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<a href="PxCpuDispatcher_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment">// * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">// notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment">// notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment">// documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment">// contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment">// from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> </div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="preprocessor">#ifndef PXTASK_PXCPUDISPATCHER_H</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#define PXTASK_PXCPUDISPATCHER_H</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> </div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor">#include "<a class="code" href="PxTaskDefine_8h.html">task/PxTaskDefine.h</a>"</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#include "<a class="code" href="PxSimpleTypes_8h.html">foundation/PxSimpleTypes.h</a>"</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> </div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span> {</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> </div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="keyword">class </span>PxBaseTask;</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> </div><div class="line"><a name="l00049"></a><span class="lineno"><a class="line" href="classphysx_1_1PxCpuDispatcher.html"> 49</a></span> <span class="keyword">class </span><a class="code" href="classphysx_1_1PxCpuDispatcher.html">PxCpuDispatcher</a></div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span> {</div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span> <span class="keyword">public</span>:</div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classphysx_1_1PxCpuDispatcher.html#a0030e67bed850b70d6725775e5c3ce3c">submitTask</a>( <a class="code" href="classphysx_1_1PxBaseTask.html">PxBaseTask</a>& task ) = 0;</div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span> </div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  <span class="keyword">virtual</span> uint32_t <a class="code" href="classphysx_1_1PxCpuDispatcher.html#a55b03b2db9de4be06f5eace3e43f4ebc">getWorkerCount</a>() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span> </div><div class="line"><a name="l00074"></a><span class="lineno"><a class="line" href="classphysx_1_1PxCpuDispatcher.html#a973d20d06b2a14c05facd7b644c78088"> 74</a></span>  <span class="keyword">virtual</span> <a class="code" href="classphysx_1_1PxCpuDispatcher.html#a973d20d06b2a14c05facd7b644c78088">~PxCpuDispatcher</a>() {}</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span> };</div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span> </div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span> } <span class="comment">// end physx namespace</span></div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span> </div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span> <span class="preprocessor">#endif // PXTASK_PXCPUDISPATCHER_H</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
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<div class="ttc" id="classphysx_1_1PxBaseTask_html"><div class="ttname"><a href="classphysx_1_1PxBaseTask.html">physx::PxBaseTask</a></div><div class="ttdoc">Base class of all task types. </div><div class="ttdef"><b>Definition:</b> PxTask.h:44</div></div>
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<div class="ttc" id="PxTaskDefine_8h_html"><div class="ttname"><a href="PxTaskDefine_8h.html">PxTaskDefine.h</a></div></div>
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<div class="ttc" id="PxSimpleTypes_8h_html"><div class="ttname"><a href="PxSimpleTypes_8h.html">PxSimpleTypes.h</a></div></div>
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<div class="ttc" id="classphysx_1_1PxCpuDispatcher_html_a55b03b2db9de4be06f5eace3e43f4ebc"><div class="ttname"><a href="classphysx_1_1PxCpuDispatcher.html#a55b03b2db9de4be06f5eace3e43f4ebc">physx::PxCpuDispatcher::getWorkerCount</a></div><div class="ttdeci">virtual uint32_t getWorkerCount() const =0</div><div class="ttdoc">Returns the number of available worker threads for this dispatcher. </div></div>
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<div class="ttc" id="classphysx_1_1PxCpuDispatcher_html_a0030e67bed850b70d6725775e5c3ce3c"><div class="ttname"><a href="classphysx_1_1PxCpuDispatcher.html#a0030e67bed850b70d6725775e5c3ce3c">physx::PxCpuDispatcher::submitTask</a></div><div class="ttdeci">virtual void submitTask(PxBaseTask &task)=0</div><div class="ttdoc">Called by the TaskManager when a task is to be queued for execution. </div></div>
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<div class="ttc" id="classphysx_1_1PxCpuDispatcher_html_a973d20d06b2a14c05facd7b644c78088"><div class="ttname"><a href="classphysx_1_1PxCpuDispatcher.html#a973d20d06b2a14c05facd7b644c78088">physx::PxCpuDispatcher::~PxCpuDispatcher</a></div><div class="ttdeci">virtual ~PxCpuDispatcher()</div><div class="ttdef"><b>Definition:</b> PxCpuDispatcher.h:74</div></div>
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<div class="ttc" id="classphysx_1_1PxCpuDispatcher_html"><div class="ttname"><a href="classphysx_1_1PxCpuDispatcher.html">physx::PxCpuDispatcher</a></div><div class="ttdoc">A CpuDispatcher is responsible for scheduling the execution of tasks passed to it by the SDK...</div><div class="ttdef"><b>Definition:</b> PxCpuDispatcher.h:49</div></div>
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