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<a href="PxConstraint_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment">// * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">// notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment">// notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment">// documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment">// contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment">// from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> </div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="preprocessor">#ifndef PX_PHYSICS_NX_CONSTRAINT</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor">#define PX_PHYSICS_NX_CONSTRAINT</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> </div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="preprocessor">#include "<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>"</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="preprocessor">#include "<a class="code" href="PxConstraintDesc_8h.html">PxConstraintDesc.h</a>"</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="preprocessor">#include "<a class="code" href="PxBase_8h.html">common/PxBase.h</a>"</span></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> </div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span> {</div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span> </div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span> <span class="keyword">class </span><a class="code" href="classPxRigidActor.html">PxRigidActor</a>;</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span> <span class="keyword">class </span><a class="code" href="classPxScene.html">PxScene</a>;</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span> <span class="keyword">class </span><a class="code" href="classPxConstraintConnector.html">PxConstraintConnector</a>;</div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span> </div><div class="line"><a name="l00062"></a><span class="lineno"><a class="line" href="structPxConstraintFlag.html"> 62</a></span> <span class="keyword">struct </span><a class="code" href="structPxConstraintFlag.html">PxConstraintFlag</a></div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span> {</div><div class="line"><a name="l00064"></a><span class="lineno"><a class="line" href="structPxConstraintFlag.html#a86960e99b3e80ddb9e0ab51d7afc3427"> 64</a></span>  <span class="keyword">enum</span> <a class="code" href="structPxConstraintFlag.html#a86960e99b3e80ddb9e0ab51d7afc3427">Enum</a></div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>  {</div><div class="line"><a name="l00066"></a><span class="lineno"><a class="line" href="structPxConstraintFlag.html#a86960e99b3e80ddb9e0ab51d7afc3427a91151f48e43ade5a5d7153f1b3160696"> 66</a></span>  eBROKEN = 1<<0, </div><div class="line"><a name="l00067"></a><span class="lineno"><a class="line" href="structPxConstraintFlag.html#a86960e99b3e80ddb9e0ab51d7afc3427a33fd9097b65d3350f3165eacdc69abd0"> 67</a></span>  ePROJECT_TO_ACTOR0 = 1<<1, </div><div class="line"><a name="l00068"></a><span class="lineno"><a class="line" href="structPxConstraintFlag.html#a86960e99b3e80ddb9e0ab51d7afc3427a3636badf43fc1c44645e16c0c1004bb8"> 68</a></span>  ePROJECT_TO_ACTOR1 = 1<<2, </div><div class="line"><a name="l00069"></a><span class="lineno"><a class="line" href="structPxConstraintFlag.html#a86960e99b3e80ddb9e0ab51d7afc3427a2d3f8e02cd1fa3a41256d186a0a38ebf"> 69</a></span>  ePROJECTION = ePROJECT_TO_ACTOR0 | ePROJECT_TO_ACTOR1, </div><div class="line"><a name="l00070"></a><span class="lineno"><a class="line" href="structPxConstraintFlag.html#a86960e99b3e80ddb9e0ab51d7afc3427a6ad8d7391857323f035ce2ebddee7595"> 70</a></span>  eCOLLISION_ENABLED = 1<<3, </div><div class="line"><a name="l00071"></a><span class="lineno"><a class="line" href="structPxConstraintFlag.html#a86960e99b3e80ddb9e0ab51d7afc3427aef261aa0d46aba737d058fb32bc87c02"> 71</a></span>  eVISUALIZATION = 1<<4, </div><div class="line"><a name="l00072"></a><span class="lineno"><a class="line" href="structPxConstraintFlag.html#a86960e99b3e80ddb9e0ab51d7afc3427a330ccf346c5056c0570dbc495007d1ce"> 72</a></span>  eDRIVE_LIMITS_ARE_FORCES = 1<<5, </div><div class="line"><a name="l00073"></a><span class="lineno"><a class="line" href="structPxConstraintFlag.html#a86960e99b3e80ddb9e0ab51d7afc3427a316da1cac10cf01bb0b55325ecc8e300"> 73</a></span>  