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<a href="PxRigidDynamic_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment">// * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment">// notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment">// * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment">// notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment">// documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment">// * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment">// contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment">// from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="preprocessor">#ifndef PX_PHYSICS_NX_RIGIDDYNAMIC</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#define PX_PHYSICS_NX_RIGIDDYNAMIC</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxRigidBody_8h.html">PxRigidBody.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;{</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;</div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;</div><div class="line"><a name="l00050"></a><span class="lineno"><a class="line" href="structPxRigidDynamicLockFlag.html"> 50</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structPxRigidDynamicLockFlag.html">PxRigidDynamicLockFlag</a></div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160;{</div><div class="line"><a name="l00052"></a><span class="lineno"><a class="line" href="structPxRigidDynamicLockFlag.html#ae2e527a7cf32504d4b5c8c6d147280e1"> 52</a></span>&#160; <span class="keyword">enum</span> <a class="code" href="structPxRigidDynamicLockFlag.html#ae2e527a7cf32504d4b5c8c6d147280e1">Enum</a></div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160; {</div><div class="line"><a name="l00054"></a><span class="lineno"><a class="line" href="structPxRigidDynamicLockFlag.html#ae2e527a7cf32504d4b5c8c6d147280e1a3c845939174811074c1829316c942efa"> 54</a></span>&#160; eLOCK_LINEAR_X = (1 &lt;&lt; 0),</div><div class="line"><a name="l00055"></a><span class="lineno"><a class="line" href="structPxRigidDynamicLockFlag.html#ae2e527a7cf32504d4b5c8c6d147280e1a1ea9c4f30ecf9f98b6a9057b805fee50"> 55</a></span>&#160; eLOCK_LINEAR_Y = (1 &lt;&lt; 1),</div><div class="line"><a name="l00056"></a><span class="lineno"><a class="line" href="structPxRigidDynamicLockFlag.html#ae2e527a7cf32504d4b5c8c6d147280e1a92189af0472e35c788923f75be44396f"> 56</a></span>&#160; eLOCK_LINEAR_Z = (1 &lt;&lt; 2),</div><div class="line"><a name="l00057"></a><span class="lineno"><a class="line" href="structPxRigidDynamicLockFlag.html#ae2e527a7cf32504d4b5c8c6d147280e1acd29b90fdd453256db7d95f8d168ffd4"> 57</a></span>&#160; eLOCK_ANGULAR_X = (1 &lt;&lt; 3),</div><div class="line"><a name="l00058"></a><span class="lineno"><a class="line" href="structPxRigidDynamicLockFlag.html#ae2e527a7cf32504d4b5c8c6d147280e1aa8df9ce7f49c12ce3f686bd862f86fe6"> 58</a></span>&#160; eLOCK_ANGULAR_Y = (1 &lt;&lt; 4),</div><div class="line"><a name="l00059"></a><span class="lineno"><a class="line" href="structPxRigidDynamicLockFlag.html#ae2e527a7cf32504d4b5c8c6d147280e1ae18e7d6c8b2eb5281e3f8ef8c8502133"> 59</a></span>&#160; eLOCK_ANGULAR_Z = (1 &lt;&lt; 5)</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160; };</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160;};</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160;</div><div class="line"><a name="l00063"></a><span class="lineno"><a class="line" href="group__physics.html#ga5ff75d3f2ba94c58e7f8f928b11ebb8d"> 63</a></span>&#160;<span class="keyword">typedef</span> <a class="code" href="classPxFlags.html">PxFlags&lt;PxRigidDynamicLockFlag::Enum, PxU8&gt;</a> <a class="code" href="group__physics.html#ga5ff75d3f2ba94c58e7f8f928b11ebb8d">PxRigidDynamicLockFlags</a>;</div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160;PX_FLAGS_OPERATORS(<a class="code" href="structPxRigidDynamicLockFlag.html#ae2e527a7cf32504d4b5c8c6d147280e1">PxRigidDynamicLockFlag::Enum</a>, <a class="code" href="namespacephysx.html#a3849f86abc21d3a58949481603fe8309">PxU8</a>)</div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160;</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;</div><div