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PhysX4.1/physx/documentation/PhysXAPI/files/classPxRigidDynamic-members.html
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<div class="title">PxRigidDynamic Member List</div> </div>
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<p>This is the complete list of members for <a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a>, including all inherited members.</p>
<table class="directory">
<tr class="even"><td class="entry"><a class="el" href="classPxRigidBody.html#a22b0a1ef0b6c5656a6063c5c38f5679c">addForce</a>(const PxVec3 &amp;force, PxForceMode::Enum mode=PxForceMode::eFORCE, bool autowake=true)=0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidBody.html#acb04ffc816d45afff2d04e93d7446e79">addTorque</a>(const PxVec3 &amp;torque, PxForceMode::Enum mode=PxForceMode::eFORCE, bool autowake=true)=0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxRigidActor.html#a022e098ea67bc8ec87f93c2f18a4db6f">attachShape</a>(PxShape &amp;shape)=0</td><td class="entry"><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidBody.html#aefe5174aa160a07d488de2a18ba61f94">clearForce</a>(PxForceMode::Enum mode=PxForceMode::eFORCE)=0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxRigidBody.html#ae251132385cc0b082b612d709aa4375d">clearTorque</a>(PxForceMode::Enum mode=PxForceMode::eFORCE)=0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidActor.html#a467f9dc1517978b8d517936a475d3c4c">detachShape</a>(PxShape &amp;shape, bool wakeOnLostTouch=true)=0</td><td class="entry"><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxActor.html#afb92fb228de76bbcd42210d060b558d1">getActorFlags</a>() const =0</td><td class="entry"><a class="el" href="classPxActor.html">PxActor</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxActor.html#aaedfdd3e9acc77afc2fc0ba51d968876">getAggregate</a>() const =0</td><td class="entry"><a class="el" href="classPxActor.html">PxActor</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxRigidBody.html#aaffbfa748d3a75e79a13dbca92aaa7ff">getAngularDamping</a>() const =0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidBody.html#af91b92d6fcf47103b148337749aa93e0">getAngularVelocity</a>() const =0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxBase.html#ad9b10efae7733ff9c8b8d3b7d90a9a5f">getBaseFlags</a>() const</td><td class="entry"><a class="el" href="classPxBase.html">PxBase</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidBody.html#aafdbdab1865112b15201aeabb23877b4">getCMassLocalPose</a>() const =0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxBase.html#ab4e0691a08e49631dc60014d49c7585f">getConcreteType</a>() const</td><td class="entry"><a class="el" href="classPxBase.html">PxBase</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidDynamic.html#a43150714d9e16cd056149bad325f0527">getConcreteTypeName</a>() const</td><td class="entry"><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxRigidActor.html#ac88777d5457f87247f5625094eb2be57">getConstraints</a>(PxConstraint **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0</td><td class="entry"><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidDynamic.html#acc91baffa652090e523df5e6627686ed">getContactReportThreshold</a>() const =0</td><td class="entry"><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxActor.html#a24602fee489b3e797ff0f82613eef755">getDominanceGroup</a>() const =0</td><td class="entry"><a class="el" href="classPxActor.html">PxActor</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidActor.html#a6eb5e3d590e6087c930f8141d40de722">getGlobalPose</a>() const =0</td><td class="entry"><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxRigidBody.html#a238775889dd7a555d700fd8cd65623e9">getInternalIslandNodeIndex</a>() const =0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidBody.html#a4c82bd72a216c0460887cf94184560bd">getInvMass</a>() const =0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxRigidDynamic.html#a3b6ed86370cfd04958ca7e1c637e310b">getKinematicTarget</a>(PxTransform &amp;target) const =0</td><td class="entry"><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidBody.html#ad7fb785dde2e8e0954db807c7ec69a26">getLinearDamping</a>() const =0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxRigidBody.html#a04bab22deecb716e2cdd7a64b5cfaee7">getLinearVelocity</a>() const =0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidBody.html#a2b1c475ca9cc6aebc168ac58256b7284">getMass</a>() const =0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxRigidBody.html#a063cce94190de44d86a15c1b49dd7f71">getMassSpaceInertiaTensor</a>() const =0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidBody.html#a63830b4cd24cd6e5e9f5bb2d6a1d3dc3">getMassSpaceInvInertiaTensor</a>() const =0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxRigidBody.html#a8052320915132f7d7f72ede4543b64ad">getMaxAngularVelocity</a>() const =0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidBody.html#a2f9e9e7946ab265013229612aad4c3c7">getMaxContactImpulse</a>() const =0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxRigidBody.html#a3304d26a39bbdd99dc0ad51d1d99aec4">getMaxDepenetrationVelocity</a>() const =0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidBody.html#a00f7fee01b5d357fdeb840ee4322c7a4">getMaxLinearVelocity</a>() const =0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxRigidBody.html#abae787a717c8468dbf67345dde14ba85">getMinCCDAdvanceCoefficient</a>() const =0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxActor.html#a1ae86d992066567c5d6bca5fe2dc656e">getName</a>() const =0</td><td class="entry"><a