78 lines
3.0 KiB
C++
78 lines
3.0 KiB
C++
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
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#include "SceneKaplaArena.h"
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#include "Convex.h"
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#include "PxSimpleFactory.h"
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#include "PxRigidStatic.h"
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#include "PxShape.h"
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#include "foundation/PxMathUtils.h"
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#include "foundation/PxMat44.h"
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#include <stdio.h>
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#include <GL/glut.h>
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#include "SimScene.h"
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#include "CompoundCreator.h"
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#include "TerrainMesh.h"
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#include "PhysXMacros.h"
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#include "MathUtils.h"
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#include "PxRigidBodyExt.h"
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// ----------------------------------------------------------------------------------------------
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SceneKaplaArena::SceneKaplaArena(PxPhysics* pxPhysics, PxCooking *pxCooking, bool isGrb,
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Shader *defaultShader, const char *resourcePath, float slowMotionFactor) :
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SceneKapla(pxPhysics, pxCooking, isGrb, defaultShader, resourcePath, slowMotionFactor)
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{
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//onInit(pxPhysics);
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}
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void SceneKaplaArena::onInit(PxScene* pxScene)
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{
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SceneKapla::onInit(pxScene);
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createGroundPlane();
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const PxVec3 dims(0.08f, 0.25f, 1.0f);
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PxMaterial* DefaultMaterial = mPxPhysics->createMaterial(0.4f, 0.15f, 0.1f);
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ShaderMaterial mat;
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mat.init();
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const PxU32 nbOuterRadialLayouts = 384;
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const PxReal outerRadius = 40;
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PxFilterData queryFilterData;
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PxFilterData simFilterData;
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createCylindricalTower(nbOuterRadialLayouts, outerRadius, outerRadius, 8, dims, PxVec3(0.f, 0.f, 0.f), DefaultMaterial, mat, simFilterData, queryFilterData);
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createCylindricalTower(nbOuterRadialLayouts, outerRadius - 2.f, outerRadius - 2.f, 8, dims, PxVec3(0.f, 0.f, 0.f), DefaultMaterial, mat, simFilterData, queryFilterData);
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} |