class="line"><a name="l00083"></a><span class="lineno"><a class="line" href="classPxRigidDynamic.html"> 83</a></span>&#160;class <a class="code" href="classPxRigidDynamic.html">PxRigidDynamic</a> : public <a class="code" href="classPxRigidBody.html">PxRigidBody</a></div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160;{</div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160; <span class="comment">// Runtime modifications</span></div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;</div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160;</div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160;<span class="comment">/************************************************************************************************/</span></div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> setKinematicTarget(<span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; destination) = 0;</div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160;</div><div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getKinematicTarget(<a class="code" href="classPxTransform.html">PxTransform</a>&amp; target) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160;</div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160;</div><div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160;<span class="comment">/************************************************************************************************/</span></div><div class="line"><a name="l00168"></a><span class="lineno"> 168</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">bool</span> isSleeping() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span>&#160;</div><div class="line"><a name="l00170"></a><span class="lineno"> 170</span>&#160;</div><div class="line"><a name="l00182"></a><span class="lineno"> 182</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSleepThreshold(<a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> threshold) = 0;</div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160;</div><div class="line"><a name="l00191"></a><span class="lineno"> 191</span>&#160; <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getSleepThreshold() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span>&#160;</div><div class="line"><a name="l00206"></a><span class="lineno"> 206</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> setStabilizationThreshold(<a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> threshold) = 0;</div><div class="line"><a name="l00207"></a><span class="lineno"> 207</span>&#160;</div><div class="line"><a name="l00217"></a><span class="lineno"> 217</span>&#160; <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getStabilizationThreshold() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00218"></a><span class="lineno"> 218</span>&#160;</div><div class="line"><a name="l00219"></a><span class="lineno"> 219</span>&#160;</div><div class="line"><a name="l00229"></a><span class="lineno"> 229</span>&#160; <span class="keyword">virtual</span> <a class="code" href="classPxFlags.html">PxRigidDynamicLockFlags</a> getRigidDynamicLockFlags() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00230"></a><span class="lineno"> 230</span>&#160;</div><div class="line"><a name="l00244"></a><span class="lineno"> 244</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> setRigidDynamicLockFlag(<a class="code" href="structPxRigidDynamicLockFlag.html#ae2e527a7cf32504d4b5c8c6d147280e1">PxRigidDynamicLockFlag::Enum</a> flag, <span class="keywordtype">bool</span> value) = 0;</div><div class="line"><a name="l00245"></a><span class="lineno"> 245</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> setRigidDynamicLockFlags(<a class="code" href="classPxFlags.html">PxRigidDynamicLockFlags</a> <a class="code" href="PxConstraintDesc_8h.html#acfdd81caa30ceb0af5fafb4064b1bc67">flags</a>) = 0;</div><div class="line"><a name="l00246"></a><span class="lineno"> 246</span>&#160; </div><div class="line"><a name="l00247"></a><span