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<a href="PxConstraintDesc_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment">// * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">// notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment">// notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment">// documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment">// contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment">// from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> </div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="preprocessor">#ifndef PX_PHYSICS_NX_CONSTRAINTDESC</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor">#define PX_PHYSICS_NX_CONSTRAINTDESC</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> </div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="preprocessor">#include "<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>"</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="preprocessor">#include "<a class="code" href="PxFlags_8h.html">foundation/PxFlags.h</a>"</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="preprocessor">#include "<a class="code" href="PxVec3_8h.html">foundation/PxVec3.h</a>"</span></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="preprocessor">#include "<a class="code" href="PxBase_8h.html">common/PxBase.h</a>"</span></div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span> </div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span> <span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a> { <span class="keyword">namespace </span>pvdsdk {</div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>  <span class="keyword">class </span>PvdDataStream;</div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span> <span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span> }}</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span> </div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span> <span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span> <span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span> {</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span> </div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span> <span class="keyword">class </span><a class="code" href="classPxConstraintConnector.html">PxConstraintConnector</a>;</div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span> <span class="keyword">class </span><a class="code" href="classPxRigidActor.html">PxRigidActor</a>;</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span> <span class="keyword">class </span><a class="code" href="classPxScene.html">PxScene</a>;</div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span> <span class="keyword">class </span><a class="code" href="classPxConstraintConnector.html">PxConstraintConnector</a>;</div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span> <span class="keyword">class </span><a class="code" href="classPxRenderBuffer.html">PxRenderBuffer</a>;</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span> <span class="keyword">class </span><a class="code" href="classPxDeletionListener.html">PxDeletionListener</a>;</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span> </div><div class="line"><a name="l00067"></a><span class="lineno"><a class="line" href="structPx1DConstraintFlag.html"> 67</a></span> <span class="keyword">struct </span><a class="code" href="structPx1DConstraintFlag.html">Px1DConstraintFlag</a></div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span> {</div><div class="line"><a name="l00069"></a><span class="lineno"><a class="line" href="structPx1DConstraintFlag.html#a7257c40cb8c4724bd3dc33b357f9ab84"> 69</a></span>  <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="structPx1DConstraintFlag.html#a7257c40cb8c4724bd3dc33b357f9ab84">Px1DConstraintFlag</a>(){}</div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span> </div><div class="line"><a name="l00071"></a><span class="lineno"><a class="line" href="structPx1DConstraintFlag.html#a0d9f59379f0d8eba3bace01f8bb88b76"> 71</a></span>  <span class="keyword">enum</span> <a class="code" href="structPx1DConstraintFlag.html#a0d9f59379f0d8eba3bace01f8bb88b76">Type</a></div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  {</div><div class="line"><a name="l00073"></a><span class="lineno"><a class="line" href="structPx1DConstraintFlag.html#a0d9f59379f0d8eba3bace01f8bb88b76a7316452fb92e4b83c1b26369f94e105e"> 73</a></span>  eSPRING = 1<<0, </div><div class="line"><a name="l00074"></a><span class="lineno"><a class="line" href="structPx1DConstraintFlag.html#a0d9f59379f0d8eba3bace01f8bb88b76ab342ba9b86191665ad5712a97edf60ec"> 74</a></span>  eACCELERATION_SPRING = 1<<1, </div><div class="line"><a name="l00075"></a><span class="lineno"><a class="line" href="structPx1DConstraintFlag.html#a0d9f59379f0d8eba3bace01f8bb88b76a4584044b6824a4cb54860d7b0f2b52ad"> 75</a></span>  eRESTITUTION = 1<<2, </div><div class="line"><a name="l00076"></a><span class="lineno"><a class="line" href="structPx1DConstraintFlag.html#a0d9f59379f0d8eba3bace01f8bb88b76afe970d54ca9cd86c718284dd8b558583"> 76</a></span>  eKEEPBIAS = 1<<3, </div><div class="line"><a name="l00077"></a><span class="lineno"><a class="line" href="structPx1DConstraintFlag.html#a0d9f59379f0d8eba3bace01f8bb88b76a338b74d70a422ba65220cdc82e5b353b"> 77</a></span>  eOUTPUT_FORCE = 1<<4, </div><div class="line"><a name="l00078"></a><span class="lineno"><a class="line" href="structPx1DConstraintFlag.html#a0d9f59379f0d8eba3bace01f8bb88b76aec86f2534814e03217b64f1a5f3141a3"> 78</a></span>  eHAS_DRIVE_LIMIT = 1<<5, </div><div class="line"><a name="l00079"></a><span class="lineno"><a class="line" href="structPx1DConstraintFlag.html#a0d9f59379f0d8eba3bace01f8bb88b76a0d18eaf98170ae87fe083012a18e4b86"> 79</a></span>  eANGULAR_CONSTRAINT = 1 << 6,</div><div class="line"><a name="l00080"></a><span class="lineno"><a class="line" href="structPx1DConstraintFlag.html#a0d9f59379f0d8eba3bace01f8bb88b76a244fc1fabbf49fb8d9fce48d1ba0e4e9"> 80</a></span>  eDRIVE_ROW = 1 << 7</div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span>  };</div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span> };</div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span> </div><div class="line"><a name="l00084"></a><span class="lineno"><a class="line" href="group__physics.html#gaa03d6d79255886721c3e1a946b5a805f"> 84</a></span> <span class="keyword">typedef</span> <a class="code" href="classPxFlags.html">PxFlags<Px1DConstraintFlag::Type, PxU16></a> <a class="code" href="group__physics.html#gaa03d6d79255886721c3e1a946b5a805f">Px1DConstraintFlags</a>;</div><div class="line"><a name="l00085"></a><span class="lineno"><a class="line" href="PxConstraintDesc_8h.html#a2f2e38dff53ddb4b489a43aa882ded1f"> 85</a></span> PX_FLAGS_OPERATORS(<a class="code" href="structPx1DConstraintFlag.html#a0d9f59379f0d8eba3bace01f8bb88b76">Px1DConstraintFlag::Type</a>, <a class="code" href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>)</div><div class="line"><a name="l00086"></a><span class="lineno"><a class="line" href="PxConstraintDesc_8h.html#adb5b296350d809bf4365db21278fcb62"> 86</a></span> </div><div class="line"><a name="l00087"></a><span class="lineno"><a class="line" href="PxConstraintDesc_8h.html#aedfa5ee532b9709c9c9fd6891cd21a42"> 87</a></span> </div><div class="line"><a name="l00090"></a><span class="lineno"><a class="line" href="PxConstraintDesc_8h.html#a6ace81e157c4e64cfb13def6f2ffe4fe"> 90</a></span> struct <a class="code" href="structPxConstraintSolveHint.html">PxConstraintSolveHint</a></div><div class="line"><a name="l00091"></a><span class="lineno"><a class="line" href="PxConstraintDesc_8h.html#aec3ce149cd26c88bb6ec3d46f413f376"> 91</a></span> {</div><div class="line"><a name="l00092"></a><span class="lineno"><a class="line" href="PxConstraintDesc_8h.html#a207b5d9af733005fd408aee31a0e13b4"> 92</a></span>  <span class="keyword">enum</span> Enum</div><div class="line"><a name="l00093"></a><span class="lineno"><a