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<a href="PxPhysics_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment">// * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">// notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment">// * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment">// notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment">// documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment">// contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment">// from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> </div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="preprocessor">#ifndef PX_PHYSICS_NX_PHYSICS</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor">#define PX_PHYSICS_NX_PHYSICS</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> </div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="preprocessor">#include "<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>"</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="preprocessor">#include "<a class="code" href="PxDeletionListener_8h.html">PxDeletionListener.h</a>"</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="preprocessor">#include "<a class="code" href="PxTransform_8h.html">foundation/PxTransform.h</a>"</span></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="preprocessor">#include "<a class="code" href="PxShape_8h.html">PxShape.h</a>"</span></div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span> </div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span> <span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span> {</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span> </div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span> <span class="keyword">class </span><a class="code" href="classPxPvd.html">PxPvd</a>;</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span> <span class="keyword">class </span><a class="code" href="classPxPhysicsInsertionCallback.html">PxPhysicsInsertionCallback</a>;</div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span> </div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span> <span class="keyword">class </span><a class="code" href="classPxRigidActor.html">PxRigidActor</a>;</div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span> <span class="keyword">class </span><a class="code" href="classPxConstraintConnector.html">PxConstraintConnector</a>;</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span> <span class="keyword">struct </span><a class="code" href="structPxConstraintShaderTable.html">PxConstraintShaderTable</a>;</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span> </div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span> <span class="keyword">class </span><a class="code" href="classPxGeometry.html">PxGeometry</a>;</div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span> <span class="keyword">class </span><a class="code" href="classPxFoundation.html">PxFoundation</a>;</div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span> <span class="keyword">class </span><a class="code" href="classPxSerializationRegistry.html">PxSerializationRegistry</a>;</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span> </div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span> <span class="keyword">class </span><a class="code" href="classPxPruningStructure.html">PxPruningStructure</a>;</div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span> <span class="keyword">class </span><a class="code" href="classPxBVHStructure.html">PxBVHStructure</a>;</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span> </div><div class="line"><a name="l00071"></a><span class="lineno"><a class="line" href="classPxPhysics.html"> 71</a></span> <span class="keyword">class </span><a class="code" href="classPxPhysics.html">PxPhysics</a></div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span> {</div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span> <span class="keyword">public</span>:</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span> </div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>  </div><div class="line"><a name="l00079"></a><span class="lineno"><a class="line" href="classPxPhysics.html#a5d2cea62dd20865d8c13b8d07bd6fb60"> 79</a></span>  <span class="keyword">virtual</span> <a class="code" href="classPxPhysics.html#a5d2cea62dd20865d8c13b8d07bd6fb60">~PxPhysics</a>() {}</div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>  </div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0;</div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span> </div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>  <span class="keyword">virtual</span> <a class="code" href="classPxFoundation.html">PxFoundation</a>& getFoundation() = 0;</div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>  </div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span>  <span class="keyword">virtual</span> <a class="code" href="classPxAggregate.html">PxAggregate</a>* createAggregate(<a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> maxSize, <span class="keywordtype">bool</span> enableSelfCollision) = 0;</div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span> </div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span>  <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classPxTolerancesScale.html">PxTolerancesScale</a>& getTolerancesScale() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span> </div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span> </div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span> </div><div class="line"><a name="l00139"></a><span class="lineno"> 139</span>  <span class="keyword">virtual</span> <a class="code" href="classPxTriangleMesh.html">PxTriangleMesh</a>* createTriangleMesh(<a class="code" href="classPxInputStream.html">PxInputStream</a>& stream) = 0;</div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span>  </div><div class="line"><a name="l00148"></a><span class="lineno"> 148</span>  <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> getNbTriangleMeshes() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00149"></a><span class="lineno"> 149</span> </div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span>  <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> getTriangleMeshes(<a