class="lineno"> 247</span>&#160;</div><div class="line"><a name="l00248"></a><span class="lineno"> 248</span>&#160;</div><div class="line"><a name="l00269"></a><span class="lineno"> 269</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> setWakeCounter(<a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> wakeCounterValue) = 0;</div><div class="line"><a name="l00270"></a><span class="lineno"> 270</span>&#160;</div><div class="line"><a name="l00278"></a><span class="lineno"> 278</span>&#160; <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getWakeCounter() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00279"></a><span class="lineno"> 279</span>&#160;</div><div class="line"><a name="l00294"></a><span class="lineno"> 294</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> wakeUp() = 0;</div><div class="line"><a name="l00295"></a><span class="lineno"> 295</span>&#160;</div><div class="line"><a name="l00310"></a><span class="lineno"> 310</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> putToSleep() = 0;</div><div class="line"><a name="l00311"></a><span class="lineno"> 311</span>&#160;</div><div class="line"><a name="l00312"></a><span class="lineno"> 312</span>&#160;<span class="comment">/************************************************************************************************/</span></div><div class="line"><a name="l00313"></a><span class="lineno"> 313</span>&#160;</div><div class="line"><a name="l00332"></a><span class="lineno"> 332</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSolverIterationCounts(<a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> minPositionIters, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> minVelocityIters = 1) = 0;</div><div class="line"><a name="l00333"></a><span class="lineno"> 333</span>&#160;</div><div class="line"><a name="l00339"></a><span class="lineno"> 339</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> getSolverIterationCounts(<a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>&amp; minPositionIters, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>&amp; minVelocityIters) <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00340"></a><span class="lineno"> 340</span>&#160;</div><div class="line"><a name="l00360"></a><span class="lineno"> 360</span>&#160; <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getContactReportThreshold() <span class="keyword">const</span> = 0;</div><div class="line"><a name="l00361"></a><span class="lineno"> 361</span>&#160;</div><div class="line"><a name="l00371"></a><span class="lineno"> 371</span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">void</span> setContactReportThreshold(<a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> threshold) = 0;</div><div class="line"><a name="l00372"></a><span class="lineno"> 372</span>&#160;</div><div class="line"><a name="l00373"></a><span class="lineno"><a class="line" href="classPxRigidDynamic.html#a43150714d9e16cd056149bad325f0527"> 373</a></span>&#160; <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="classPxRigidDynamic.html#a43150714d9e16cd056149bad325f0527">getConcreteTypeName</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="stringliteral">&quot;PxRigidDynamic&quot;</span>; }</div><div class="line"><a name="l00374"></a><span class="lineno"> 374</span>&#160;</div><div class="line"><a name="l00375"></a><span class="lineno"> 375</span>&#160;<span class="keyword">protected</span>:</div><div class="line"><a name="l00376"></a><span class="lineno"><a class="line" href="classPxRigidDynamic.html#ab21ed0e4e1be20fc975fcd3ceeb4e064"> 376</a></span>&#160; <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxRigidDynamic.html#ab21ed0e4e1be20fc975fcd3ceeb4e064">PxRigidDynamic</a>(<a class="code" href="group__common.html#gac1fb4b256a5d900d394e89db170a2b79">PxType</a> concreteType, <a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxRigidBody.html">PxRigidBody</a>(concreteType, baseFlags) {}</div><div class="line"><a name="l00377"></a><span class="lineno"><a class="line" href="classPxRigidDynamic.html#a9e63c1ec6872048e16f7d6b744ec3eef"> 