class="line" href="PxConstraintDesc_8h.html#a0a05cbea8c3ce31569c312d33d562f08"> 93</a></span>  {</div><div class="line"><a name="l00094"></a><span class="lineno"><a class="line" href="structPxConstraintSolveHint.html#afa69114b7731ed70ff8db90bc171f97eaf766284eef4df1c7f5998017fbe767ef"> 94</a></span>  eNONE = 0, </div><div class="line"><a name="l00095"></a><span class="lineno"><a class="line" href="structPxConstraintSolveHint.html#afa69114b7731ed70ff8db90bc171f97eaeca50c5cd3b0370b5107ea949eb7e71a"> 95</a></span>  eACCELERATION1 = 256, </div><div class="line"><a name="l00096"></a><span class="lineno"><a class="line" href="structPxConstraintSolveHint.html#afa69114b7731ed70ff8db90bc171f97ea63b6c283f8624e8e14b8436a0ef69104"> 96</a></span>  eSLERP_SPRING = 258, </div><div class="line"><a name="l00097"></a><span class="lineno"><a class="line" href="PxConstraintDesc_8h.html#a083cd4ca8aaceb00496ed0c050110573"> 97</a></span>  eACCELERATION2 = 512, </div><div class="line"><a name="l00098"></a><span class="lineno"><a class="line" href="PxConstraintDesc_8h.html#a4284014761cea954bb8f1a61eb3c0c6c"> 98</a></span>  eACCELERATION3 = 768, </div><div class="line"><a name="l00099"></a><span class="lineno"><a class="line" href="PxConstraintDesc_8h.html#a9cf8670b7dde57314a7d3cfc5799c277"> 99</a></span>  eROTATIONAL_EQUALITY = 1024, </div><div class="line"><a name="l00100"></a><span class="lineno"><a class="line" href="PxConstraintDesc_8h.html#adc081240b94af5fc9f010e0583263581"> 100</a></span>  eROTATIONAL_INEQUALITY = 1025, </div><div class="line"><a name="l00101"></a><span class="lineno"><a class="line" href="structPxConstraintSolveHint.html#afa69114b7731ed70ff8db90bc171f97ea73a17739d03a1de358235b02a69a944e"> 101</a></span>  eEQUALITY = 2048, </div><div class="line"><a name="l00102"></a><span class="lineno"><a class="line" href="structPxConstraintSolveHint.html#afa69114b7731ed70ff8db90bc171f97ea59ee4e2f181346d04cf16fb617962191"> 102</a></span>  eINEQUALITY = 2049 </div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span>  };</div><div class="line"><a name="l00104"></a><span class="lineno"><a class="line" href="PxConstraintDesc_8h.html#a18b2ce476648ae63ac21250c88cb0189"> 104</a></span> };</div><div class="line"><a name="l00105"></a><span class="lineno"><a class="line" href="PxConstraintDesc_8h.html#ada650edaf1954d3d14c8d679d530592e"> 105</a></span> </div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span> <a class="code" href="group__foundation.html#gaa645944027e6f4e405de626910e82d8d">PX_ALIGN_PREFIX</a>(16)</div><div class="line"><a name="l00141"></a><span class="lineno"><a class="line" href="structPx1DConstraint.html"> 141</a></span> struct <a class="code" href="structPx1DConstraint.html">Px1DConstraint</a></div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span> {</div><div class="line"><a name="l00143"></a><span class="lineno"><a class="line" href="structPx1DConstraint.html#ac56cab2d459ade70824f04821404889c"> 143</a></span>  <a class="code" href="classPxVec3.html">PxVec3</a> <a class="code" href="structPx1DConstraint.html#ac56cab2d459ade70824f04821404889c">linear0</a>; </div><div class="line"><a name="l00144"></a><span class="lineno"><a class="line" href="structPx1DConstraint.html#ae3ad7c8d4370c7b26634bd8e5046ba9a"> 144</a></span>  <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="structPx1DConstraint.html#ae3ad7c8d4370c7b26634bd8e5046ba9a">geometricError</a>; </div><div class="line"><a name="l00145"></a><span class="lineno"><a class="line" href="structPx1DConstraint.html#afaf3f8a6b645f3b48c123ab94016b1c2"> 145</a></span>  <a class="code" href="classPxVec3.html">PxVec3</a> <a class="code" href="structPx1DConstraint.html#afaf3f8a6b645f3b48c123ab94016b1c2">angular0</a>; </div><div class="line"><a name="l00146"></a><span class="lineno"><a class="line" href="structPx1DConstraint.html#a467f316062f0cb43f525bfbda8debfa5"> 146</a></span>  <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="structPx1DConstraint.html#a467f316062f0cb43f525bfbda8debfa5">velocityTarget</a>; </div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span> </div><div class="line"><a name="l00148"></a><span class="lineno"><a class="line" href="structPx1DConstraint.html#a9523a9ebd2707f8d442ca4a0bf4da573"> 148</a></span>  <a class="code" href="classPxVec3.html">PxVec3</a> <a class="code" href="structPx1DConstraint.html#a9523a9ebd2707f8d442ca4a0bf4da573">linear1</a>; </div><div class="line"><a name="l00149"></a><span class="lineno"><a class="line" href="structPx1DConstraint.html#ac551561bbc886a7da26567e4f9cf4ce4"> 149</a></span>  <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="structPx1DConstraint.html#ac551561bbc886a7da26567e4f9cf4ce4">minImpulse</a>; </div><div class="line"><a name="l00150"></a><span class="lineno"><a class="line" href="structPx1DConstraint.html#ab7a1efaff54cb4d2fd6e3e7cc01a2503"> 150</a></span>  <a class="code" href="classPxVec3.html">PxVec3</a> <a class="code" href="structPx1DConstraint.html#ab7a1efaff54cb4d2fd6e3e7cc01a2503">angular1</a>; </div><div class="line"><a name="l00151"></a><span class="lineno"><a class="line" href="structPx1DConstraint.html#ad4a0113d0c4cf939f9abc3df65120848"> 151</a></span>  <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="structPx1DConstraint.html#ad4a0113d0c4cf939f9abc3df65120848">maxImpulse</a>; </div><div class="line"><a name="l00152"></a><span class="lineno"> 152</span> </div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span>  <span class="keyword">union</span></div><div class="line"><a name="l00154"></a><span class="lineno"> 154</span>  {</div><div class="line"><a name="l00155"></a><span class="lineno"> 155</span>  <span class="keyword">struct </span>SpringModifiers</div><div class="line"><a name="l00156"></a><span class="lineno"> 156</span>  {</div><div class="line"><a name="l00157"></a><span class="lineno"><a class="line" href="structPx1DConstraint.html#a5bbb41ebffef415b52f7ee3b17b24e9e"> 157</a></span>  <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="structPx1DConstraint.html#a5bbb41ebffef415b52f7ee3b17b24e9e">stiffness</a>; </div><div class="line"><a name="l00158"></a><span class="lineno"><a class="line" href="structPx1DConstraint.html#ac5dc79c3d9b9f4c81ffb4ec77941fb40"> 158</a></span>  <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="structPx1DConstraint.html#ac5dc79c3d9b9f4c81ffb4ec77941fb40">damping</a>; </div><div class="line"><a name="l00159"></a><span class="lineno"> 159</span>  } <a class="code" href="PxConstraintDesc_8h.html#ab545718d2685b45ef4df86c181ca0baa">spring</a>;</div><div class="line"><a name="l00160"></a><span class="lineno"> 160</span>  <span class="keyword">struct </span>RestitutionModifiers</div><div class="line"><a name="l00161"></a><span class="lineno"> 161</span>  {</div><div class="line"><a name="l00162"></a><span class="lineno"><a class="line" href="structPx1DConstraint.html#a913d1b17c7ed6bb8ae18e5fd6135c103"> 162</a></span>  <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="structPx1DConstraint.html#a913d1b17c7ed6bb8ae18e5fd6135c103">restitution</a>; </div><div class="line"><a name="l00163"></a><span class="lineno"><a class="line" href="structPx1DConstraint.html#a01a90f96995025e7d3216c50b4506c0b"> 163</a></span>  <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="structPx1DConstraint.html#a01a90f96995025e7d3216c50b4506c0b">velocityThreshold</a>; </div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span>  } <a class="code" href="PxConstraintDesc_8h.html#a6d71b5563083d0ca316759edd9f59c5e">bounce</a>;</div><div class="line"><a name="l00165"></a><span class="lineno"> 165</span>  } <a class="code" href="PxConstraintDesc_8h.html#adba9ab3cffe697c36ed4b29ad3adc62e">mods</a>;</div><div class="line"><a name="l00166"></a><span class="lineno"> 166</span> </div><div class="line"><a name="l00167"></a><span class="lineno"><a class="line" href="structPx1DConstraint.html#afe3ef2ec367fddacd4cbb925efd1f8be"> 167</a></span>  <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="structPx1DConstraint.html#afe3ef2ec367fddacd4cbb925efd1f8be">forInternalUse</a>; </div><div class="line"><a name="l00168"></a><span class="lineno"><a class="line" href="structPx1DConstraint.html#a4fa4372a941804afe9cb779e5fdabd34"> 168</a></span>  <a class="code" href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">PxU16</a> <a class="code" href="structPx1DConstraint.html#a4fa4372a941804afe9cb779e5fdabd34">flags</a>; </div><div class="line"><a name="l00169"></a><span class="lineno"><a class="line" href="structPx1DConstraint.html#a6c9b5b544322e92ba2c072f159770cd4"> 169</a></span>  <a class="code" href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">PxU16</a> <a class="code" href="structPx1DConstraint.html#a6c9b5b544322e92ba2c072f159770cd4">solveHint</a>; </div><div class="line"><a name="l00170"></a><span class="lineno"> 170</span> } </div><div class="line"><a name="l00171"></a><span class="lineno"> 171</span> <a class="code" href="group__physics.html#ga954670d5fc7724d1a5a20f39e72e301b">PX_ALIGN_SUFFIX</a>(16);</div><div class="line"><a name="l00172"></a><span class="lineno"> 172</span> </div><div class="line"><a name="l00173"></a><span class="lineno"> 173</span> </div><div class="line"><a name="l00179"></a><span class="lineno"><a class="line" href="structPxConstraintVisualizationFlag.html"> 179</a></span> <span class="keyword">struct </span><a class="code" href="structPxConstraintVisualizationFlag.html">PxConstraintVisualizationFlag</a></div><div class="line"><a name="l00180"></a><span class="lineno"> 180</span> {</div><div class="line"><a name="l00181"></a><span class="lineno"><a class="line" href="structPxConstraintVisualizationFlag.html#a6896ce95dcc5f3a691b561c6ae3a6c3b"> 181</a></span>  <span class="keyword">enum</span> <a class="code" href="structPxConstraintVisualizationFlag.html#a6896ce95dcc5f3a691b561c6ae3a6c3b">Enum</a></div><div class="line"><a name="l00182"></a><span class="lineno"> 182</span>  {</div><div class="line"><a name="l00183"></a><span class="lineno"><a class="line" href="structPxConstraintVisualizationFlag.html#a6896ce95dcc5f3a691b561c6ae3a6c3bad6cbcec686244113170adf566b1c50f6"> 183</a></span>  eLOCAL_FRAMES = 1, </div><div class="line"><a name="l00184"></a><span class="lineno"><a class="line" href="structPxConstraintVisualizationFlag.html#a6896ce95dcc5f3a691b561c6ae3a6c3bac0031dd6a0c8f69c8d1adb369c40b79e"> 184</a></span>  eLIMITS = 2 </div><div class="line"><a name="l00185"></a><span class="lineno"> 185</span>  };</div><div class="line"><a name="l00186"></a><span class="lineno"> 186</span> };</div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span> </div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span> <a class="code" href="group__foundation.html#gaa645944027e6f4e405de626910e82d8d">PX_ALIGN_PREFIX</a>(16)</div><div class="line"><a name="l00189"></a><span class="lineno"><a class="line" href="structPxConstraintInvMassScale.html"> 189</a></span> struct <a class="code" href="structPxConstraintInvMassScale.html">PxConstraintInvMassScale</a></div><div class="line"><a name="l00190"></a><span class="lineno"> 190</span> {</div><div class="line"><a name="l00191"></a><span class="lineno"> 191</span> <span class="comment">//= ATTENTION! =====================================================================================</span></div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span> <span class="comment">// Changing the data layout of this class breaks the binary serialization format. See comments for </span></div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span> <span class="comment">// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData </span></div><div class="line"><a name="l00194"></a><span class="lineno"> 194</span> <span class="comment">// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION</span></div><div class="line"><a name="l00195"></a><span class="lineno"> 195</span> <span class="comment">// accordingly.</span></div><div class="line"><a name="l00196"></a><span class="lineno"> 196</span> <span class="comment">//==================================================================================================</span></div><div class="line"><a name="l00197"></a><span class="lineno"> 197</span> </div><div class="line"><a name="l00198"></a><span class="lineno"><a class="line" href="structPxConstraintInvMassScale.html#accf60e3a08768821ba0d5d08022ad1c6"> 198</a></span>  <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="structPxConstraintInvMassScale.html#accf60e3a08768821ba0d5d08022ad1c6">linear0</a>; </div><div class="line"><a name="l00199"></a><span class="lineno"><a class="line" href="structPxConstraintInvMassScale.html#a21b735d9ea167a97b1196dac0994aeaa"> 199</a></span>  <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="structPxConstraintInvMassScale.html#a21b735d9ea167a97b1196dac0994aeaa">angular0</a>; </div><div class="line"><a name="l00200"></a><span class="lineno"><a class="line" href="structPxConstraintInvMassScale.html#aec4a528a9abf04ff5a197caadf4420ba"> 200</a></span>  <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="structPxConstraintInvMassScale.html#aec4a528a9abf04ff5a197caadf4420ba">linear1</a>; </div><div class="line"><a name="l00201"></a><span class="lineno"><a class="line" href="structPxConstraintInvMassScale.html#a98ca9fd97433a912c8ad5b592a2a2cfa"> 201</a></span>  <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="structPxConstraintInvMassScale.html#a98ca9fd97433a912c8ad5b592a2a2cfa">angular1</a>; </div><div class="line"><a name="l00202"></a><span class="lineno"> 202</span> </div><div class="line"><a name="l00203"></a><span class="lineno"><a class="line" href="structPxConstraintInvMassScale.html#a993d07d7c502a4a1f5767611de4209b0"> 203</a></span>  <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="structPxConstraintInvMassScale.html#a993d07d7c502a4a1f5767611de4209b0">PxConstraintInvMassScale</a>(){}</div><div class="line"><a name="l00204"></a><span class="lineno"><a class="line" href="structPxConstraintInvMassScale.html#a00c6cfd8ff3bc2d7be47510584eb7507"> 204</a></span>  <a class="code" href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="structPxConstraintInvMassScale.html#a00c6cfd8ff3bc2d7be47510584eb7507">PxConstraintInvMassScale</a>(<a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> lin0, <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> ang0, <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> lin1, <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> ang1) : <a class="code" href="PxConstraintDesc_8h.html#a2f2e38dff53ddb4b489a43aa882ded1f">linear0</a>(lin0), <a class="code" href="PxConstraintDesc_8h.html#aedfa5ee532b9709c9c9fd6891cd21a42">angular0</a>(ang0), <a class="code" href="PxConstraintDesc_8h.html#a6ace81e157c4e64cfb13def6f2ffe4fe">linear1</a>(lin1), <a class="code" href="PxConstraintDesc_8h.html#a207b5d9af733005fd408aee31a0e13b4">angular1</a>(ang1){}</div><div class="line"><a name="l00205"></a><span class="lineno"> 205</span> }</div><div class="line"><a name="l00206"></a><span class="lineno"> 206</span> <a class="code" href="group__physics.html#ga954670d5fc7724d1a5a20f39e72e301b">PX_ALIGN_SUFFIX</a>(16);</div><div class="line"><a name="l00207"></a><span class="lineno"> 207</span> </div><div class="line"><a name="l00228"></a><span class="lineno"><a class="line" href="group__physics.html#ga4d1a71cd5d63cff2bbd97d8bc8899708"> 228</a></span> <span class="keyword">typedef</span> <a class="code" href="namespacephysx.html#a9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> (*<a class="code" href="group__physics.html#ga4d1a71cd5d63cff2bbd97d8bc8899708">PxConstraintSolverPrep</a>)(<a class="code" href="structPx1DConstraint.html">Px1DConstraint</a>* constraints,</div><div class="line"><a name="l00229"></a><span class="lineno"> 229</span>  <a class="code" href="classPxVec3.html">PxVec3</a>& bodyAWorldOffset,</div><div class="line"><a name="l00230"></a><span class="lineno"> 230</span>  <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> maxConstraints,</div><div