class="code" href="classPxTriangleMesh.html">PxTriangleMesh</a>** userBuffer, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> bufferSize, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> startIndex=0) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00165"></a><span class="lineno"> 165</span> </div><div class="line"><a name="l00176"></a><span class="lineno"> 176</span>  <span class="keyword">virtual</span> <a class="code" href="classPxHeightField.html">PxHeightField</a>* createHeightField(<a class="code" href="classPxInputStream.html">PxInputStream</a>& stream) = 0;</div><div class="line"><a name="l00177"></a><span class="lineno"> 177</span> </div><div class="line"><a name="l00185"></a><span class="lineno"> 185</span>  <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> getNbHeightFields() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00186"></a><span class="lineno"> 186</span> </div><div class="line"><a name="l00201"></a><span class="lineno"> 201</span>  <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> getHeightFields(<a class="code" href="classPxHeightField.html">PxHeightField</a>** userBuffer, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> bufferSize, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> startIndex=0) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00202"></a><span class="lineno"> 202</span> </div><div class="line"><a name="l00213"></a><span class="lineno"> 213</span>  <span class="keyword">virtual</span> <a class="code" href="classPxConvexMesh.html">PxConvexMesh</a>* createConvexMesh(<a class="code" href="classPxInputStream.html">PxInputStream</a> &stream) = 0;</div><div class="line"><a name="l00214"></a><span class="lineno"> 214</span> </div><div class="line"><a name="l00222"></a><span class="lineno"> 222</span>  <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> getNbConvexMeshes() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00223"></a><span class="lineno"> 223</span> </div><div class="line"><a name="l00238"></a><span class="lineno"> 238</span>  <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> getConvexMeshes(<a class="code" href="classPxConvexMesh.html">PxConvexMesh</a>** userBuffer, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> bufferSize, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> startIndex=0) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00239"></a><span class="lineno"> 239</span> </div><div class="line"><a name="l00248"></a><span class="lineno"> 248</span>  <span class="keyword">virtual</span> <a class="code" href="classPxBVHStructure.html">PxBVHStructure</a>* createBVHStructure(<a class="code" href="classPxInputStream.html">PxInputStream</a> &stream) = 0;</div><div class="line"><a name="l00249"></a><span class="lineno"> 249</span> </div><div class="line"><a name="l00257"></a><span class="lineno"> 257</span>  <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> getNbBVHStructures() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00258"></a><span class="lineno"> 258</span> </div><div class="line"><a name="l00273"></a><span class="lineno"> 273</span>  <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> getBVHStructures(<a class="code" href="classPxBVHStructure.html">PxBVHStructure</a>** userBuffer, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> bufferSize, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> startIndex=0) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00274"></a><span class="lineno"> 274</span> </div><div class="line"><a name="l00276"></a><span class="lineno"> 276</span> </div><div class="line"><a name="l00279"></a><span class="lineno"> 279</span> </div><div class="line"><a name="l00291"></a><span class="lineno"> 291</span>  <span class="keyword">virtual</span> <a class="code" href="classPxScene.html">PxScene</a>* createScene(<span class="keyword">const</span> <a class="code" href="classPxSceneDesc.html">PxSceneDesc</a>& sceneDesc) = 0;</div><div class="line"><a name="l00292"></a><span class="lineno"> 292</span> </div><div class="line"><a name="l00300"></a><span class="lineno"> 300</span>  <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> getNbScenes() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00301"></a><span class="lineno"> 301</span> </div><div class="line"><a name="l00316"></a><span class="lineno"> 316</span>  <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> getScenes(<a class="code" href="classPxScene.html">PxScene</a>** userBuffer, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> bufferSize, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> startIndex=0) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00317"></a><span class="lineno"> 317</span>  </div><div class="line"><a name="l00319"></a><span class="lineno"> 319</span> </div><div class="line"><a name="l00322"></a><span class="lineno"> 322</span> </div><div class="line"><a name="l00331"></a><span class="lineno"> 331</span>  <span class="keyword">virtual</span> <a class="code" href="classPxRigidStatic.html">PxRigidStatic</a>* createRigidStatic(<span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>& pose) = 0;</div><div class="line"><a name="l00332"></a><span class="lineno"> 332</span> </div><div class="line"><a name="l00341"></a><span class="lineno"> 341</span>  <span class="keyword">virtual</span> <a class="code" href="classPxRigidDynamic.html">PxRigidDynamic</a>* createRigidDynamic(<span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>& pose) = 0;</div><div class="line"><a name="l00342"></a><span class="lineno"> 342</span> </div><div class="line"><a name="l00356"></a><span class="lineno"> 356</span>  <span class="keyword">virtual</span> <a class="code" href="classPxPruningStructure.html">PxPruningStructure</a>* createPruningStructure(<a class="code" href="classPxRigidActor.html">PxRigidActor</a>*<span class="keyword">const</span>* actors, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> nbActors) = 0;</div><div class="line"><a name="l00357"></a><span class="lineno"> 357</span> </div><div class="line"><a name="l00359"></a><span class="lineno"> 359</span> </div><div class="line"><a name="l00362"></a><span class="lineno"> 362</span>  </div><div class="line"><a name="l00377"></a><span class="lineno"><a class="line" href="classPxPhysics.html#abc564607f208cbc1944880172a3d62fe"> 377</a></span>  <a class="code" href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxShape.html">PxShape</a>* <a class="code" href="classPxPhysics.html#abc564607f208cbc1944880172a3d62fe">createShape</a>( <span