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PhysX4.1/physx/documentation/PhysXAPI/files/classPxPhysics-members.html
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<div class="title">PxPhysics Member List</div> </div>
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<p>This is the complete list of members for <a class="el" href="classPxPhysics.html">PxPhysics</a>, including all inherited members.</p>
<table class="directory">
<tr class="even"><td class="entry"><a class="el" href="classPxPhysics.html#a4209ffb5ab43cd7d9c6a59e4139c1993">createAggregate</a>(PxU32 maxSize, bool enableSelfCollision)=0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxPhysics.html#aa65bf245c40886f007b7cda86dee9f3f">createArticulation</a>()=0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxPhysics.html#a07630a24a3f8f249feae94008eb41f06">createArticulationReducedCoordinate</a>()=0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxPhysics.html#a55e2319c4c8f51f7f9badbf2aef69f29">createBVHStructure</a>(PxInputStream &amp;stream)=0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxPhysics.html#a1126f3f545ebe183be1753f62d1efc7d">createConstraint</a>(PxRigidActor *actor0, PxRigidActor *actor1, PxConstraintConnector &amp;connector, const PxConstraintShaderTable &amp;shaders, PxU32 dataSize)=0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxPhysics.html#a54fc5f8b0884977ccfd45ea829392a52">createConvexMesh</a>(PxInputStream &amp;stream)=0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxPhysics.html#a1806546c22306e8d44b7ff7719fbcc99">createHeightField</a>(PxInputStream &amp;stream)=0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxPhysics.html#a35c1965ae47b24e119c6a2d8ce25477e">createMaterial</a>(PxReal staticFriction, PxReal dynamicFriction, PxReal restitution)=0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxPhysics.html#a5c62ebf74c105e7ecf3eaba6949a42fa">createPruningStructure</a>(PxRigidActor *const *actors, PxU32 nbActors)=0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxPhysics.html#a58d338d214918182945c8fcb99325e20">createRigidDynamic</a>(const PxTransform &amp;pose)=0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxPhysics.html#a82949b1375677a8c58d64c7cd47b7f4b">createRigidStatic</a>(const PxTransform &amp;pose)=0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxPhysics.html#a6dcded7be00c17004432a04a78569db1">createScene</a>(const PxSceneDesc &amp;sceneDesc)=0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxPhysics.html#abc564607f208cbc1944880172a3d62fe">createShape</a>(const PxGeometry &amp;geometry, const PxMaterial &amp;material, bool isExclusive=false, PxShapeFlags shapeFlags=PxShapeFlag::eVISUALIZATION|PxShapeFlag::eSCENE_QUERY_SHAPE|PxShapeFlag::eSIMULATION_SHAPE)</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxPhysics.html#afde7d3527975abe62c8b4951d9e69978">createShape</a>(const PxGeometry &amp;geometry, PxMaterial *const *materials, PxU16 materialCount, bool isExclusive=false, PxShapeFlags shapeFlags=PxShapeFlag::eVISUALIZATION|PxShapeFlag::eSCENE_QUERY_SHAPE|PxShapeFlag::eSIMULATION_SHAPE)=0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxPhysics.html#a29dcbbe128cef11eaf4ce5696c216dfd">createTriangleMesh</a>(PxInputStream &amp;stream)=0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxPhysics.html#a9ce0bf9fd2bb7c6d4e1247df43cb54d9">getBVHStructures</a>(PxBVHStructure **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxPhysics.html#af842c37b9e11bf180465452e8dacfc06">getConvexMeshes</a>(PxConvexMesh **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxPhysics.html#a1c2899065d7b3d9367a409b0207848cc">getFoundation</a>()=0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxPhysics.html#ad2470ec4f7a3b36664f92d08c3b42ba7">getHeightFields</a>(PxHeightField **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxPhysics.html#a1a9cabf0c8c0f11d7eb7e948be2e32b0">getMaterials</a>(PxMaterial **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxPhysics.html#a811b31357dd44bcf7c632902cfb06625">getNbBVHStructures</a>() const =0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxPhysics.html#a372b961576ee45702d02618933e8db0d">getNbConvexMeshes</a>() const =0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxPhysics.html#a92275b36165ce356aa217d17fbb3ac2c">getNbHeightFields</a>() const =0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxPhysics.html#a051662877c0f3346ac7fa4f1bf4bcd95">getNbMaterials</a>() const =0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxPhysics.html#af6181c2f379b52712bece3f7639fab1e">getNbScenes</a>() const =0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxPhysics.html#a084ff8d2b32c74056f95580cbb2a0cb3">getNbShapes</a>() const =0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxPhysics.html#a91183bc0ffba9000a0f76bf4d9bf5fa2">getNbTriangleMeshes</a>() const =0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxPhysics.html#a7a4588fd79b87766cb81fae3ddd4f074">getPhysicsInsertionCallback</a>()=0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxPhysics.html#a1ecd80a6f7c5239bd6cc50c5ea76156d">getScenes</a>(PxScene **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxPhysics.html#af8a7ab6d85ff7232e622a7127f5e2528">getShapes</a>(PxShape **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxPhysics.html#ae6b06e75ab03222d301a15e14c5ac467">getTolerancesScale</a>() const =0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxPhysics.html#aa781fee3bcd9ea28cfaa45717c4a8738">getTriangleMeshes</a>(PxTriangleMesh **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxPhysics.html#a3eabed665fe069eed00fca73da25ae2b">registerDeletionListener</a>(PxDeletionListener &amp;observer, const PxDeletionEventFlags &amp;deletionEvents, bool restrictedObjectSet=false)=0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxPhysics.html#adf5fc0714a1ad19e0a2b2723ee4b1714">registerDeletionListenerObjects</a>(PxDeletionListener &amp;observer, const PxBase *const *observables, PxU32 observableCount)=0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxPhysics.html#a795e11d0e5ed6ac50af9c656f6a67e37">release</a>()=0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxPhysics.html#a2a54be70acbcce6d2efe6130a4e94e8a">unregisterDeletionListener</a>(PxDeletionListener &amp;observer)=0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxPhysics.html#aad319213709679f7ecddca5a97db29a4">unregisterDeletionListenerObjects</a>(PxDeletionListener &amp;observer, const PxBase *const *observables, PxU32 observableCount)=0</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxPhysics.html#a5d2cea62dd20865d8c13b8d07bd6fb60">~PxPhysics</a>()</td><td class="entry"><a class="el" href="classPxPhysics.html">PxPhysics</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
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