eIMPROVED_SLERP = 1<<7, </div><div class="line"><a name="l00074"></a><span class="lineno"><a class="line" href="structPxConstraintFlag.html#a86960e99b3e80ddb9e0ab51d7afc3427a519966ef860b18d3609d7c08f66389ef"> 74</a></span>  eDISABLE_PREPROCESSING = 1<<8, </div><div class="line"><a name="l00075"></a><span class="lineno"><a class="line" href="structPxConstraintFlag.html#a86960e99b3e80ddb9e0ab51d7afc3427a7b8997cb72e8bfe7189e62aaa861a820"> 75</a></span>  eENABLE_EXTENDED_LIMITS = 1<<9, </div><div class="line"><a name="l00076"></a><span class="lineno"><a class="line" href="structPxConstraintFlag.html#a86960e99b3e80ddb9e0ab51d7afc3427a8e00c572e54f3575284ff41432f1bec6"> 76</a></span>  eGPU_COMPATIBLE = 1<<10 </div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>  };</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span> };</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span> </div><div class="line"><a name="l00085"></a><span class="lineno"><a class="line" href="group__physics.html#gaf2b7f07d3fa7fafaf3d85114fbb120ee"> 85</a></span> <span class="keyword">typedef</span> <a class="code" href="classPxFlags.html">PxFlags<PxConstraintFlag::Enum, PxU16></a> <a class="code" href="group__physics.html#gaf2b7f07d3fa7fafaf3d85114fbb120ee">PxConstraintFlags</a>;</div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span> PX_FLAGS_OPERATORS(<a class="code" href="structPxConstraintFlag.html#a86960e99b3e80ddb9e0ab51d7afc3427">PxConstraintFlag::Enum</a>, <a class="code" href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>)</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span> </div><div class="line"><a name="l00088"></a><span class="lineno"><a class="line" href="structPxConstraintShaderTable.html"> 88</a></span> struct <a class="code" href="structPxConstraintShaderTable.html">PxConstraintShaderTable</a></div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span> {</div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span>  <span class="keyword">enum</span></div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span>  {</div><div class="line"><a name="l00092"></a><span class="lineno"><a class="line" href="structPxConstraintShaderTable.html#a7064cf7b45cddd16a6694dbeac2b818ea84198bedfc9c24dbe44b1a6644fa2190"> 92</a></span>  eMAX_SOLVERPRPEP_DATASIZE=400</div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span>  };</div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span> </div><div class="line"><a name="l00095"></a><span class="lineno"><a class="line" href="structPxConstraintShaderTable.html#a177a8411969e943559378c9311877d66"> 95</a></span>  <a class="code" href="group__physics.html#ga4d1a71cd5d63cff2bbd97d8bc8899708">PxConstraintSolverPrep</a> <a class="code" href="structPxConstraintShaderTable.html#a177a8411969e943559378c9311877d66">solverPrep</a>; </div><div class="line"><a name="l00096"></a><span class="lineno"><a class="line" href="structPxConstraintShaderTable.html#a8cebd540f03fa599e67abbc69eaccad1"> 96</a></span>  <a class="code" href="group__physics.html#ga355f2bbe3ef578293e64865eb7986752">PxConstraintProject</a> <a class="code" href="structPxConstraintShaderTable.html#a8cebd540f03fa599e67abbc69eaccad1">project</a>; </div><div class="line"><a name="l00097"></a><span class="lineno"><a class="line" href="structPxConstraintShaderTable.html#ac7cb997bd4489968e45f8feda87e68a8"> 97</a></span>  <a class="code" href="group__physics.html#gaa85dd505b96db854d4ffdbe24fcb9089">PxConstraintVisualize</a> <a class="code" href="structPxConstraintShaderTable.html#ac7cb997bd4489968e45f8feda87e68a8">visualize</a>; </div><div class="line"><a name="l00098"></a><span class="lineno"><a class="line" href="structPxConstraintShaderTable.html#a1b86893516cc00d5c66bdca2de07fdae"> 98</a></span>  <a class="code" href="structPxConstraintFlag.html#a86960e99b3e80ddb9e0ab51d7afc3427">PxConstraintFlag::Enum</a> <a class="code" href="structPxConstraintShaderTable.html#a1b86893516cc00d5c66bdca2de07fdae">flag</a>; </div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span> };</div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span> </div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span> </div><div class="line"><a name="l00108"></a><span class="lineno"><a class="line" href="classPxConstraint.html"> 108</a></span> <span class="keyword">class </span><a class="code" href="classPxConstraint.html">PxConstraint</a> : <span class="keyword">public</span> <a