class="keyword">const</span> <a class="code" href="classPxGeometry.html">PxGeometry</a>& <a class="code" href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a>, </div><div class="line"><a name="l00378"></a><span class="lineno"> 378</span>  <span class="keyword">const</span> <a class="code" href="classPxMaterial.html">PxMaterial</a>& material, </div><div class="line"><a name="l00379"></a><span class="lineno"> 379</span>  <span class="keywordtype">bool</span> isExclusive = <span class="keyword">false</span>, </div><div class="line"><a name="l00380"></a><span class="lineno"> 380</span>  <a class="code" href="classPxFlags.html">PxShapeFlags</a> shapeFlags = <a class="code" href="structPxShapeFlag.html#a6edb481aaa3a998c5d6dd3fc4ad87f1aa1b3a6f33eb84ee2dc74eac63aa86f2a4">PxShapeFlag::eVISUALIZATION</a> | <a class="code" href="structPxShapeFlag.html#a6edb481aaa3a998c5d6dd3fc4ad87f1aabc7ec24b00ed57f3914482f0706c6273">PxShapeFlag::eSCENE_QUERY_SHAPE</a> | <a class="code" href="structPxShapeFlag.html#a6edb481aaa3a998c5d6dd3fc4ad87f1aa7fa4fea0eecda9cc80a7aaa11a22df52">PxShapeFlag::eSIMULATION_SHAPE</a>)</div><div class="line"><a name="l00381"></a><span class="lineno"> 381</span>  {</div><div class="line"><a name="l00382"></a><span class="lineno"> 382</span>  <a class="code" href="classPxMaterial.html">PxMaterial</a>* materialPtr = <span class="keyword">const_cast<</span><a class="code" href="classPxMaterial.html">PxMaterial</a>*<span class="keyword">></span>(&material);</div><div class="line"><a name="l00383"></a><span class="lineno"> 383</span>  <span class="keywordflow">return</span> createShape(<a class="code" href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a>, &materialPtr, 1, isExclusive, shapeFlags);</div><div class="line"><a name="l00384"></a><span class="lineno"> 384</span>  }</div><div class="line"><a name="l00385"></a><span class="lineno"> 385</span> </div><div class="line"><a name="l00401"></a><span class="lineno"> 401</span>  <span class="keyword">virtual</span> <a class="code" href="classPxShape.html">PxShape</a>* createShape(<span class="keyword">const</span> <a class="code" href="classPxGeometry.html">PxGeometry</a>& <a class="code" href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a>, </div><div class="line"><a name="l00402"></a><span class="lineno"> 402</span>  <a class="code" href="classPxMaterial.html">PxMaterial</a>*<span class="keyword">const</span> * materials, </div><div class="line"><a name="l00403"></a><span class="lineno"> 403</span>  <a class="code" href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">PxU16</a> materialCount, </div><div class="line"><a name="l00404"></a><span class="lineno"> 404</span>  <span class="keywordtype">bool</span> isExclusive = <span class="keyword">false</span>,</div><div class="line"><a name="l00405"></a><span class="lineno"> 405</span>  <a class="code" href="classPxFlags.html">PxShapeFlags</a> shapeFlags = <a class="code" href="structPxShapeFlag.html#a6edb481aaa3a998c5d6dd3fc4ad87f1aa1b3a6f33eb84ee2dc74eac63aa86f2a4">PxShapeFlag::eVISUALIZATION</a> | <a class="code" href="structPxShapeFlag.html#a6edb481aaa3a998c5d6dd3fc4ad87f1aabc7ec24b00ed57f3914482f0706c6273">PxShapeFlag::eSCENE_QUERY_SHAPE</a> | <a class="code" href="structPxShapeFlag.html#a6edb481aaa3a998c5d6dd3fc4ad87f1aa7fa4fea0eecda9cc80a7aaa11a22df52">PxShapeFlag::eSIMULATION_SHAPE</a>) = 0;</div><div class="line"><a name="l00406"></a><span class="lineno"> 406</span> </div><div class="line"><a name="l00414"></a><span class="lineno"> 414</span>  <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> getNbShapes() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00415"></a><span class="lineno"> 415</span> </div><div class="line"><a name="l00430"></a><span class="lineno"> 430</span>  <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> getShapes(<a class="code" href="classPxShape.html">PxShape</a>** userBuffer, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> bufferSize, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> startIndex=0) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00431"></a><span class="lineno"> 431</span> </div><div class="line"><a name="l00433"></a><span class="lineno"> 433</span> </div><div class="line"><a name="l00436"></a><span class="lineno"> 436</span> </div><div class="line"><a name="l00453"></a><span class="lineno"> 453</span>  <span class="keyword">virtual</span> <a class="code" href="classPxConstraint.html">PxConstraint</a>* createConstraint(<a class="code" href="classPxRigidActor.html">PxRigidActor</a>* actor0, <a class="code" href="classPxRigidActor.html">PxRigidActor</a>* actor1, <a class="code" href="classPxConstraintConnector.html">PxConstraintConnector</a>& connector, <span class="keyword">const</span> <a class="code" href="structPxConstraintShaderTable.html">PxConstraintShaderTable</a>& shaders, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> dataSize) = 0;</div><div class="line"><a name="l00454"></a><span class="lineno"> 454</span> </div><div class="line"><a name="l00462"></a><span class="lineno"> 462</span>  <span class="keyword">virtual</span> <a class="code" href="classPxArticulation.html">PxArticulation</a>* createArticulation() = 0;</div><div class="line"><a name="l00463"></a><span class="lineno"> 463</span> </div><div class="line"><a name="l00471"></a><span class="lineno"> 471</span>  <span class="keyword">virtual</span> <a class="code" href="classPxArticulationReducedCoordinate.html">PxArticulationReducedCoordinate</a>* createArticulationReducedCoordinate() = 0;</div><div class="line"><a name="l00472"></a><span class="lineno"> 472</span> </div><div class="line"><a name="l00473"></a><span class="lineno"> 473</span> </div><div class="line"><a name="l00475"></a><span class="lineno"> 475</span> </div><div class="line"><a name="l00478"></a><span class="lineno"> 478</span> </div><div class="line"><a name="l00490"></a><span class="lineno"> 490</span>  <span class="keyword">virtual</span> <a class="code" href="classPxMaterial.html">PxMaterial</a>* createMaterial(<a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="PxContact_8h.html#a1ba3449497a66e9fdd43284db59e3b16">staticFriction</a>, <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="PxContact_8h.html#aae3dd00c0f538145722eaa04898db49b">dynamicFriction</a>, <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="PxConstraintDesc_8h.html#a18b2ce476648ae63ac21250c88cb0189">restitution</a>) = 