi;}
private:
void updateRenderBuffers();
void updateTransformations();
Shader* mShader;
ShaderMaterial mShaderMat;
struct ConvexGroup {
void init() {
numVertices = 0; numIndices = 0;
VBO = 0; IBO = 0; matTex = 0;
texSize = 0;
}
bool dirty;
std::vector<const Convex*> convexes;
std::vector<float> vertices;
std::vector<unsigned int> indices;
std::vector<float> texCoords;
int numVertices, numIndices;
unsigned int VBO;
unsigned int IBO;
unsigned int matTex;
int texSize;
Shader* mShader;
};
std::vector<ConvexGroup*> mGroups;
bool mActive;
float mBumpTextureUVScale;
float mExtraNoiseScale;
float mRoughnessScale;
unsigned int mDiffuseTexArray;
unsigned int mBumpTexArray;
unsigned int mSpecularTexArray;
unsigned int mEmissiveReflectSpecPowerTexArray;
unsigned int volTex;
};
#endif