class="code" href="classPxBase.html">PxBase</a></div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span> {</div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span> <span class="keyword">public</span>:</div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span> </div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0;</div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span> </div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span>  <span class="keyword">virtual</span> <a class="code" href="classPxScene.html">PxScene</a>* getScene() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span> </div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> getActors(<a class="code" href="classPxRigidActor.html">PxRigidActor</a>*& actor0, <a class="code" href="classPxRigidActor.html">PxRigidActor</a>*& actor1) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00139"></a><span class="lineno"> 139</span> </div><div class="line"><a name="l00148"></a><span class="lineno"> 148</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setActors(<a class="code" href="classPxRigidActor.html">PxRigidActor</a>* actor0, <a class="code" href="classPxRigidActor.html">PxRigidActor</a>* actor1) = 0;</div><div class="line"><a name="l00149"></a><span class="lineno"> 149</span> </div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> markDirty() = 0;</div><div class="line"><a name="l00154"></a><span class="lineno"> 154</span> </div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setFlags(<a class="code" href="classPxFlags.html">PxConstraintFlags</a> <a class="code" href="PxConstraintDesc_8h.html#acfdd81caa30ceb0af5fafb4064b1bc67">flags</a>) = 0;</div><div class="line"><a name="l00165"></a><span class="lineno"> 165</span> </div><div class="line"><a name="l00172"></a><span class="lineno"> 172</span>  <span class="keyword">virtual</span> <a class="code" href="classPxFlags.html">PxConstraintFlags</a> getFlags() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00173"></a><span class="lineno"> 173</span> </div><div class="line"><a name="l00182"></a><span class="lineno"> 182</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setFlag(<a class="code" href="structPxConstraintFlag.html#a86960e99b3e80ddb9e0ab51d7afc3427">PxConstraintFlag::Enum</a> flag, <span class="keywordtype">bool</span> value) = 0;</div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span> </div><div class="line"><a name="l00190"></a><span class="lineno"> 190</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> getForce(<a class="code" href="classPxVec3.html">PxVec3</a>& <a class="code" href="PxArticulationReducedCoordinate_8h.html#a840381307a4813334fba199be4bbcbf3">linear</a>, <a class="code" href="classPxVec3.html">PxVec3</a>& <a class="code" href="PxArticulationReducedCoordinate_8h.html#a9603c86a5d2d0bff969100f99e404753">angular</a>) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00191"></a><span class="lineno"> 191</span> </div><div class="line"><a name="l00201"></a><span class="lineno"> 201</span>  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> isValid() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00202"></a><span class="lineno"> 202</span> </div><div class="line"><a name="l00211"></a><span class="lineno"> 211</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setBreakForce(<a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="PxArticulationReducedCoordinate_8h.html#a840381307a4813334fba199be4bbcbf3">linear</a>, <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="PxArticulationReducedCoordinate_8h.html#a9603c86a5d2d0bff969100f99e404753">angular</a>) = 0;</div><div class="line"><a name="l00212"></a><span class="lineno"> 212</span> </div><div class="line"><a name="l00219"></a><span class="lineno"> 219</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> getBreakForce(<a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>& <a class="code" href="PxArticulationReducedCoordinate_8h.html#a840381307a4813334fba199be4bbcbf3">linear</a>, <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>& <a class="code" href="PxArticulationReducedCoordinate_8h.html#a9603c86a5d2d0bff969100f99e404753">angular</a>) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00220"></a><span class="lineno"> 220</span> </div><div class="line"><a name="l00233"></a><span class="lineno"> 