0;</div><div class="line"><a name="l00491"></a><span class="lineno"> 491</span> </div><div class="line"><a name="l00492"></a><span class="lineno"> 492</span> </div><div class="line"><a name="l00500"></a><span class="lineno"> 500</span>  <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> getNbMaterials() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00501"></a><span class="lineno"> 501</span> </div><div class="line"><a name="l00516"></a><span class="lineno"> 516</span>  <span class="keyword">virtual</span> <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> getMaterials(<a class="code" href="classPxMaterial.html">PxMaterial</a>** userBuffer, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> bufferSize, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> startIndex=0) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00517"></a><span class="lineno"> 517</span> </div><div class="line"><a name="l00519"></a><span class="lineno"> 519</span> </div><div class="line"><a name="l00522"></a><span class="lineno"> 522</span> </div><div class="line"><a name="l00538"></a><span class="lineno"> 538</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> registerDeletionListener(<a class="code" href="classPxDeletionListener.html">PxDeletionListener</a>& observer, <span class="keyword">const</span> <a class="code" href="classPxFlags.html">PxDeletionEventFlags</a>& deletionEvents, <span class="keywordtype">bool</span> restrictedObjectSet = <span class="keyword">false</span>) = 0;</div><div class="line"><a name="l00539"></a><span class="lineno"> 539</span> </div><div class="line"><a name="l00549"></a><span class="lineno"> 549</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> unregisterDeletionListener(<a class="code" href="classPxDeletionListener.html">PxDeletionListener</a>& observer) = 0;</div><div class="line"><a name="l00550"></a><span class="lineno"> 550</span> </div><div class="line"><a name="l00566"></a><span class="lineno"> 566</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> registerDeletionListenerObjects(<a class="code" href="classPxDeletionListener.html">PxDeletionListener</a>& observer, <span class="keyword">const</span> <a class="code" href="classPxBase.html">PxBase</a>* <span class="keyword">const</span>* observables, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> observableCount) = 0;</div><div class="line"><a name="l00567"></a><span class="lineno"> 567</span> </div><div class="line"><a name="l00583"></a><span class="lineno"> 583</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> unregisterDeletionListenerObjects(<a class="code" href="classPxDeletionListener.html">PxDeletionListener</a>& observer, <span class="keyword">const</span> <a class="code" href="classPxBase.html">PxBase</a>* <span class="keyword">const</span>* observables, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> observableCount) = 0;</div><div class="line"><a name="l00584"></a><span class="lineno"> 584</span> </div><div class="line"><a name="l00593"></a><span class="lineno"> 593</span>  <span class="keyword">virtual</span> <a class="code" href="classPxPhysicsInsertionCallback.html">PxPhysicsInsertionCallback</a>& getPhysicsInsertionCallback() = 0;</div><div class="line"><a name="l00594"></a><span class="lineno"> 594</span> </div><div class="line"><a name="l00596"></a><span class="lineno"> 596</span> };</div><div class="line"><a name="l00597"></a><span class="lineno"> 597</span> </div><div class="line"><a name="l00598"></a><span class="lineno"> 598</span> <span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00599"></a><span class="lineno"> 599</span> } <span class="comment">// namespace physx</span></div><div class="line"><a name="l00600"></a><span class="lineno"> 600</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00601"></a><span class="lineno"> 601</span> </div><div class="line"><a name="l00609"></a><span class="lineno"> 609</span> <a class="code" href="Pxc_8h.html#aea189596f11f07c586d4757cc67e8f7f">PX_C_EXPORT</a> <a class="code" href="group__common.html#ga4636d12a5a01930fa258136f3f93366f">PX_PHYSX_CORE_API</a> <span class="keywordtype">void</span> <a class="code" href="group__foundation.html#ga65a319adb859941e5bd98575280b8d19">PX_CALL_CONV</a> <a class="code" href="group__physics.html#ga92144d0904f8a696f85737c576b88d9f">PxRegisterArticulations</a>(physx::PxPhysics& physics);</div><div class="line"><a name="l00610"></a><span class="lineno"> 610</span> </div><div class="line"><a name="l00611"></a><span class="lineno"> 611</span> </div><div class="line"><a name="l00619"></a><span class="lineno"> 619</span> <a class="code" href="Pxc_8h.html#aea189596f11f07c586d4757cc67e8f7f">PX_C_EXPORT</a> <a class="code" href="group__common.html#ga4636d12a5a01930fa258136f3f93366f">PX_PHYSX_CORE_API</a> <span class="keywordtype">void</span> <a class="code" href="group__foundation.html#ga65a319adb859941e5bd98575280b8d19">PX_CALL_CONV</a> <a class="code" href="group__physics.html#gafa22d81f1318ef3c37f1d746ac686c22">PxRegisterArticulationsReducedCoordinate</a>(physx::PxPhysics& physics);</div><div class="line"><a name="l00620"></a><span class="lineno"> 620</span> </div><div class="line"><a name="l00638"></a><span class="lineno"> 638</span> <a class="code" href="Pxc_8h.html#aea189596f11f07c586d4757cc67e8f7f">PX_C_EXPORT</a> <a class="code" href="group__common.html#ga4636d12a5a01930fa258136f3f93366f">PX_PHYSX_CORE_API</a> <span class="keywordtype">void</span> <a class="code" href="group__foundation.html#ga65a319adb859941e5bd98575280b8d19">PX_CALL_CONV</a> <a class="code" href="group__physics.html#gae3a84455caaa6a7de67513ea29a315e1">PxRegisterHeightFields</a>(physx::PxPhysics& physics);</div><div class="line"><a name="l00639"></a><span class="lineno"> 639</span> </div><div class="line"><a name="l00661"></a><span class="lineno"> 661</span> <a class="code" href="Pxc_8h.html#aea189596f11f07c586d4757cc67e8f7f">PX_C_EXPORT</a> <a class="code" href="group__common.html#ga4636d12a5a01930fa258136f3f93366f">PX_PHYSX_CORE_API</a> physx::PxPhysics* <a class="code" href="group__foundation.html#ga65a319adb859941e5bd98575280b8d19">PX_CALL_CONV</a> <a class="code" href="group__physics.html#gad63c429157f9c8c87fcd0ea2f9b79f66">PxCreateBasePhysics</a>(<a class="code" href="namespacephysx.html#a9b7fbd746d18bf5b6545713a8d818f41">physx::PxU32</a> version,</div><div class="line"><a name="l00662"></a><span class="lineno"> 662</span>  