377</a></span>&#160; <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxRigidDynamic.html#a9e63c1ec6872048e16f7d6b744ec3eef">PxRigidDynamic</a>(<a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxRigidBody.html">PxRigidBody</a>(baseFlags) {}</div><div class="line"><a name="l00378"></a><span class="lineno"><a class="line" href="classPxRigidDynamic.html#a9380b2f317161026b39c6a296ba9e273"> 378</a></span>&#160; <span class="keyword">virtual</span> <a class="code" href="classPxRigidDynamic.html#a9380b2f317161026b39c6a296ba9e273">~PxRigidDynamic</a>() {}</div><div class="line"><a name="l00379"></a><span class="lineno"><a class="line" href="classPxRigidDynamic.html#a2e1d23ebdce36455824949be867128d1"> 379</a></span>&#160; <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classPxRigidDynamic.html#a2e1d23ebdce36455824949be867128d1">isKindOf</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> !::strcmp(<span class="stringliteral">&quot;PxRigidDynamic&quot;</span>, name) || <a class="code" href="classPxRigidBody.html#a126446a6de640cdc08d339911f826270">PxRigidBody::isKindOf</a>(name); }</div><div class="line"><a name="l00380"></a><span class="lineno"> 380</span>&#160;</div><div class="line"><a name="l00381"></a><span class="lineno"> 381</span>&#160;};</div><div class="line"><a name="l00382"></a><span class="lineno"> 382</span>&#160;</div><div class="line"><a name="l00383"></a><span class="lineno"> 383</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00384"></a><span class="lineno"> 384</span>&#160;} <span class="comment">// namespace physx</span></div><div class="line"><a name="l00385"></a><span class="lineno"> 385</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00386"></a><span class="lineno"> 386</span>&#160;</div><div class="line"><a name="l00388"></a><span class="lineno"> 388</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="classPxRigidDynamic_html"><div class="ttname"><a href="classPxRigidDynamic.html">PxRigidDynamic</a></div><div class="ttdoc">PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK. </div><div class="ttdef"><b>Definition:</b> PxRigidDynamic.h:83</div></div>
<div class="ttc" id="structPxRigidDynamicLockFlag_html"><div class="ttname"><a href="structPxRigidDynamicLockFlag.html">PxRigidDynamicLockFlag</a></div><div class="ttdoc">Collection of flags providing a mechanism to lock motion along/around a specific axis. </div><div class="ttdef"><b>Definition:</b> PxRigidDynamic.h:50</div></div>
<div class="ttc" id="group__physics_html_ga5ff75d3f2ba94c58e7f8f928b11ebb8d"><div class="ttname"><a href="group__physics.html#ga5ff75d3f2ba94c58e7f8f928b11ebb8d">PxRigidDynamicLockFlags</a></div><div class="ttdeci">PxFlags&lt; PxRigidDynamicLockFlag::Enum, PxU8 &gt; PxRigidDynamicLockFlags</div><div class="ttdef"><b>Definition:</b> PxRigidDynamic.h:63</div></div>
<div class="ttc" id="namespacephysx_html_a727d2d8426e2a21ebbc522fa65c3f97a"><div class="ttname"><a href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">physx::PxReal</a></div><div class="ttdeci">float PxReal</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:78</div></div>
<div class="ttc" id="classPxRigidDynamic_html_a9e63c1ec6872048e16f7d6b744ec3eef"><div class="ttname"><a href="classPxRigidDynamic.html#a9e63c1ec6872048e16f7d6b744ec3eef">PxRigidDynamic::PxRigidDynamic</a></div><div class="ttdeci">PX_INLINE PxRigidDynamic(PxBaseFlags baseFlags)</div><div class="ttdef"><b>Definition:</b> PxRigidDynamic.h:377</div></div>
<div class="ttc" id="structPxRigidDynamicLockFlag_html_ae2e527a7cf32504d4b5c8c6d147280e1"><div class="ttname"><a href="structPxRigidDynamicLockFlag.html#ae2e527a7cf32504d4b5c8c6d147280e1">PxRigidDynamicLockFlag::Enum</a></div><div class="ttdeci">Enum</div><div class="ttdef"><b>Definition:</b> PxRigidDynamic.h:52</div></div>
<div class="ttc" id="classPxRigidDynamic_html_a2e1d23ebdce36455824949be867128d1"><div class="ttname"><a href="classPxRigidDynamic.html#a2e1d23ebdce36455824949be867128d1">PxRigidDynamic::isKindOf</a></div><div class="ttdeci">virtual bool isKindOf(const char *name) const</div><div class="ttdoc">Returns whether a given type name matches with the type of this instance. </div><div class="ttdef"><b>Definition:</b> PxRigidDynamic.h:379</div></div>