class="line"><a name="l00231"></a><span class="lineno"> 231</span>  <a class="code" href="structPxConstraintInvMassScale.html">PxConstraintInvMassScale</a>& invMassScale,</div><div class="line"><a name="l00232"></a><span class="lineno"> 232</span>  <span class="keyword">const</span> <span class="keywordtype">void</span>* constantBlock,</div><div class="line"><a name="l00233"></a><span class="lineno"> 233</span>  <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>& bodyAToWorld,</div><div class="line"><a name="l00234"></a><span class="lineno"> 234</span>  <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>& bodyBToWorld,</div><div class="line"><a name="l00235"></a><span class="lineno"> 235</span>  <span class="keywordtype">bool</span> useExtendedLimits,</div><div class="line"><a name="l00236"></a><span class="lineno"> 236</span>  <a class="code" href="classPxVec3.html">PxVec3</a>& cAtW,</div><div class="line"><a name="l00237"></a><span class="lineno"> 237</span>  <a class="code" href="classPxVec3.html">PxVec3</a>& cBtW);</div><div class="line"><a name="l00238"></a><span class="lineno"> 238</span> </div><div class="line"><a name="l00249"></a><span class="lineno"><a class="line" href="group__physics.html#ga355f2bbe3ef578293e64865eb7986752"> 249</a></span> <span class="keyword">typedef</span> void (*<a class="code" href="group__physics.html#ga355f2bbe3ef578293e64865eb7986752">PxConstraintProject</a>)(<span class="keyword">const</span> <span class="keywordtype">void</span>* constantBlock,</div><div class="line"><a name="l00250"></a><span class="lineno"> 250</span>  <a class="code" href="classPxTransform.html">PxTransform</a>& bodyAToWorld,</div><div class="line"><a name="l00251"></a><span class="lineno"> 251</span>  <a class="code" href="classPxTransform.html">PxTransform</a>& bodyBToWorld,</div><div class="line"><a name="l00252"></a><span class="lineno"> 252</span>  <span class="keywordtype">bool</span> projectToA);</div><div class="line"><a name="l00253"></a><span class="lineno"> 253</span> </div><div class="line"><a name="l00257"></a><span class="lineno"><a class="line" href="classPxConstraintVisualizer.html"> 257</a></span> <span class="keyword">class </span><a class="code" href="classPxConstraintVisualizer.html">PxConstraintVisualizer</a></div><div class="line"><a name="l00258"></a><span class="lineno"> 258</span> {</div><div class="line"><a name="l00259"></a><span class="lineno"> 259</span> <span class="keyword">protected</span>:</div><div class="line"><a name="l00260"></a><span class="lineno"><a class="line" href="classPxConstraintVisualizer.html#a575b179f6376a302feeee663e5e74ee0"> 260</a></span>  <span class="keyword">virtual</span> <a class="code" href="classPxConstraintVisualizer.html#a575b179f6376a302feeee663e5e74ee0">~PxConstraintVisualizer</a>(){}</div><div class="line"><a name="l00261"></a><span class="lineno"> 261</span> <span class="keyword">public</span>:</div><div class="line"><a name="l00267"></a><span class="lineno"> 267</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> visualizeJointFrames(<span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>& parent, <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>& child) = 0;</div><div class="line"><a name="l00268"></a><span class="lineno"> 268</span> </div><div class="line"><a name="l00276"></a><span class="lineno"> 276</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> visualizeLinearLimit(<span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>& t0, <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>& t1, <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> value, <span class="keywordtype">bool</span> active) = 0;</div><div class="line"><a name="l00277"></a><span class="lineno"> 277</span> </div><div class="line"><a name="l00285"></a><span class="lineno"> 285</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> visualizeAngularLimit(<span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>& t0, <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> lower, <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> upper, <span class="keywordtype">bool</span> active) = 0;</div><div class="line"><a name="l00286"></a><span class="lineno"> 286</span> </div><div class="line"><a name="l00294"></a><span class="lineno"> 294</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> visualizeLimitCone(<span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>& t, <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> tanQSwingY, <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> tanQSwingZ, <span class="keywordtype">bool</span> active) = 0;</div><div class="line"><a name="l00295"></a><span class="lineno"> 295</span> </div><div class="line"><a name="l00302"></a><span class="lineno"> 302</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> visualizeDoubleCone(<span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>& t, <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> angle, <span class="keywordtype">bool</span> active) = 0;</div><div class="line"><a name="l00303"></a><span class="lineno"> 303</span> </div><div class="line"><a name="l00310"></a><span class="lineno"> 310</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> visualizeLine(<span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>& p0, <span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>& p1, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> color) = 0;</div><div class="line"><a name="l00311"></a><span class="lineno"> 311</span> };</div><div class="line"><a name="l00312"></a><span class="lineno"> 312</span> </div><div class="line"><a name="l00325"></a><span class="lineno"><a class="line" href="group__physics.html#gaa85dd505b96db854d4ffdbe24fcb9089"> 325</a></span> <span class="keyword">typedef</span> void (*<a class="code" href="group__physics.html#gaa85dd505b96db854d4ffdbe24fcb9089">PxConstraintVisualize</a>)(<a class="code" href="classPxConstraintVisualizer.html">PxConstraintVisualizer</a>& visualizer,</div><div class="line"><a name="l00326"></a><span class="lineno"> 326</span>  <span class="keyword">const</span> <span class="keywordtype">void</span>* constantBlock,</div><div class="line"><a name="l00327"></a><span class="lineno"> 327</span>  <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>& body0Transform,</div><div class="line"><a name="l00328"></a><span class="lineno"> 328</span>  <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>& body1Transform,</div><div class="line"><a name="l00329"></a><span class="lineno"> 329</span>  <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> <a class="code" href="PxConstraintDesc_8h.html#acfdd81caa30ceb0af5fafb4064b1bc67">flags</a>);</div><div class="line"><a name="l00330"></a><span class="lineno"> 330</span> </div><div class="line"><a name="l00331"></a><span class="lineno"> 331</span> </div><div class="line"><a name="l00332"></a><span class="lineno"><a class="line" href="structPxPvdUpdateType.html"> 332</a></span> <span class="keyword">struct </span><a class="code" href="structPxPvdUpdateType.html">PxPvdUpdateType</a></div><div class="line"><a name="l00333"></a><span class="lineno"> 333</span> {</div><div class="line"><a name="l00334"></a><span class="lineno"><a class="line" href="structPxPvdUpdateType.html#a534206ee246bcbd046d6eb314ebf821e"> 334</a></span>  <span class="keyword">enum</span> <a class="code" href="structPxPvdUpdateType.html#a534206ee246bcbd046d6eb314ebf821e">Enum</a></div><div class="line"><a name="l00335"></a><span class="lineno"> 335</span>  {</div><div class="line"><a name="l00336"></a><span class="lineno"><a class="line" href="structPxPvdUpdateType.html#a534206ee246bcbd046d6eb314ebf821ea0eecad415d479a0d09a5fb95cd746e0b"> 336</a></span>  <a class="code" href="structPxPvdUpdateType.html#a534206ee246bcbd046d6eb314ebf821ea0eecad415d479a0d09a5fb95cd746e0b">CREATE_INSTANCE</a>,</div><div class="line"><a name="l00337"></a><span class="lineno"><a class="line" href="structPxPvdUpdateType.html#a534206ee246bcbd046d6eb314ebf821eaf20c7f1d72fa509cffbdd5b10c96f0f7"> 