physx::PxFoundation& foundation,</div><div class="line"><a name="l00663"></a><span class="lineno"> 663</span>  <span class="keyword">const</span> physx::PxTolerancesScale& scale, </div><div class="line"><a name="l00664"></a><span class="lineno"> 664</span>  <span class="keywordtype">bool</span> trackOutstandingAllocations = <span class="keyword">false</span>,</div><div class="line"><a name="l00665"></a><span class="lineno"> 665</span>  physx::PxPvd* pvd = NULL);</div><div class="line"><a name="l00666"></a><span class="lineno"> 666</span> </div><div class="line"><a name="l00692"></a><span class="lineno"><a class="line" href="group__physics.html#ga8039bfec65da68b2294a97175ddb2c66"> 692</a></span> <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> physx::PxPhysics* <a class="code" href="group__physics.html#ga8039bfec65da68b2294a97175ddb2c66">PxCreatePhysics</a>(<a class="code" href="namespacephysx.html#a9b7fbd746d18bf5b6545713a8d818f41">physx::PxU32</a> version,</div><div class="line"><a name="l00693"></a><span class="lineno"> 693</span>  physx::PxFoundation& foundation,</div><div class="line"><a name="l00694"></a><span class="lineno"> 694</span>  <span class="keyword">const</span> physx::PxTolerancesScale& scale, </div><div class="line"><a name="l00695"></a><span class="lineno"> 695</span>  <span class="keywordtype">bool</span> trackOutstandingAllocations = <span class="keyword">false</span>,</div><div class="line"><a name="l00696"></a><span class="lineno"> 696</span>  physx::PxPvd* pvd = NULL )</div><div class="line"><a name="l00697"></a><span class="lineno"> 697</span> {</div><div class="line"><a name="l00698"></a><span class="lineno"> 698</span>  physx::PxPhysics* physics = <a class="code" href="group__physics.html#gad63c429157f9c8c87fcd0ea2f9b79f66">PxCreateBasePhysics</a>(version, foundation, scale, trackOutstandingAllocations, pvd);</div><div class="line"><a name="l00699"></a><span class="lineno"> 699</span>  <span class="keywordflow">if</span>(!physics)</div><div class="line"><a name="l00700"></a><span class="lineno"> 700</span>  <span class="keywordflow">return</span> NULL;</div><div class="line"><a name="l00701"></a><span class="lineno"> 701</span> </div><div class="line"><a name="l00702"></a><span class="lineno"> 702</span>  <a class="code" href="group__physics.html#ga92144d0904f8a696f85737c576b88d9f">PxRegisterArticulations</a>(*physics);</div><div class="line"><a name="l00703"></a><span class="lineno"> 703</span>  <a class="code" href="group__physics.html#gafa22d81f1318ef3c37f1d746ac686c22">PxRegisterArticulationsReducedCoordinate</a>(*physics);</div><div class="line"><a name="l00704"></a><span class="lineno"> 704</span>  <a class="code" href="group__physics.html#gae3a84455caaa6a7de67513ea29a315e1">PxRegisterHeightFields</a>(*physics);</div><div class="line"><a name="l00705"></a><span class="lineno"> 705</span> </div><div class="line"><a name="l00706"></a><span class="lineno"> 706</span>  <span class="keywordflow">return</span> physics;</div><div class="line"><a name="l00707"></a><span class="lineno"> 707</span> }</div><div class="line"><a name="l00708"></a><span class="lineno"> 708</span> </div><div class="line"><a name="l00709"></a><span class="lineno"> 709</span> </div><div class="line"><a name="l00717"></a><span class="lineno"> 717</span> <span class="preprocessor">#ifdef __clang__</span></div><div class="line"><a name="l00718"></a><span class="lineno"> 718</span> <span class="preprocessor">#pragma clang diagnostic push</span></div><div class="line"><a name="l00719"></a><span class="lineno"> 719</span> <span class="preprocessor">#pragma clang diagnostic ignored "-Wreturn-type-c-linkage"</span></div><div class="line"><a name="l00720"></a><span class="lineno"> 720</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00721"></a><span class="lineno"> 721</span> </div><div class="line"><a name="l00722"></a><span class="lineno"> 722</span> <a class="code" href="Pxc_8h.html#aea189596f11f07c586d4757cc67e8f7f">PX_C_EXPORT</a> <a class="code" href="group__common.html#ga4636d12a5a01930fa258136f3f93366f">PX_PHYSX_CORE_API</a> physx::PxPhysics& <a class="code" href="group__foundation.html#ga65a319adb859941e5bd98575280b8d19">PX_CALL_CONV</a> <a class="code" href="group__physics.html#ga824f991be62d7c28eadf32316562408f">PxGetPhysics</a>();</div><div class="line"><a name="l00723"></a><span class="lineno"> 723</span> </div><div class="line"><a name="l00724"></a><span class="lineno"> 724</span> <span class="preprocessor">#ifdef __clang__</span></div><div class="line"><a name="l00725"></a><span class="lineno"> 725</span> <span class="preprocessor">#pragma clang diagnostic pop</span></div><div class="line"><a name="l00726"></a><span class="lineno"> 726</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00727"></a><span class="lineno"> 727</span> </div><div class="line"><a name="l00729"></a><span class="lineno"> 729</span> <span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
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<div class="ttc" id="classPxSceneDesc_html"><div class="ttname"><a href="classPxSceneDesc.html">PxSceneDesc</a></div><div class="ttdoc">Descriptor class for scenes. See PxScene. </div><div class="ttdef"><b>Definition:</b> PxSceneDesc.h:471</div></div>
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<div class="ttc" id="classPxScene_html"><div class="ttname"><a href="classPxScene.html">PxScene</a></div><div class="ttdoc">A scene is a collection of bodies and constraints which can interact. </div><div class="ttdef"><b>Definition:</b> PxScene.h:169</div></div>
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<div class="ttc" id="classPxSerializationRegistry_html"><div class="ttname"><a href="classPxSerializationRegistry.html">PxSerializationRegistry</a></div><div class="ttdoc">Class serving as a registry for XML (RepX) and binary serializable types. </div><div class="ttdef"><b>Definition:</b> PxSerialFramework.h:290</div></div>
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<div class="ttc" id="classPxRigidDynamic_html"><div class="ttname"><a href="classPxRigidDynamic.html">PxRigidDynamic</a></div><div class="ttdoc">PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK. </div><div class="ttdef"><b>Definition:</b> PxRigidDynamic.h:83</div></div>
