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PhysX4.1/kaplademo/source/kaplaDemo/SceneVehicleCooking.h
2025-11-28 23:13:44 +05:30

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
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// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef VEHICLE_COOKING_H
#define VEHICLE_COOKING_H
#include "PxPhysicsAPI.h"
class RAWMesh;
class GLMesh;
physx::PxConvexMesh* createConvexMesh(const physx::PxVec3* verts, const physx::PxU32 numVerts, physx::PxPhysics& physics, physx::PxCooking& cooking);
physx::PxConvexMesh* createCuboidConvexMesh(const physx::PxVec3& halfExtents, physx::PxPhysics& physics, physx::PxCooking& cooking);
physx::PxConvexMesh* createWedgeConvexMesh(const physx::PxVec3& halfExtents, physx::PxPhysics& physics, physx::PxCooking& cooking);
physx::PxConvexMesh* createCylinderConvexMesh(const physx::PxF32 width, const physx::PxF32 radius, const physx::PxU32 numCirclePoints, physx::PxPhysics& physics, physx::PxCooking& cooking);
physx::PxConvexMesh* createSquashedCuboidMesh(const physx::PxF32 baseLength, const physx::PxF32 baseDepth, const physx::PxF32 height1, const physx::PxF32 height2, physx::PxPhysics& physics, physx::PxCooking& cooking);
physx::PxConvexMesh* createPrismConvexMesh(const physx::PxF32 baseLength, const physx::PxF32 baseDepth, const physx::PxF32 height, physx::PxPhysics& physics, physx::PxCooking& cooking);
physx::PxConvexMesh* createWheelConvexMesh(const physx::PxVec3* verts, const physx::PxU32 numVerts, physx::PxPhysics& physics, physx::PxCooking& cooking);
physx::PxConvexMesh* createChassisConvexMesh(const physx::PxVec3* verts, const physx::PxU32 numVerts, physx::PxPhysics& physics, physx::PxCooking& cooking);
GLMesh* createRenderMesh(const RAWMesh& data);
#endif //VEHICLE_COOKING_H