337</a></span>  <a class="code" href="structPxPvdUpdateType.html#a534206ee246bcbd046d6eb314ebf821eaf20c7f1d72fa509cffbdd5b10c96f0f7">RELEASE_INSTANCE</a>,</div><div class="line"><a name="l00338"></a><span class="lineno"><a class="line" href="structPxPvdUpdateType.html#a534206ee246bcbd046d6eb314ebf821ea350ca0e808fcd0443ac8f13d7fb46c79"> 338</a></span>  <a class="code" href="structPxPvdUpdateType.html#a534206ee246bcbd046d6eb314ebf821ea350ca0e808fcd0443ac8f13d7fb46c79">UPDATE_ALL_PROPERTIES</a>,</div><div class="line"><a name="l00339"></a><span class="lineno"><a class="line" href="structPxPvdUpdateType.html#a534206ee246bcbd046d6eb314ebf821ea773108482e1b98ff5517a5f3f020f5a4"> 339</a></span>  UPDATE_SIM_PROPERTIES</div><div class="line"><a name="l00340"></a><span class="lineno"> 340</span>  };</div><div class="line"><a name="l00341"></a><span class="lineno"> 341</span> };</div><div class="line"><a name="l00342"></a><span class="lineno"> 342</span> </div><div class="line"><a name="l00352"></a><span class="lineno"><a class="line" href="classPxConstraintConnector.html"> 352</a></span> <span class="keyword">class </span><a class="code" href="classPxConstraintConnector.html">PxConstraintConnector</a></div><div class="line"><a name="l00353"></a><span class="lineno"> 353</span> {</div><div class="line"><a name="l00354"></a><span class="lineno"> 354</span> <span class="keyword">public</span>:</div><div class="line"><a name="l00359"></a><span class="lineno"> 359</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span>* prepareData() = 0;</div><div class="line"><a name="l00360"></a><span class="lineno"> 360</span> </div><div class="line"><a name="l00364"></a><span class="lineno"> 364</span>  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> updatePvdProperties(physx::pvdsdk::PvdDataStream& pvdConnection,</div><div class="line"><a name="l00365"></a><span class="lineno"> 365</span>  <span class="keyword">const</span> <a class="code" href="classPxConstraint.html">PxConstraint</a>* c,</div><div class="line"><a name="l00366"></a><span class="lineno"> 366</span>  <a class="code" href="structPxPvdUpdateType.html#a534206ee246bcbd046d6eb314ebf821e">PxPvdUpdateType::Enum</a> updateType) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00367"></a><span class="lineno"> 367</span> </div><div class="line"><a name="l00378"></a><span class="lineno"> 378</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> onConstraintRelease() = 0;</div><div class="line"><a name="l00379"></a><span class="lineno"> 379</span> </div><div class="line"><a name="l00386"></a><span class="lineno"> 386</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> onComShift(<a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> actor) = 0;</div><div class="line"><a name="l00387"></a><span class="lineno"> 387</span> </div><div class="line"><a name="l00399"></a><span class="lineno"> 399</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> onOriginShift(<span class="keyword">const</span> <a class="code" href="classPxVec3.html">PxVec3</a>& shift) = 0;</div><div class="line"><a name="l00400"></a><span class="lineno"> 400</span> </div><div class="line"><a name="l00413"></a><span class="lineno"> 413</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span>* getExternalReference(<a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>& typeID) = 0;</div><div class="line"><a name="l00414"></a><span class="lineno"> 414</span> </div><div class="line"><a name="l00420"></a><span class="lineno"> 420</span>  <span class="keyword">virtual</span> <a class="code" href="classPxBase.html">PxBase</a>* getSerializable() = 0;</div><div class="line"><a name="l00421"></a><span class="lineno"> 421</span> </div><div class="line"><a name="l00425"></a><span class="lineno"> 425</span>  <span class="keyword">virtual</span> <a class="code" href="group__physics.html#ga4d1a71cd5d63cff2bbd97d8bc8899708">PxConstraintSolverPrep</a> getPrep() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00426"></a><span class="lineno"> 426</span> </div><div class="line"><a name="l00430"></a><span class="lineno"> 430</span>  <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">void</span>* getConstantBlock() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00431"></a><span class="lineno"> 431</span> </div><div class="line"><a name="l00435"></a><span class="lineno"><a class="line" href="classPxConstraintConnector.html#a71f8ff017c14b26c81b06be700f015f1"> 435</a></span>  <span class="keyword">virtual</span> <a class="code" href="classPxConstraintConnector.html#a71f8ff017c14b26c81b06be700f015f1">~PxConstraintConnector</a>() {}</div><div class="line"><a name="l00436"></a><span class="lineno"> 436</span> };</div><div class="line"><a name="l00437"></a><span class="lineno"> 437</span> </div><div class="line"><a name="l00438"></a><span class="lineno"> 438</span> <span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00439"></a><span class="lineno"> 439</span> } <span class="comment">// namespace physx</span></div><div class="line"><a name="l00440"></a><span class="lineno"> 440</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00441"></a><span class="lineno"> 441</span> </div><div class="line"><a name="l00443"></a><span class="lineno"> 443</span> <span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
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<div class="ttc" id="classPxScene_html"><div class="ttname"><a href="classPxScene.html">PxScene</a></div><div class="ttdoc">A scene is a collection of bodies and constraints which can interact. </div><div class="ttdef"><b>Definition:</b> PxScene.h:169</div></div>
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<div class="ttc" id="structPx1DConstraint_html_ac5dc79c3d9b9f4c81ffb4ec77941fb40"><div class="ttname"><a href="structPx1DConstraint.html#ac5dc79c3d9b9f4c81ffb4ec77941fb40">Px1DConstraint::damping</a></div><div class="ttdeci">PxReal damping</div><div class="ttdoc">damping parameter, for spring constraints </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:158</div></div>
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<div class="ttc" id="structPx1DConstraint_html_ac56cab2d459ade70824f04821404889c"><div class="ttname"><a href="structPx1DConstraint.html#ac56cab2d459ade70824f04821404889c">Px1DConstraint::linear0</a></div><div class="ttdeci">PxVec3 linear0</div><div class="ttdoc">linear component of velocity jacobian in world space </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:143</div></div>
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<div class="ttc" id="structPx1DConstraint_html_ac551561bbc886a7da26567e4f9cf4ce4"><div class="ttname"><a href="structPx1DConstraint.html#ac551561bbc886a7da26567e4f9cf4ce4">Px1DConstraint::minImpulse</a></div><div class="ttdeci">PxReal minImpulse</div><div class="ttdoc">minimum impulse the solver may apply to enforce this constraint </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:149</div></div>
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<div class="ttc" id="classPxConstraintVisualizer_html"><div class="ttname"><a href="classPxConstraintVisualizer.html">PxConstraintVisualizer</a></div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:257</div></div>
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<div class="ttc" id="structPxPvdUpdateType_html_a534206ee246bcbd046d6eb314ebf821ea0eecad415d479a0d09a5fb95cd746e0b"><div class="ttname"><a href="structPxPvdUpdateType.html#a534206ee246bcbd046d6eb314ebf821ea0eecad415d479a0d09a5fb95cd746e0b">PxPvdUpdateType::CREATE_INSTANCE</a></div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:336</div></div>
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<div class="ttc" id="structPx1DConstraint_html_a5bbb41ebffef415b52f7ee3b17b24e9e"><div class="ttname"><a href="structPx1DConstraint.html#a5bbb41ebffef415b52f7ee3b17b24e9e">Px1DConstraint::stiffness</a></div><div class="ttdeci">PxReal stiffness</div><div class="ttdoc">spring parameter, for spring constraints </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:157</div></div>