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<div class="ttc" id="PxConstraintDesc_8h_html_a18b2ce476648ae63ac21250c88cb0189"><div class="ttname"><a href="PxConstraintDesc_8h.html#a18b2ce476648ae63ac21250c88cb0189">restitution</a></div><div class="ttdeci">PxReal restitution</div><div class="ttdoc">restitution parameter for determining additional "bounce" </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:104</div></div>
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<div class="ttc" id="classPxShape_html"><div class="ttname"><a href="classPxShape.html">PxShape</a></div><div class="ttdoc">Abstract class for collision shapes. </div><div class="ttdef"><b>Definition:</b> PxShape.h:142</div></div>
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<div class="ttc" id="group__foundation_html_ga6a774eed3cad34b0f636332a3d28c6bb"><div class="ttname"><a href="group__foundation.html#ga6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a></div><div class="ttdeci">#define PX_FORCE_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:351</div></div>
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<div class="ttc" id="namespacephysx_html_a727d2d8426e2a21ebbc522fa65c3f97a"><div class="ttname"><a href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">physx::PxReal</a></div><div class="ttdeci">float PxReal</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:78</div></div>
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<div class="ttc" id="PxShape_8h_html"><div class="ttname"><a href="PxShape_8h.html">PxShape.h</a></div></div>
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<div class="ttc" id="Pxc_8h_html_aea189596f11f07c586d4757cc67e8f7f"><div class="ttname"><a href="Pxc_8h.html#aea189596f11f07c586d4757cc67e8f7f">PX_C_EXPORT</a></div><div class="ttdeci">#define PX_C_EXPORT</div><div class="ttdef"><b>Definition:</b> Pxc.h:54</div></div>
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<div class="ttc" id="group__foundation_html_ga65a319adb859941e5bd98575280b8d19"><div class="ttname"><a href="group__foundation.html#ga65a319adb859941e5bd98575280b8d19">PX_CALL_CONV</a></div><div class="ttdeci">#define PX_CALL_CONV</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:315</div></div>
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<div class="ttc" id="namespacephysx_html_a9b7fbd746d18bf5b6545713a8d818f41"><div class="ttname"><a href="namespacephysx.html#a9b7fbd746d18bf5b6545713a8d818f41">physx::PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:71</div></div>
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<div class="ttc" id="classPxTriangleMesh_html"><div class="ttname"><a href="classPxTriangleMesh.html">PxTriangleMesh</a></div><div class="ttdoc">A triangle mesh, also called a &#39;polygon soup&#39;. </div><div class="ttdef"><b>Definition:</b> PxTriangleMesh.h:126</div></div>
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<div class="ttc" id="group__common_html_ga4636d12a5a01930fa258136f3f93366f"><div class="ttname"><a href="group__common.html#ga4636d12a5a01930fa258136f3f93366f">PX_PHYSX_CORE_API</a></div><div class="ttdeci">#define PX_PHYSX_CORE_API</div><div class="ttdef"><b>Definition:</b> PxPhysXCommonConfig.h:59</div></div>
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<div class="ttc" id="classPxInputStream_html"><div class="ttname"><a href="classPxInputStream.html">PxInputStream</a></div><div class="ttdoc">Input stream class for I/O. </div><div class="ttdef"><b>Definition:</b> PxIO.h:50</div></div>
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<div class="ttc" id="classPxGeometry_html"><div class="ttname"><a href="classPxGeometry.html">PxGeometry</a></div><div class="ttdoc">A geometry object. </div><div class="ttdef"><b>Definition:</b> PxGeometry.h:75</div></div>
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<div class="ttc" id="PxPhysXConfig_8h_html"><div class="ttname"><a href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a></div></div>
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<div class="ttc" id="classPxConvexMesh_html"><div class="ttname"><a href="classPxConvexMesh.html">PxConvexMesh</a></div><div class="ttdoc">A convex mesh. </div><div class="ttdef"><b>Definition:</b> PxConvexMesh.h:84</div></div>
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<div class="ttc" id="classPxPruningStructure_html"><div class="ttname"><a href="classPxPruningStructure.html">PxPruningStructure</a></div><div class="ttdoc">A precomputed pruning structure to accelerate scene queries against newly added actors. </div><div class="ttdef"><b>Definition:</b> PxPruningStructure.h:62</div></div>
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<div class="ttc" id="structPxShapeFlag_html_a6edb481aaa3a998c5d6dd3fc4ad87f1aa7fa4fea0eecda9cc80a7aaa11a22df52"><div class="ttname"><a href="structPxShapeFlag.html#a6edb481aaa3a998c5d6dd3fc4ad87f1aa7fa4fea0eecda9cc80a7aaa11a22df52">PxShapeFlag::eSIMULATION_SHAPE</a></div><div class="ttdoc">The shape will partake in collision in the physical simulation. </div><div class="ttdef"><b>Definition:</b> PxShape.h:79</div></div>
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<div class="ttc" id="classPxRigidActor_html"><div class="ttname"><a href="classPxRigidActor.html">PxRigidActor</a></div><div class="ttdoc">PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SD...</div><div class="ttdef"><b>Definition:</b> PxRigidActor.h:58</div></div>
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<div class="ttc" id="structPxShapeFlag_html_a6edb481aaa3a998c5d6dd3fc4ad87f1aabc7ec24b00ed57f3914482f0706c6273"><div class="ttname"><a href="structPxShapeFlag.html#a6edb481aaa3a998c5d6dd3fc4ad87f1aabc7ec24b00ed57f3914482f0706c6273">PxShapeFlag::eSCENE_QUERY_SHAPE</a></div><div class="ttdoc">The shape will partake in scene queries (ray casts, overlap tests, sweeps, ...). </div><div class="ttdef"><b>Definition:</b> PxShape.h:84</div></div>
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<div class="ttc" id="classPxFoundation_html"><div class="ttname"><a href="classPxFoundation.html">PxFoundation</a></div><div class="ttdoc">Foundation SDK singleton class. </div><div class="ttdef"><b>Definition:</b> PxFoundation.h:51</div></div>
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<div class="ttc" id="group__physics_html_ga92144d0904f8a696f85737c576b88d9f"><div class="ttname"><a href="group__physics.html#ga92144d0904f8a696f85737c576b88d9f">PxRegisterArticulations</a></div><div class="ttdeci">PX_C_EXPORT PX_PHYSX_CORE_API void PX_CALL_CONV PxRegisterArticulations(physx::PxPhysics &physics)</div><div class="ttdoc">Enables the usage of the articulations feature. This function is called automatically inside PxCreate...</div></div>