233</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setMinResponseThreshold(<a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> threshold) = 0;</div><div class="line"><a name="l00234"></a><span class="lineno"> 234</span> </div><div class="line"><a name="l00240"></a><span class="lineno"> 240</span>  <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getMinResponseThreshold() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00241"></a><span class="lineno"> 241</span> </div><div class="line"><a name="l00252"></a><span class="lineno"> 252</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span>* getExternalReference(<a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>& typeID) = 0;</div><div class="line"><a name="l00253"></a><span class="lineno"> 253</span> </div><div class="line"><a name="l00262"></a><span class="lineno"> 262</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> setConstraintFunctions(<a class="code" href="classPxConstraintConnector.html">PxConstraintConnector</a>& connector,</div><div class="line"><a name="l00263"></a><span class="lineno"> 263</span>  <span class="keyword">const</span> <a class="code" href="structPxConstraintShaderTable.html">PxConstraintShaderTable</a>& shaders) = 0;</div><div class="line"><a name="l00264"></a><span class="lineno"> 264</span> </div><div class="line"><a name="l00265"></a><span class="lineno"><a class="line" href="classPxConstraint.html#a5b01eac7e58581ba7bb8fab23df99810"> 265</a></span>  <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="classPxConstraint.html#a5b01eac7e58581ba7bb8fab23df99810">getConcreteTypeName</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="stringliteral">"PxConstraint"</span>; }</div><div class="line"><a name="l00266"></a><span class="lineno"> 266</span> </div><div class="line"><a name="l00267"></a><span class="lineno"> 267</span> <span class="keyword">protected</span>:</div><div class="line"><a name="l00268"></a><span class="lineno"><a class="line" href="classPxConstraint.html#a505f367bc330fa15970154faf7f75d47"> 268</a></span>  <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxConstraint.html#a505f367bc330fa15970154faf7f75d47">PxConstraint</a>(<a class="code" href="group__common.html#gac1fb4b256a5d900d394e89db170a2b79">PxType</a> concreteType, <a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxBase.html">PxBase</a>(concreteType, baseFlags) {}</div><div class="line"><a name="l00269"></a><span class="lineno"><a class="line" href="classPxConstraint.html#ac3a2526c82e5ee4e83c00d0d1d03990b"> 269</a></span>  <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxConstraint.html#ac3a2526c82e5ee4e83c00d0d1d03990b">PxConstraint</a>(<a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxBase.html">PxBase</a>(baseFlags) {}</div><div class="line"><a name="l00270"></a><span class="lineno"><a class="line" href="classPxConstraint.html#adbcf13c57ee012d5e03ea54017c127cb"> 270</a></span>  <span class="keyword">virtual</span> <a class="code" href="classPxConstraint.html#adbcf13c57ee012d5e03ea54017c127cb">~PxConstraint</a>() {}</div><div class="line"><a name="l00271"></a><span class="lineno"><a class="line" href="classPxConstraint.html#aa120d4f05abc0ee24851ae833d293f6a"> 271</a></span>  <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classPxConstraint.html#aa120d4f05abc0ee24851ae833d293f6a">isKindOf</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> !::strcmp(<span class="stringliteral">"PxConstraint"</span>, name) || <a class="code" href="classPxBase.html#addfc067afca2f67bda6c497b14424962">PxBase::isKindOf</a>(name); }</div><div class="line"><a name="l00272"></a><span class="lineno"> 272</span> </div><div class="line"><a name="l00273"></a><span class="lineno"> 273</span> };</div><div class="line"><a name="l00274"></a><span class="lineno"> 274</span> </div><div class="line"><a name="l00275"></a><span class="lineno"> 275</span> <span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00276"></a><span class="lineno"> 276</span> } <span class="comment">// namespace physx</span></div><div class="line"><a name="l00277"></a><span class="lineno"> 277</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00278"></a><span class="lineno"> 278</span> </div><div class="line"><a name="l00280"></a><span class="lineno"> 280</span> <span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