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<div class="ttc" id="PxConstraintDesc_8h_html_a2f2e38dff53ddb4b489a43aa882ded1f"><div class="ttname"><a href="PxConstraintDesc_8h.html#a2f2e38dff53ddb4b489a43aa882ded1f">linear0</a></div><div class="ttdeci">PxVec3 linear0</div><div class="ttdoc">linear component of velocity jacobian in world space </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:85</div></div>
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<div class="ttc" id="PxConstraintDesc_8h_html_aedfa5ee532b9709c9c9fd6891cd21a42"><div class="ttname"><a href="PxConstraintDesc_8h.html#aedfa5ee532b9709c9c9fd6891cd21a42">angular0</a></div><div class="ttdeci">PxVec3 angular0</div><div class="ttdoc">angular component of velocity jacobian in world space </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:87</div></div>
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<div class="ttc" id="structPx1DConstraint_html_a9523a9ebd2707f8d442ca4a0bf4da573"><div class="ttname"><a href="structPx1DConstraint.html#a9523a9ebd2707f8d442ca4a0bf4da573">Px1DConstraint::linear1</a></div><div class="ttdeci">PxVec3 linear1</div><div class="ttdoc">linear component of velocity jacobian in world space </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:148</div></div>
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<div class="ttc" id="structPx1DConstraintFlag_html"><div class="ttname"><a href="structPx1DConstraintFlag.html">Px1DConstraintFlag</a></div><div class="ttdoc">constraint row flags </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:67</div></div>
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<div class="ttc" id="group__foundation_html_ga6a774eed3cad34b0f636332a3d28c6bb"><div class="ttname"><a href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a></div><div class="ttdeci">#define PX_FORCE_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:351</div></div>
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<div class="ttc" id="namespacephysx_html_a727d2d8426e2a21ebbc522fa65c3f97a"><div class="ttname"><a href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">physx::PxReal</a></div><div class="ttdeci">float PxReal</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:78</div></div>
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<div class="ttc" id="PxConstraintDesc_8h_html_ab545718d2685b45ef4df86c181ca0baa"><div class="ttname"><a href="PxConstraintDesc_8h.html#ab545718d2685b45ef4df86c181ca0baa">spring</a></div><div class="ttdeci">struct @6::SpringModifiers spring</div></div>
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<div class="ttc" id="namespacephysx_html_a9b7fbd746d18bf5b6545713a8d818f41"><div class="ttname"><a href="namespacephysx.html#a9b7fbd746d18bf5b6545713a8d818f41">physx::PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:71</div></div>
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<div class="ttc" id="structPxConstraintInvMassScale_html_accf60e3a08768821ba0d5d08022ad1c6"><div class="ttname"><a href="structPxConstraintInvMassScale.html#accf60e3a08768821ba0d5d08022ad1c6">PxConstraintInvMassScale::linear0</a></div><div class="ttdeci">PxReal linear0</div><div class="ttdoc">multiplier for inverse mass of body0 </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:198</div></div>
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<div class="ttc" id="structPxConstraintInvMassScale_html_a98ca9fd97433a912c8ad5b592a2a2cfa"><div class="ttname"><a href="structPxConstraintInvMassScale.html#a98ca9fd97433a912c8ad5b592a2a2cfa">PxConstraintInvMassScale::angular1</a></div><div class="ttdeci">PxReal angular1</div><div class="ttdoc">multiplier for inverse MoI of body1 </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:201</div></div>
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<div class="ttc" id="group__physics_html_ga4d1a71cd5d63cff2bbd97d8bc8899708"><div class="ttname"><a href="group__physics.html#ga4d1a71cd5d63cff2bbd97d8bc8899708">PxConstraintSolverPrep</a></div><div class="ttdeci">PxU32(* PxConstraintSolverPrep)(Px1DConstraint *constraints, PxVec3 &bodyAWorldOffset, PxU32 maxConstraints, PxConstraintInvMassScale &invMassScale, const void *constantBlock, const PxTransform &bodyAToWorld, const PxTransform &bodyBToWorld, bool useExtendedLimits, PxVec3 &cAtW, PxVec3 &cBtW)</div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:228</div></div>
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<div class="ttc" id="structPx1DConstraint_html"><div class="ttname"><a href="structPx1DConstraint.html">Px1DConstraint</a></div><div class="ttdoc">A constraint. </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:141</div></div>
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<div class="ttc" id="structPxConstraintVisualizationFlag_html"><div class="ttname"><a href="structPxConstraintVisualizationFlag.html">PxConstraintVisualizationFlag</a></div><div class="ttdoc">Flags for determining which components of the constraint should be visualized. </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:179</div></div>
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<div class="ttc" id="PxBase_8h_html"><div class="ttname"><a href="PxBase_8h.html">PxBase.h</a></div></div>
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<div class="ttc" id="structPx1DConstraint_html_afe3ef2ec367fddacd4cbb925efd1f8be"><div class="ttname"><a href="structPx1DConstraint.html#afe3ef2ec367fddacd4cbb925efd1f8be">Px1DConstraint::forInternalUse</a></div><div class="ttdeci">PxReal forInternalUse</div><div class="ttdoc">for internal use only </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:167</div></div>
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<div class="ttc" id="PxConstraintDesc_8h_html_a6ace81e157c4e64cfb13def6f2ffe4fe"><div class="ttname"><a href="PxConstraintDesc_8h.html#a6ace81e157c4e64cfb13def6f2ffe4fe">linear1</a></div><div class="ttdeci">PxVec3 linear1</div><div class="ttdoc">linear component of velocity jacobian in world space </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:90</div></div>
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<div class="ttc" id="structPx1DConstraint_html_a467f316062f0cb43f525bfbda8debfa5"><div class="ttname"><a href="structPx1DConstraint.html#a467f316062f0cb43f525bfbda8debfa5">Px1DConstraint::velocityTarget</a></div><div class="ttdeci">PxReal velocityTarget</div><div class="ttdoc">velocity target for the constraint along this axis </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:146</div></div>
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<div class="ttc" id="PxConstraintDesc_8h_html_a6d71b5563083d0ca316759edd9f59c5e"><div class="ttname"><a href="PxConstraintDesc_8h.html#a6d71b5563083d0ca316759edd9f59c5e">bounce</a></div><div class="ttdeci">struct @6::RestitutionModifiers bounce</div></div>
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<div class="ttc" id="structPx1DConstraint_html_a913d1b17c7ed6bb8ae18e5fd6135c103"><div class="ttname"><a href="structPx1DConstraint.html#a913d1b17c7ed6bb8ae18e5fd6135c103">Px1DConstraint::restitution</a></div><div class="ttdeci">PxReal restitution</div><div class="ttdoc">restitution parameter for determining additional "bounce" </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:162</div></div>
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<div class="ttc" id="PxPhysXConfig_8h_html"><div class="ttname"><a href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a></div></div>
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<div class="ttc" id="classPxConstraintVisualizer_html_a575b179f6376a302feeee663e5e74ee0"><div class="ttname"><a href="classPxConstraintVisualizer.html#a575b179f6376a302feeee663e5e74ee0">PxConstraintVisualizer::~PxConstraintVisualizer</a></div><div class="ttdeci">virtual ~PxConstraintVisualizer()</div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:260</div></div>