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<div class="ttc" id="classPxHeightField_html"><div class="ttname"><a href="classPxHeightField.html">PxHeightField</a></div><div class="ttdoc">A height field class. </div><div class="ttdef"><b>Definition:</b> PxHeightField.h:85</div></div>
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<div class="ttc" id="PxGeometryHelpers_8h_html_aa55209c75b105f03f459417b08801e69"><div class="ttname"><a href="PxGeometryHelpers_8h.html#aa55209c75b105f03f459417b08801e69">geometry</a></div><div class="ttdeci">PxU8 geometry[sizeof(PxGeometry)]</div><div class="ttdef"><b>Definition:</b> PxGeometryHelpers.h:215</div></div>
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<div class="ttc" id="classPxArticulationReducedCoordinate_html"><div class="ttname"><a href="classPxArticulationReducedCoordinate.html">PxArticulationReducedCoordinate</a></div><div class="ttdoc">a tree structure of bodies connected by joints that is treated as a unit by the dynamics solver ...</div><div class="ttdef"><b>Definition:</b> PxArticulationReducedCoordinate.h:147</div></div>
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<div class="ttc" id="PxContact_8h_html_a1ba3449497a66e9fdd43284db59e3b16"><div class="ttname"><a href="PxContact_8h.html#a1ba3449497a66e9fdd43284db59e3b16">staticFriction</a></div><div class="ttdeci">PxReal staticFriction</div><div class="ttdoc">static friction coefficient </div><div class="ttdef"><b>Definition:</b> PxContact.h:460</div></div>
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<div class="ttc" id="classPxPvd_html"><div class="ttname"><a href="classPxPvd.html">PxPvd</a></div><div class="ttdoc">PxPvd is the top-level class for the PVD framework, and the main customer interface for PVD configura...</div><div class="ttdef"><b>Definition:</b> PxPvd.h:114</div></div>
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<div class="ttc" id="classPxTransform_html"><div class="ttname"><a href="classPxTransform.html">PxTransform</a></div><div class="ttdoc">class representing a rigid euclidean transform as a quaternion and a vector </div><div class="ttdef"><b>Definition:</b> PxTransform.h:48</div></div>
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<div class="ttc" id="group__physics_html_gafa22d81f1318ef3c37f1d746ac686c22"><div class="ttname"><a href="group__physics.html#gafa22d81f1318ef3c37f1d746ac686c22">PxRegisterArticulationsReducedCoordinate</a></div><div class="ttdeci">PX_C_EXPORT PX_PHYSX_CORE_API void PX_CALL_CONV PxRegisterArticulationsReducedCoordinate(physx::PxPhysics &physics)</div><div class="ttdoc">Enables the usage of the reduced coordinate articulations feature. This function is called automatica...</div></div>
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<div class="ttc" id="classPxConstraint_html"><div class="ttname"><a href="classPxConstraint.html">PxConstraint</a></div><div class="ttdoc">A plugin class for implementing constraints. </div><div class="ttdef"><b>Definition:</b> PxConstraint.h:108</div></div>
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<div class="ttc" id="structPxShapeFlag_html_a6edb481aaa3a998c5d6dd3fc4ad87f1aa1b3a6f33eb84ee2dc74eac63aa86f2a4"><div class="ttname"><a href="structPxShapeFlag.html#a6edb481aaa3a998c5d6dd3fc4ad87f1aa1b3a6f33eb84ee2dc74eac63aa86f2a4">PxShapeFlag::eVISUALIZATION</a></div><div class="ttdoc">Enable debug renderer for this shape. </div><div class="ttdef"><b>Definition:</b> PxShape.h:113</div></div>
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<div class="ttc" id="classPxDeletionListener_html"><div class="ttname"><a href="classPxDeletionListener.html">PxDeletionListener</a></div><div class="ttdoc">interface to get notification on object deletion </div><div class="ttdef"><b>Definition:</b> PxDeletionListener.h:73</div></div>
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<div class="ttc" id="classPxTolerancesScale_html"><div class="ttname"><a href="classPxTolerancesScale.html">PxTolerancesScale</a></div><div class="ttdoc">Class to define the scale at which simulation runs. Most simulation tolerances are calculated in term...</div><div class="ttdef"><b>Definition:</b> PxTolerancesScale.h:56</div></div>
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<div class="ttc" id="classPxPhysics_html_abc564607f208cbc1944880172a3d62fe"><div class="ttname"><a href="classPxPhysics.html#abc564607f208cbc1944880172a3d62fe">PxPhysics::createShape</a></div><div class="ttdeci">PX_FORCE_INLINE PxShape * createShape(const PxGeometry &geometry, const PxMaterial &material, bool isExclusive=false, PxShapeFlags shapeFlags=PxShapeFlag::eVISUALIZATION|PxShapeFlag::eSCENE_QUERY_SHAPE|PxShapeFlag::eSIMULATION_SHAPE)</div><div class="ttdoc">Creates a shape which may be attached to multiple actors. </div><div class="ttdef"><b>Definition:</b> PxPhysics.h:377</div></div>
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<div class="ttc" id="PxTransform_8h_html"><div class="ttname"><a href="PxTransform_8h.html">PxTransform.h</a></div></div>
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<div class="ttc" id="group__physics_html_ga8039bfec65da68b2294a97175ddb2c66"><div class="ttname"><a href="group__physics.html#ga8039bfec65da68b2294a97175ddb2c66">PxCreatePhysics</a></div><div class="ttdeci">PX_INLINE physx::PxPhysics * PxCreatePhysics(physx::PxU32 version, physx::PxFoundation &foundation, const physx::PxTolerancesScale &scale, bool trackOutstandingAllocations=false, physx::PxPvd *pvd=NULL)</div><div class="ttdoc">Creates an instance of the physics SDK. </div><div class="ttdef"><b>Definition:</b> PxPhysics.h:692</div></div>
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<div class="ttc" id="classPxMaterial_html"><div class="ttname"><a href="classPxMaterial.html">PxMaterial</a></div><div class="ttdoc">Material class to represent a set of surface properties. </div><div class="ttdef"><b>Definition:</b> PxMaterial.h:143</div></div>
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<div class="ttc" id="group__physics_html_ga824f991be62d7c28eadf32316562408f"><div class="ttname"><a href="group__physics.html#ga824f991be62d7c28eadf32316562408f">PxGetPhysics</a></div><div class="ttdeci">PX_C_EXPORT PX_PHYSX_CORE_API physx::PxPhysics &PX_CALL_CONV PxGetPhysics()</div><div class="ttdoc">Retrieves the Physics SDK after it has been created. </div></div>