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<div class="ttc" id="classPxScene_html"><div class="ttname"><a href="classPxScene.html">PxScene</a></div><div class="ttdoc">A scene is a collection of bodies and constraints which can interact. </div><div class="ttdef"><b>Definition:</b> PxScene.h:169</div></div>
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<div class="ttc" id="structPxConstraintShaderTable_html_a177a8411969e943559378c9311877d66"><div class="ttname"><a href="structPxConstraintShaderTable.html#a177a8411969e943559378c9311877d66">PxConstraintShaderTable::solverPrep</a></div><div class="ttdeci">PxConstraintSolverPrep solverPrep</div><div class="ttdoc">solver constraint generation function </div><div class="ttdef"><b>Definition:</b> PxConstraint.h:95</div></div>
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<div class="ttc" id="classPxConstraint_html_a5b01eac7e58581ba7bb8fab23df99810"><div class="ttname"><a href="classPxConstraint.html#a5b01eac7e58581ba7bb8fab23df99810">PxConstraint::getConcreteTypeName</a></div><div class="ttdeci">virtual const char * getConcreteTypeName() const</div><div class="ttdoc">Returns string name of dynamic type. </div><div class="ttdef"><b>Definition:</b> PxConstraint.h:265</div></div>
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<div class="ttc" id="structPxConstraintFlag_html"><div class="ttname"><a href="structPxConstraintFlag.html">PxConstraintFlag</a></div><div class="ttdoc">a table of function pointers for a constraint </div><div class="ttdef"><b>Definition:</b> PxConstraint.h:62</div></div>
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<div class="ttc" id="structPxConstraintShaderTable_html_a8cebd540f03fa599e67abbc69eaccad1"><div class="ttname"><a href="structPxConstraintShaderTable.html#a8cebd540f03fa599e67abbc69eaccad1">PxConstraintShaderTable::project</a></div><div class="ttdeci">PxConstraintProject project</div><div class="ttdoc">constraint projection function </div><div class="ttdef"><b>Definition:</b> PxConstraint.h:96</div></div>
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<div class="ttc" id="namespacephysx_html_a727d2d8426e2a21ebbc522fa65c3f97a"><div class="ttname"><a href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">physx::PxReal</a></div><div class="ttdeci">float PxReal</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:78</div></div>
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<div class="ttc" id="classPxBase_html_addfc067afca2f67bda6c497b14424962"><div class="ttname"><a href="classPxBase.html#addfc067afca2f67bda6c497b14424962">PxBase::isKindOf</a></div><div class="ttdeci">virtual bool isKindOf(const char *superClass) const</div><div class="ttdoc">Returns whether a given type name matches with the type of this instance. </div><div class="ttdef"><b>Definition:</b> PxBase.h:178</div></div>
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<div class="ttc" id="classPxConstraint_html_aa120d4f05abc0ee24851ae833d293f6a"><div class="ttname"><a href="classPxConstraint.html#aa120d4f05abc0ee24851ae833d293f6a">PxConstraint::isKindOf</a></div><div class="ttdeci">virtual bool isKindOf(const char *name) const</div><div class="ttdoc">Returns whether a given type name matches with the type of this instance. </div><div class="ttdef"><b>Definition:</b> PxConstraint.h:271</div></div>
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<div class="ttc" id="PxConstraintDesc_8h_html"><div class="ttname"><a href="PxConstraintDesc_8h.html">PxConstraintDesc.h</a></div></div>
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<div class="ttc" id="group__physics_html_ga4d1a71cd5d63cff2bbd97d8bc8899708"><div class="ttname"><a href="group__physics.html#ga4d1a71cd5d63cff2bbd97d8bc8899708">PxConstraintSolverPrep</a></div><div class="ttdeci">PxU32(* PxConstraintSolverPrep)(Px1DConstraint *constraints, PxVec3 &bodyAWorldOffset, PxU32 maxConstraints, PxConstraintInvMassScale &invMassScale, const void *constantBlock, const PxTransform &bodyAToWorld, const PxTransform &bodyBToWorld, bool useExtendedLimits, PxVec3 &cAtW, PxVec3 &cBtW)</div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:228</div></div>
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<div class="ttc" id="classPxConstraint_html_a505f367bc330fa15970154faf7f75d47"><div class="ttname"><a href="classPxConstraint.html#a505f367bc330fa15970154faf7f75d47">PxConstraint::PxConstraint</a></div><div class="ttdeci">PX_INLINE PxConstraint(PxType concreteType, PxBaseFlags baseFlags)</div><div class="ttdef"><b>Definition:</b> PxConstraint.h:268</div></div>