<div class="ttc" id="PxRigidBody_8h_html"><div class="ttname"><a href="PxRigidBody_8h.html">PxRigidBody.h</a></div></div>
<div class="ttc" id="group__common_html_gac1fb4b256a5d900d394e89db170a2b79"><div class="ttname"><a href="group__common.html#gac1fb4b256a5d900d394e89db170a2b79">PxType</a></div><div class="ttdeci">PxU16 PxType</div><div class="ttdef"><b>Definition:</b> PxBase.h:49</div></div>
<div class="ttc" id="PxConstraintDesc_8h_html_acfdd81caa30ceb0af5fafb4064b1bc67"><div class="ttname"><a href="PxConstraintDesc_8h.html#acfdd81caa30ceb0af5fafb4064b1bc67">flags</a></div><div class="ttdeci">PxU16 flags</div><div class="ttdoc">a set of Px1DConstraintFlags </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:110</div></div>
<div class="ttc" id="namespacephysx_html_a3849f86abc21d3a58949481603fe8309"><div class="ttname"><a href="namespacephysx.html#a3849f86abc21d3a58949481603fe8309">physx::PxU8</a></div><div class="ttdeci">uint8_t PxU8</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:75</div></div>
<div class="ttc" id="classPxTransform_html"><div class="ttname"><a href="classPxTransform.html">PxTransform</a></div><div class="ttdoc">class representing a rigid euclidean transform as a quaternion and a vector </div><div class="ttdef"><b>Definition:</b> PxTransform.h:48</div></div>
<div class="ttc" id="classPxRigidDynamic_html_a43150714d9e16cd056149bad325f0527"><div class="ttname"><a href="classPxRigidDynamic.html#a43150714d9e16cd056149bad325f0527">PxRigidDynamic::getConcreteTypeName</a></div><div class="ttdeci">virtual const char * getConcreteTypeName() const</div><div class="ttdoc">Returns string name of dynamic type. </div><div class="ttdef"><b>Definition:</b> PxRigidDynamic.h:373</div></div>
<div class="ttc" id="classPxFlags_html"><div class="ttname"><a href="classPxFlags.html">PxFlags</a></div><div class="ttdoc">Container for bitfield flag variables associated with a specific enum type. </div><div class="ttdef"><b>Definition:</b> PxFlags.h:73</div></div>
<div class="ttc" id="classPxRigidBody_html"><div class="ttname"><a href="classPxRigidBody.html">PxRigidBody</a></div><div class="ttdoc">PxRigidBody is a base class shared between dynamic rigid body objects. </div><div class="ttdef"><b>Definition:</b> PxRigidBody.h:195</div></div>
<div class="ttc" id="classPxRigidBody_html_a126446a6de640cdc08d339911f826270"><div class="ttname"><a href="classPxRigidBody.html#a126446a6de640cdc08d339911f826270">PxRigidBody::isKindOf</a></div><div class="ttdeci">virtual bool isKindOf(const char *name) const</div><div class="ttdoc">Returns whether a given type name matches with the type of this instance. </div><div class="ttdef"><b>Definition:</b> PxRigidBody.h:730</div></div>
<div class="ttc" id="group__foundation_html_gacce5749db3dcfb916e98c253374264ed"><div class="ttname"><a href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> Px.h:48</div></div>
<div class="ttc" id="classPxRigidDynamic_html_ab21ed0e4e1be20fc975fcd3ceeb4e064"><div class="ttname"><a href="classPxRigidDynamic.html#ab21ed0e4e1be20fc975fcd3ceeb4e064">PxRigidDynamic::PxRigidDynamic</a></div><div class="ttdeci">PX_INLINE PxRigidDynamic(PxType concreteType, PxBaseFlags baseFlags)</div><div class="ttdef"><b>Definition:</b> PxRigidDynamic.h:376</div></div>
<div class="ttc" id="group__foundation_html_gacb03347b642a2a5bdea1f9b305a6fbec"><div class="ttname"><a href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a></div><div class="ttdeci">#define PX_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:336</div></div>
<div class="ttc" id="classPxRigidDynamic_html_a9380b2f317161026b39c6a296ba9e273"><div class="ttname"><a href="classPxRigidDynamic.html#a9380b2f317161026b39c6a296ba9e273">PxRigidDynamic::~PxRigidDynamic</a></div><div class="ttdeci">virtual ~PxRigidDynamic()</div><div class="ttdef"><b>Definition:</b> PxRigidDynamic.h:378</div></div>
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