134 lines
4.9 KiB
C++
134 lines
4.9 KiB
C++
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
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#include "SampleViewerScene.h"
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#include "PxMaterial.h"
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#include "ShaderShadow.h"
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#include <windows.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <GL/glut.h>
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#ifdef USE_OPTIX
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SampleViewerScene::RenderType SampleViewerScene::mRenderType = SampleViewerScene::rtOPTIX;
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#else
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SampleViewerScene::RenderType SampleViewerScene::mRenderType = SampleViewerScene::rtOPENGL;
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#endif
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OptixRenderer *SampleViewerScene::mOptixRenderer = NULL;
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bool SampleViewerScene::mBenchmark = false;
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//-----------------------------------------------------------------------------
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SampleViewerScene::SampleViewerScene(PxPhysics* pxPhysics, PxCooking *pxCooking, bool isGrb,
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Shader *defaultShader, const char *resourcePath, float slowMotionFactor)
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{
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mPxPhysics = pxPhysics;
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mPxCooking = pxCooking;
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mCameraPos = PxVec3(0.0f, 20.0f, 10.0f);
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mCameraDir = PxVec3(0.0f, 0.0f, 1.0f);
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mCameraUp = PxVec3(0.0f, 1.0f, 0.0f);
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mCameraFov = 40.f;
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mDefaultShader = defaultShader;
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//printf("hhh = %s\n", resourcePath);
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mResourcePath = resourcePath;
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mSlowMotionFactor = slowMotionFactor;
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mDefaultMaterial = pxPhysics->createMaterial(0.5f, 0.5f, 0.0f);
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mCameraDisable = false;
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}
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//-----------------------------------------------------------------------------
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SampleViewerScene::~SampleViewerScene()
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{
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for (int i = 0; i < (int)mShaders.size(); i++)
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delete mShaders[i];
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mShaders.clear();
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}
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// ----------------------------------------------------------------------------------------------
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void SampleViewerScene::getMouseRay(int xi, int yi, PxVec3 &orig, PxVec3 &dir)
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{
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GLint viewPort[4];
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GLdouble modelMatrix[16];
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GLdouble projMatrix[16];
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glGetIntegerv(GL_VIEWPORT, viewPort);
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glGetDoublev(GL_MODELVIEW_MATRIX, modelMatrix);
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glGetDoublev(GL_PROJECTION_MATRIX, projMatrix);
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yi = viewPort[3] - yi - 1;
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GLdouble x,y,z;
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gluUnProject((GLdouble) xi, (GLdouble) yi, 0.0f,
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modelMatrix, projMatrix, viewPort, &x, &y, &z);
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orig = PxVec3((float)x, (float)y, (float)z);
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gluUnProject((GLdouble) xi, (GLdouble) yi, 1.0f,
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modelMatrix, projMatrix, viewPort, &x, &y, &z);
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dir = PxVec3((float)x, (float)y, (float)z);
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dir = dir - orig;
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dir.normalize();
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orig -= dir * 100.0f; // to catch ray casts
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}
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// ----------------------------------------------------------------------------------------------
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void SampleViewerScene::setMaterial(float restitution, float staticFriction, float dynamicFriction)
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{
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mDefaultMaterial->setRestitution(restitution);
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mDefaultMaterial->setStaticFriction(staticFriction);
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mDefaultMaterial->setDynamicFriction(dynamicFriction);
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}
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// ----------------------------------------------------------------------------------------------
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void SampleViewerScene::render(bool useShader)
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{
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#ifdef USE_OPTIX
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if (mRenderType == rtOPTIX && mOptixRenderer == NULL)
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mOptixRenderer = new OptixRenderer( getRendererOptions() );
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#endif
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}
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// ----------------------------------------------------------------------------------------------
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void SampleViewerScene::cleanupStaticResources()
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{
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#ifdef USE_OPTIX
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if( mOptixRenderer ) {
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OptixRenderer* ren = mOptixRenderer;
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mOptixRenderer = 0;
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delete ren;
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}
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#endif
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}
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// ----------------------------------------------------------------------------------------------
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std::string SampleViewerScene::mRendererOptions;
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void SampleViewerScene::setRendererOptions( const char* text )
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{
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if( text ) mRendererOptions = text;
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else mRendererOptions.clear();
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}
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