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<div class="ttc" id="PxBase_8h_html"><div class="ttname"><a href="PxBase_8h.html">PxBase.h</a></div></div>
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<div class="ttc" id="PxPhysXConfig_8h_html"><div class="ttname"><a href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a></div></div>
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<div class="ttc" id="group__common_html_gac1fb4b256a5d900d394e89db170a2b79"><div class="ttname"><a href="group__common.html#gac1fb4b256a5d900d394e89db170a2b79">PxType</a></div><div class="ttdeci">PxU16 PxType</div><div class="ttdef"><b>Definition:</b> PxBase.h:49</div></div>
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<div class="ttc" id="classPxRigidActor_html"><div class="ttname"><a href="classPxRigidActor.html">PxRigidActor</a></div><div class="ttdoc">PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SD...</div><div class="ttdef"><b>Definition:</b> PxRigidActor.h:58</div></div>
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<div class="ttc" id="group__physics_html_gaf2b7f07d3fa7fafaf3d85114fbb120ee"><div class="ttname"><a href="group__physics.html#gaf2b7f07d3fa7fafaf3d85114fbb120ee">PxConstraintFlags</a></div><div class="ttdeci">PxFlags< PxConstraintFlag::Enum, PxU16 > PxConstraintFlags</div><div class="ttdoc">constraint flags </div><div class="ttdef"><b>Definition:</b> PxConstraint.h:85</div></div>
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<div class="ttc" id="classPxConstraint_html_adbcf13c57ee012d5e03ea54017c127cb"><div class="ttname"><a href="classPxConstraint.html#adbcf13c57ee012d5e03ea54017c127cb">PxConstraint::~PxConstraint</a></div><div class="ttdeci">virtual ~PxConstraint()</div><div class="ttdef"><b>Definition:</b> PxConstraint.h:270</div></div>
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<div class="ttc" id="PxArticulationReducedCoordinate_8h_html_a9603c86a5d2d0bff969100f99e404753"><div class="ttname"><a href="PxArticulationReducedCoordinate_8h.html#a9603c86a5d2d0bff969100f99e404753">angular</a></div><div class="ttdeci">PxVec3 angular</div><div class="ttdef"><b>Definition:</b> PxArticulationReducedCoordinate.h:134</div></div>
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<div class="ttc" id="structPxConstraintShaderTable_html_a1b86893516cc00d5c66bdca2de07fdae"><div class="ttname"><a href="structPxConstraintShaderTable.html#a1b86893516cc00d5c66bdca2de07fdae">PxConstraintShaderTable::flag</a></div><div class="ttdeci">PxConstraintFlag::Enum flag</div><div class="ttdoc">constraint flags </div><div class="ttdef"><b>Definition:</b> PxConstraint.h:98</div></div>
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<div class="ttc" id="PxConstraintDesc_8h_html_acfdd81caa30ceb0af5fafb4064b1bc67"><div class="ttname"><a href="PxConstraintDesc_8h.html#acfdd81caa30ceb0af5fafb4064b1bc67">flags</a></div><div class="ttdeci">PxU16 flags</div><div class="ttdoc">a set of Px1DConstraintFlags </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:110</div></div>
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<div class="ttc" id="classPxConstraint_html"><div class="ttname"><a href="classPxConstraint.html">PxConstraint</a></div><div class="ttdoc">A plugin class for implementing constraints. </div><div class="ttdef"><b>Definition:</b> PxConstraint.h:108</div></div>
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<div class="ttc" id="structPxConstraintFlag_html_a86960e99b3e80ddb9e0ab51d7afc3427"><div class="ttname"><a href="structPxConstraintFlag.html#a86960e99b3e80ddb9e0ab51d7afc3427">PxConstraintFlag::Enum</a></div><div class="ttdeci">Enum</div><div class="ttdef"><b>Definition:</b> PxConstraint.h:64</div></div>
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<div class="ttc" id="group__physics_html_ga355f2bbe3ef578293e64865eb7986752"><div class="ttname"><a href="group__physics.html#ga355f2bbe3ef578293e64865eb7986752">PxConstraintProject</a></div><div class="ttdeci">void(* PxConstraintProject)(const void *constantBlock, PxTransform &bodyAToWorld, PxTransform &bodyBToWorld, bool projectToA)</div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:249</div></div>