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<div class="ttc" id="structPx1DConstraint_html_ad4a0113d0c4cf939f9abc3df65120848"><div class="ttname"><a href="structPx1DConstraint.html#ad4a0113d0c4cf939f9abc3df65120848">Px1DConstraint::maxImpulse</a></div><div class="ttdeci">PxReal maxImpulse</div><div class="ttdoc">maximum impulse the solver may apply to enforce this constraint </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:151</div></div>
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<div class="ttc" id="PxConstraintDesc_8h_html_a207b5d9af733005fd408aee31a0e13b4"><div class="ttname"><a href="PxConstraintDesc_8h.html#a207b5d9af733005fd408aee31a0e13b4">angular1</a></div><div class="ttdeci">PxVec3 angular1</div><div class="ttdoc">angular component of velocity jacobian in world space </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:92</div></div>
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<div class="ttc" id="structPxConstraintInvMassScale_html"><div class="ttname"><a href="structPxConstraintInvMassScale.html">PxConstraintInvMassScale</a></div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:189</div></div>
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<div class="ttc" id="structPx1DConstraint_html_ae3ad7c8d4370c7b26634bd8e5046ba9a"><div class="ttname"><a href="structPx1DConstraint.html#ae3ad7c8d4370c7b26634bd8e5046ba9a">Px1DConstraint::geometricError</a></div><div class="ttdeci">PxReal geometricError</div><div class="ttdoc">geometric error of the constraint along this axis </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:144</div></div>
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<div class="ttc" id="classPxRigidActor_html"><div class="ttname"><a href="classPxRigidActor.html">PxRigidActor</a></div><div class="ttdoc">PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SD...</div><div class="ttdef"><b>Definition:</b> PxRigidActor.h:58</div></div>
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<div class="ttc" id="structPx1DConstraintFlag_html_a0d9f59379f0d8eba3bace01f8bb88b76"><div class="ttname"><a href="structPx1DConstraintFlag.html#a0d9f59379f0d8eba3bace01f8bb88b76">Px1DConstraintFlag::Type</a></div><div class="ttdeci">Type</div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:71</div></div>
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<div class="ttc" id="structPx1DConstraint_html_afaf3f8a6b645f3b48c123ab94016b1c2"><div class="ttname"><a href="structPx1DConstraint.html#afaf3f8a6b645f3b48c123ab94016b1c2">Px1DConstraint::angular0</a></div><div class="ttdeci">PxVec3 angular0</div><div class="ttdoc">angular component of velocity jacobian in world space </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:145</div></div>
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<div class="ttc" id="structPxConstraintSolveHint_html"><div class="ttname"><a href="structPxConstraintSolveHint.html">PxConstraintSolveHint</a></div><div class="ttdoc">constraint type hints which the solver uses to optimize constraint handling </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:90</div></div>
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<div class="ttc" id="PxConstraintDesc_8h_html_acfdd81caa30ceb0af5fafb4064b1bc67"><div class="ttname"><a href="PxConstraintDesc_8h.html#acfdd81caa30ceb0af5fafb4064b1bc67">flags</a></div><div class="ttdeci">PxU16 flags</div><div class="ttdoc">a set of Px1DConstraintFlags </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:110</div></div>
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<div class="ttc" id="group__foundation_html_gaa645944027e6f4e405de626910e82d8d"><div class="ttname"><a href="group__foundation.html#gaa645944027e6f4e405de626910e82d8d">PX_ALIGN_PREFIX</a></div><div class="ttdeci">#define PX_ALIGN_PREFIX(alignment)</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:409</div></div>
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<div class="ttc" id="structPxPvdUpdateType_html"><div class="ttname"><a href="structPxPvdUpdateType.html">PxPvdUpdateType</a></div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:332</div></div>
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<div class="ttc" id="group__physics_html_gaa03d6d79255886721c3e1a946b5a805f"><div class="ttname"><a href="group__physics.html#gaa03d6d79255886721c3e1a946b5a805f">Px1DConstraintFlags</a></div><div class="ttdeci">PxFlags< Px1DConstraintFlag::Type, PxU16 > Px1DConstraintFlags</div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:84</div></div>
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<div class="ttc" id="classPxRenderBuffer_html"><div class="ttname"><a href="classPxRenderBuffer.html">PxRenderBuffer</a></div><div class="ttdoc">Interface for points, lines, triangles, and text buffer. </div><div class="ttdef"><b>Definition:</b> PxRenderBuffer.h:131</div></div>
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<div class="ttc" id="classPxTransform_html"><div class="ttname"><a href="classPxTransform.html">PxTransform</a></div><div class="ttdoc">class representing a rigid euclidean transform as a quaternion and a vector </div><div class="ttdef"><b>Definition:</b> PxTransform.h:48</div></div>
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<div class="ttc" id="classPxConstraint_html"><div class="ttname"><a href="classPxConstraint.html">PxConstraint</a></div><div class="ttdoc">A plugin class for implementing constraints. </div><div class="ttdef"><b>Definition:</b> PxConstraint.h:108</div></div>
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<div class="ttc" id="structPxConstraintInvMassScale_html_a00c6cfd8ff3bc2d7be47510584eb7507"><div class="ttname"><a href="structPxConstraintInvMassScale.html#a00c6cfd8ff3bc2d7be47510584eb7507">PxConstraintInvMassScale::PxConstraintInvMassScale</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxConstraintInvMassScale(PxReal lin0, PxReal ang0, PxReal lin1, PxReal ang1)</div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:204</div></div>
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<div class="ttc" id="group__physics_html_ga355f2bbe3ef578293e64865eb7986752"><div class="ttname"><a href="group__physics.html#ga355f2bbe3ef578293e64865eb7986752">PxConstraintProject</a></div><div class="ttdeci">void(* PxConstraintProject)(const void *constantBlock, PxTransform &bodyAToWorld, PxTransform &bodyBToWorld, bool projectToA)</div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:249</div></div>
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<div class="ttc" id="classPxDeletionListener_html"><div class="ttname"><a href="classPxDeletionListener.html">PxDeletionListener</a></div><div class="ttdoc">interface to get notification on object deletion </div><div class="ttdef"><b>Definition:</b> PxDeletionListener.h:73</div></div>
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<div class="ttc" id="structPxConstraintInvMassScale_html_a993d07d7c502a4a1f5767611de4209b0"><div class="ttname"><a href="structPxConstraintInvMassScale.html#a993d07d7c502a4a1f5767611de4209b0">PxConstraintInvMassScale::PxConstraintInvMassScale</a></div><div class="ttdeci">PX_CUDA_CALLABLE PX_FORCE_INLINE PxConstraintInvMassScale()</div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:203</div></div>
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<div class="ttc" id="structPxConstraintInvMassScale_html_a21b735d9ea167a97b1196dac0994aeaa"><div class="ttname"><a href="structPxConstraintInvMassScale.html#a21b735d9ea167a97b1196dac0994aeaa">PxConstraintInvMassScale::angular0</a></div><div class="ttdeci">PxReal angular0</div><div class="ttdoc">multiplier for inverse MoI of body0 </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:199</div></div>
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<div class="ttc" id="PxConstraintDesc_8h_html_adba9ab3cffe697c36ed4b29ad3adc62e"><div class="ttname"><a href="PxConstraintDesc_8h.html#adba9ab3cffe697c36ed4b29ad3adc62e">mods</a></div><div class="ttdeci">union @6 mods</div></div>
