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PhysX4.1/kaplademo/source/kaplaDemo/TerrainRandomSamplePrecompute.h
2025-11-28 23:13:44 +05:30

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//
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef TERRAIN_RANDOM_SAMPLE_PRECOMPUTED_H
#define TERRAIN_RANDOM_SAMPLE_PRECOMPUTED_H
#include "common/PxPhysXCommonConfig.h"
#include "foundation/PxAssert.h"
using namespace physx;
class SceneVehicle;
class TerrainRandomSamplePrecompute
{
public:
TerrainRandomSamplePrecompute(SceneVehicle& app, const char* resourcePath);
~TerrainRandomSamplePrecompute();
PxF32 getRandom() const { return mPrecomputedRandomSequence[(mPrecomputedRandomSequenceCount++) % PRECOMPUTED_RANDOM_SEQUENCE_SIZE]; }
PxF32 getRandomInRange(const PxF32 a, const PxF32 b)
{
PX_ASSERT(b>a);
return a + (b - a)*getRandom();
}
private:
enum
{
PRECOMPUTED_RANDOM_SEQUENCE_SIZE = 65536
};
PxF32* mPrecomputedRandomSequence;
mutable PxU32 mPrecomputedRandomSequenceCount;
};
#endif //TERRAIN_RANDOM_SAMPLE_PRECOMPUTED_H