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<div class="ttc" id="PxArticulationReducedCoordinate_8h_html_a840381307a4813334fba199be4bbcbf3"><div class="ttname"><a href="PxArticulationReducedCoordinate_8h.html#a840381307a4813334fba199be4bbcbf3">linear</a></div><div class="ttdeci">PxVec3 linear</div><div class="ttdef"><b>Definition:</b> PxArticulationReducedCoordinate.h:132</div></div>
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<div class="ttc" id="group__physics_html_gaa85dd505b96db854d4ffdbe24fcb9089"><div class="ttname"><a href="group__physics.html#gaa85dd505b96db854d4ffdbe24fcb9089">PxConstraintVisualize</a></div><div class="ttdeci">void(* PxConstraintVisualize)(PxConstraintVisualizer &visualizer, const void *constantBlock, const PxTransform &body0Transform, const PxTransform &body1Transform, PxU32 flags)</div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:325</div></div>
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<div class="ttc" id="structPxConstraintShaderTable_html"><div class="ttname"><a href="structPxConstraintShaderTable.html">PxConstraintShaderTable</a></div><div class="ttdef"><b>Definition:</b> PxConstraint.h:88</div></div>
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<div class="ttc" id="structPxConstraintShaderTable_html_ac7cb997bd4489968e45f8feda87e68a8"><div class="ttname"><a href="structPxConstraintShaderTable.html#ac7cb997bd4489968e45f8feda87e68a8">PxConstraintShaderTable::visualize</a></div><div class="ttdeci">PxConstraintVisualize visualize</div><div class="ttdoc">constraint visualization function </div><div class="ttdef"><b>Definition:</b> PxConstraint.h:97</div></div>
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<div class="ttc" id="classPxFlags_html"><div class="ttname"><a href="classPxFlags.html">PxFlags</a></div><div class="ttdoc">Container for bitfield flag variables associated with a specific enum type. </div><div class="ttdef"><b>Definition:</b> PxFlags.h:73</div></div>
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<div class="ttc" id="namespacephysx_html_a9caf1cbcda071b6d2a9c069faa99da23"><div class="ttname"><a href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">physx::PxU16</a></div><div class="ttdeci">uint16_t PxU16</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:73</div></div>
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<div class="ttc" id="group__foundation_html_gacce5749db3dcfb916e98c253374264ed"><div class="ttname"><a href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> Px.h:48</div></div>
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<div class="ttc" id="classPxConstraint_html_ac3a2526c82e5ee4e83c00d0d1d03990b"><div class="ttname"><a href="classPxConstraint.html#ac3a2526c82e5ee4e83c00d0d1d03990b">PxConstraint::PxConstraint</a></div><div class="ttdeci">PX_INLINE PxConstraint(PxBaseFlags baseFlags)</div><div class="ttdef"><b>Definition:</b> PxConstraint.h:269</div></div>
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<div class="ttc" id="classPxBase_html"><div class="ttname"><a href="classPxBase.html">PxBase</a></div><div class="ttdoc">Base class for objects that can be members of a PxCollection. </div><div class="ttdef"><b>Definition:</b> PxBase.h:73</div></div>
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<div class="ttc" id="group__foundation_html_gacb03347b642a2a5bdea1f9b305a6fbec"><div class="ttname"><a href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a></div><div class="ttdeci">#define PX_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:336</div></div>
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<div class="ttc" id="classPxVec3_html"><div class="ttname"><a href="classPxVec3.html">PxVec3</a></div><div class="ttdoc">3 Element vector class. </div><div class="ttdef"><b>Definition:</b> PxVec3.h:49</div></div>
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<div class="ttc" id="classPxConstraintConnector_html"><div class="ttname"><a href="classPxConstraintConnector.html">PxConstraintConnector</a></div><div class="ttdoc">This class connects a custom constraint to the SDK. </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:352</div></div>
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<li class="navelem"><a class="el" href="dir_713b4d6d20ce249967929ad234a3da6e.html">include</a></li><li class="navelem"><a class="el" href="PxConstraint_8h.html">PxConstraint.h</a></li>
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</body>
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</html>
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