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<div class="ttc" id="structPx1DConstraint_html_a4fa4372a941804afe9cb779e5fdabd34"><div class="ttname"><a href="structPx1DConstraint.html#a4fa4372a941804afe9cb779e5fdabd34">Px1DConstraint::flags</a></div><div class="ttdeci">PxU16 flags</div><div class="ttdoc">a set of Px1DConstraintFlags </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:168</div></div>
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<div class="ttc" id="PxVec3_8h_html"><div class="ttname"><a href="PxVec3_8h.html">PxVec3.h</a></div></div>
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<div class="ttc" id="group__physics_html_gaa85dd505b96db854d4ffdbe24fcb9089"><div class="ttname"><a href="group__physics.html#gaa85dd505b96db854d4ffdbe24fcb9089">PxConstraintVisualize</a></div><div class="ttdeci">void(* PxConstraintVisualize)(PxConstraintVisualizer &visualizer, const void *constantBlock, const PxTransform &body0Transform, const PxTransform &body1Transform, PxU32 flags)</div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:325</div></div>
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<div class="ttc" id="structPxPvdUpdateType_html_a534206ee246bcbd046d6eb314ebf821e"><div class="ttname"><a href="structPxPvdUpdateType.html#a534206ee246bcbd046d6eb314ebf821e">PxPvdUpdateType::Enum</a></div><div class="ttdeci">Enum</div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:334</div></div>
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<div class="ttc" id="structPxPvdUpdateType_html_a534206ee246bcbd046d6eb314ebf821ea350ca0e808fcd0443ac8f13d7fb46c79"><div class="ttname"><a href="structPxPvdUpdateType.html#a534206ee246bcbd046d6eb314ebf821ea350ca0e808fcd0443ac8f13d7fb46c79">PxPvdUpdateType::UPDATE_ALL_PROPERTIES</a></div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:338</div></div>
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<div class="ttc" id="PxFlags_8h_html"><div class="ttname"><a href="PxFlags_8h.html">PxFlags.h</a></div></div>
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<div class="ttc" id="classPxFlags_html"><div class="ttname"><a href="classPxFlags.html">PxFlags</a></div><div class="ttdoc">Container for bitfield flag variables associated with a specific enum type. </div><div class="ttdef"><b>Definition:</b> PxFlags.h:73</div></div>
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<div class="ttc" id="structPx1DConstraint_html_a6c9b5b544322e92ba2c072f159770cd4"><div class="ttname"><a href="structPx1DConstraint.html#a6c9b5b544322e92ba2c072f159770cd4">Px1DConstraint::solveHint</a></div><div class="ttdeci">PxU16 solveHint</div><div class="ttdoc">constraint optimization hint, should be an element of PxConstraintSolveHint </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:169</div></div>
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<div class="ttc" id="structPxPvdUpdateType_html_a534206ee246bcbd046d6eb314ebf821eaf20c7f1d72fa509cffbdd5b10c96f0f7"><div class="ttname"><a href="structPxPvdUpdateType.html#a534206ee246bcbd046d6eb314ebf821eaf20c7f1d72fa509cffbdd5b10c96f0f7">PxPvdUpdateType::RELEASE_INSTANCE</a></div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:337</div></div>
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<div class="ttc" id="namespacephysx_html_a9caf1cbcda071b6d2a9c069faa99da23"><div class="ttname"><a href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">physx::PxU16</a></div><div class="ttdeci">uint16_t PxU16</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:73</div></div>
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<div class="ttc" id="structPxConstraintVisualizationFlag_html_a6896ce95dcc5f3a691b561c6ae3a6c3b"><div class="ttname"><a href="structPxConstraintVisualizationFlag.html#a6896ce95dcc5f3a691b561c6ae3a6c3b">PxConstraintVisualizationFlag::Enum</a></div><div class="ttdeci">Enum</div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:181</div></div>
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<div class="ttc" id="group__foundation_html_gacce5749db3dcfb916e98c253374264ed"><div class="ttname"><a href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> Px.h:48</div></div>
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<div class="ttc" id="classPxBase_html"><div class="ttname"><a href="classPxBase.html">PxBase</a></div><div class="ttdoc">Base class for objects that can be members of a PxCollection. </div><div class="ttdef"><b>Definition:</b> PxBase.h:73</div></div>
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<div class="ttc" id="structPx1DConstraint_html_a01a90f96995025e7d3216c50b4506c0b"><div class="ttname"><a href="structPx1DConstraint.html#a01a90f96995025e7d3216c50b4506c0b">Px1DConstraint::velocityThreshold</a></div><div class="ttdeci">PxReal velocityThreshold</div><div class="ttdoc">minimum impact velocity for bounce </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:163</div></div>
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<div class="ttc" id="group__foundation_html_ga6e444d58dbf1459261fadc9b79594f63"><div class="ttname"><a href="group__foundation.html#ga6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a></div><div class="ttdeci">#define PX_CUDA_CALLABLE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:460</div></div>
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<div class="ttc" id="group__physics_html_ga954670d5fc7724d1a5a20f39e72e301b"><div class="ttname"><a href="group__physics.html#ga954670d5fc7724d1a5a20f39e72e301b">PX_ALIGN_SUFFIX</a></div><div class="ttdeci">struct PxConstraintVisualizationFlag PX_ALIGN_SUFFIX</div></div>
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<div class="ttc" id="classPxVec3_html"><div class="ttname"><a href="classPxVec3.html">PxVec3</a></div><div class="ttdoc">3 Element vector class. </div><div class="ttdef"><b>Definition:</b> PxVec3.h:49</div></div>
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<div class="ttc" id="classPxConstraintConnector_html_a71f8ff017c14b26c81b06be700f015f1"><div class="ttname"><a href="classPxConstraintConnector.html#a71f8ff017c14b26c81b06be700f015f1">PxConstraintConnector::~PxConstraintConnector</a></div><div class="ttdeci">virtual ~PxConstraintConnector()</div><div class="ttdoc">virtual destructor </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:435</div></div>
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<div class="ttc" id="structPxConstraintInvMassScale_html_aec4a528a9abf04ff5a197caadf4420ba"><div class="ttname"><a href="structPxConstraintInvMassScale.html#aec4a528a9abf04ff5a197caadf4420ba">PxConstraintInvMassScale::linear1</a></div><div class="ttdeci">PxReal linear1</div><div class="ttdoc">multiplier for inverse mass of body1 </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:200</div></div>
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<div class="ttc" id="structPx1DConstraintFlag_html_a7257c40cb8c4724bd3dc33b357f9ab84"><div class="ttname"><a href="structPx1DConstraintFlag.html#a7257c40cb8c4724bd3dc33b357f9ab84">Px1DConstraintFlag::Px1DConstraintFlag</a></div><div class="ttdeci">PX_CUDA_CALLABLE Px1DConstraintFlag()</div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:69</div></div>
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<div class="ttc" id="classPxConstraintConnector_html"><div class="ttname"><a href="classPxConstraintConnector.html">PxConstraintConnector</a></div><div class="ttdoc">This class connects a custom constraint to the SDK. </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:352</div></div>
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<div class="ttc" id="structPx1DConstraint_html_ab7a1efaff54cb4d2fd6e3e7cc01a2503"><div class="ttname"><a href="structPx1DConstraint.html#ab7a1efaff54cb4d2fd6e3e7cc01a2503">Px1DConstraint::angular1</a></div><div class="ttdeci">PxVec3 angular1</div><div class="ttdoc">angular component of velocity jacobian in world space </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:150</div></div>
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