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<div class="ttc" id="PxDeletionListener_8h_html"><div class="ttname"><a href="PxDeletionListener_8h.html">PxDeletionListener.h</a></div></div>
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<div class="ttc" id="group__physics_html_gad63c429157f9c8c87fcd0ea2f9b79f66"><div class="ttname"><a href="group__physics.html#gad63c429157f9c8c87fcd0ea2f9b79f66">PxCreateBasePhysics</a></div><div class="ttdeci">PX_C_EXPORT PX_PHYSX_CORE_API physx::PxPhysics *PX_CALL_CONV PxCreateBasePhysics(physx::PxU32 version, physx::PxFoundation &foundation, const physx::PxTolerancesScale &scale, bool trackOutstandingAllocations=false, physx::PxPvd *pvd=NULL)</div><div class="ttdoc">Creates an instance of the physics SDK with minimal additional components registered. </div></div>
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<div class="ttc" id="structPxConstraintShaderTable_html"><div class="ttname"><a href="structPxConstraintShaderTable.html">PxConstraintShaderTable</a></div><div class="ttdef"><b>Definition:</b> PxConstraint.h:88</div></div>
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<div class="ttc" id="classPxFlags_html"><div class="ttname"><a href="classPxFlags.html">PxFlags</a></div><div class="ttdoc">Container for bitfield flag variables associated with a specific enum type. </div><div class="ttdef"><b>Definition:</b> PxFlags.h:73</div></div>
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<div class="ttc" id="classPxPhysics_html"><div class="ttname"><a href="classPxPhysics.html">PxPhysics</a></div><div class="ttdoc">Abstract singleton factory class used for instancing objects in the Physics SDK. </div><div class="ttdef"><b>Definition:</b> PxPhysics.h:71</div></div>
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<div class="ttc" id="classPxPhysicsInsertionCallback_html"><div class="ttname"><a href="classPxPhysicsInsertionCallback.html">PxPhysicsInsertionCallback</a></div><div class="ttdoc">Callback interface that permits PxCooking to insert a TriangleMesh, HeightfieldMesh or ConvexMesh dir...</div><div class="ttdef"><b>Definition:</b> PxPhysicsInsertionCallback.h:60</div></div>
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<div class="ttc" id="classPxArticulation_html"><div class="ttname"><a href="classPxArticulation.html">PxArticulation</a></div><div class="ttdoc">a tree structure of bodies connected by joints that is treated as a unit by the dynamics solver ...</div><div class="ttdef"><b>Definition:</b> PxArticulation.h:76</div></div>
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<div class="ttc" id="classPxPhysics_html_a5d2cea62dd20865d8c13b8d07bd6fb60"><div class="ttname"><a href="classPxPhysics.html#a5d2cea62dd20865d8c13b8d07bd6fb60">PxPhysics::~PxPhysics</a></div><div class="ttdeci">virtual ~PxPhysics()</div><div class="ttdef"><b>Definition:</b> PxPhysics.h:79</div></div>
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<div class="ttc" id="classPxAggregate_html"><div class="ttname"><a href="classPxAggregate.html">PxAggregate</a></div><div class="ttdoc">Class to aggregate actors into a single broad-phase entry. </div><div class="ttdef"><b>Definition:</b> PxAggregate.h:70</div></div>
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<div class="ttc" id="namespacephysx_html_a9caf1cbcda071b6d2a9c069faa99da23"><div class="ttname"><a href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">physx::PxU16</a></div><div class="ttdeci">uint16_t PxU16</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:73</div></div>
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<div class="ttc" id="group__foundation_html_gacce5749db3dcfb916e98c253374264ed"><div class="ttname"><a href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> Px.h:48</div></div>
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<div class="ttc" id="classPxRigidStatic_html"><div class="ttname"><a href="classPxRigidStatic.html">PxRigidStatic</a></div><div class="ttdoc">PxRigidStatic represents a static rigid body simulation object in the physics SDK. </div><div class="ttdef"><b>Definition:</b> PxRigidStatic.h:59</div></div>
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<div class="ttc" id="classPxBVHStructure_html"><div class="ttname"><a href="classPxBVHStructure.html">PxBVHStructure</a></div><div class="ttdoc">Class representing the bounding volume hierarchy structure. </div><div class="ttdef"><b>Definition:</b> PxBVHStructure.h:57</div></div>
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<div class="ttc" id="classPxBase_html"><div class="ttname"><a href="classPxBase.html">PxBase</a></div><div class="ttdoc">Base class for objects that can be members of a PxCollection. </div><div class="ttdef"><b>Definition:</b> PxBase.h:73</div></div>
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<div class="ttc" id="group__foundation_html_gacb03347b642a2a5bdea1f9b305a6fbec"><div class="ttname"><a href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a></div><div class="ttdeci">#define PX_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:336</div></div>
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<div class="ttc" id="PxContact_8h_html_aae3dd00c0f538145722eaa04898db49b"><div class="ttname"><a href="PxContact_8h.html#aae3dd00c0f538145722eaa04898db49b">dynamicFriction</a></div><div class="ttdeci">PxReal dynamicFriction</div><div class="ttdoc">dynamic friction coefficient </div><div class="ttdef"><b>Definition:</b> PxContact.h:459</div></div>
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<div class="ttc" id="group__physics_html_gae3a84455caaa6a7de67513ea29a315e1"><div class="ttname"><a href="group__physics.html#gae3a84455caaa6a7de67513ea29a315e1">PxRegisterHeightFields</a></div><div class="ttdeci">PX_C_EXPORT PX_PHYSX_CORE_API void PX_CALL_CONV PxRegisterHeightFields(physx::PxPhysics &physics)</div><div class="ttdoc">Enables the usage of the heightfield feature. </div></div>
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<div class="ttc" id="classPxConstraintConnector_html"><div class="ttname"><a href="classPxConstraintConnector.html">PxConstraintConnector</a></div><div class="ttdoc">This class connects a custom constraint to the SDK. </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:352</div></div>
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