class="el" href="classPxActor.html">PxActor</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxRigidActor.html#ad941cfa63351e7ff6095a4afbe2d9172">getNbConstraints</a>() const =0</td><td class="entry"><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidActor.html#ae5c3534de94642c5980d29f4c49bc112">getNbShapes</a>() const =0</td><td class="entry"><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxActor.html#a660828fb83c91f0ada2ca43e06aa2b35">getOwnerClient</a>() const =0</td><td class="entry"><a class="el" href="classPxActor.html">PxActor</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidBody.html#a2ef3c66318db72f2dd2c1b0d20513f18">getRigidBodyFlags</a>() const =0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxRigidDynamic.html#aa88e055440d6c1cc846e32dbed017345">getRigidDynamicLockFlags</a>() const =0</td><td class="entry"><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxActor.html#a2bf2e48b1960ef8e4fc1a437473bd7a3">getScene</a>() const =0</td><td class="entry"><a class="el" href="classPxActor.html">PxActor</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxRigidActor.html#a22ef86619d7a6de688b9ef2b0ad7bcec">getShapes</a>(PxShape **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0</td><td class="entry"><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidDynamic.html#a1a0232d5a392e204e6b133fd2ab0879e">getSleepThreshold</a>() const =0</td><td class="entry"><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxRigidDynamic.html#a2fcdafcbc0dd5a691d502b2f7b03a7d7">getSolverIterationCounts</a>(PxU32 &amp;minPositionIters, PxU32 &amp;minVelocityIters) const =0</td><td class="entry"><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidDynamic.html#a5f9d98c9bd3b9ab0be7ce1b3ec4a4574">getStabilizationThreshold</a>() const =0</td><td class="entry"><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxActor.html#a76a3489218f85ce9fe3ffb883ba8ce63">getType</a>() const =0</td><td class="entry"><a class="el" href="classPxActor.html">PxActor</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidDynamic.html#a88dc31fa470c5f37e3e9683534ad83aa">getWakeCounter</a>() const =0</td><td class="entry"><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxActor.html#acab89ce3ee6d27b580063d131a417721">getWorldBounds</a>(float inflation=1.01f) const =0</td><td class="entry"><a class="el" href="classPxActor.html">PxActor</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxBase.html#a4bc720adef86ea68bfb5845f0e104d23">is</a>()</td><td class="entry"><a class="el" href="classPxBase.html">PxBase</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxBase.html#a85aa50ac0e5670a2be64411fea62b5e3">is</a>() const</td><td class="entry"><a class="el" href="classPxBase.html">PxBase</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidDynamic.html#a2e1d23ebdce36455824949be867128d1">isKindOf</a>(const char *name) const</td><td class="entry"><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxBase.html#a38952fcb80e99f1f5dbf774a75ac2c3d">isReleasable</a>() const</td><td class="entry"><a class="el" href="classPxBase.html">PxBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidDynamic.html#aaf537a84cd9b119ed5f77888c600f2ae">isSleeping</a>() const =0</td><td class="entry"><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxBase.html#aff7105f65905ecb9f6f7993ba28b712d">mBaseFlags</a></td><td class="entry"><a class="el" href="classPxBase.html">PxBase</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxBase.html#a1abe9d19726e1f8f8e56abeb2269b5d4">mConcreteType</a></td><td class="entry"><a class="el" href="classPxBase.html">PxBase</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxRigidDynamic.html#aae00aa2067a2fe268b999aad04f27c28">putToSleep</a>()=0</td><td class="entry"><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxActor.html#a05d86747e2fc14c89497fa06c8f0f252">PxActor</a>(PxType concreteType, PxBaseFlags baseFlags)</td><td class="entry"><a class="el" href="classPxActor.html">PxActor</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxActor.html#a1780362a59125a7d22619937b2d7a511">PxActor</a>(PxBaseFlags baseFlags)</td><td class="entry"><a class="el" href="classPxActor.html">PxActor</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxBase.html#a263f1ef821c74058ce9335e06cb842a4">PxBase</a>(PxType concreteType, PxBaseFlags baseFlags)</td><td class="entry"><a class="el" href="classPxBase.html">PxBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxBase.html#a58b979202e7382701f74977fe3dd5c6f">PxBase</a>(PxBaseFlags baseFlags)</td><td class="entry"><a class="el" href="classPxBase.html">PxBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidActor.html#aea61d8192d25e64cefbbdc5f6d68a39b">PxRigidActor</a>(PxType concreteType, PxBaseFlags baseFlags)</td><td class="entry"><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxRigidActor.html#abc3690608611b90d1efd033e804fd774">PxRigidActor</a>(PxBaseFlags baseFlags)</td><td class="entry"><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidBody.html#adf18dc769f8d1d3da7760097fa699acb">PxRigidBody</a>(PxType concreteType, PxBaseFlags baseFlags)</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxRigidBody.html#a14d4e7068063768f6029a975ff5d41e4">PxRigidBody</a>(PxBaseFlags baseFlags)</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidDynamic.html#ab21ed0e4e1be20fc975fcd3ceeb4e064">PxRigidDynamic</a>(PxType concreteType, PxBaseFlags baseFlags)</td><td class="entry"><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxRigidDynamic.html#a9e63c1ec6872048e16f7d6b744ec3eef">PxRigidDynamic</a>(PxBaseFlags baseFlags)</td><td class="entry"><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidActor.html#a1130f92afcba590b04b1e51b86f5377a">release</a>()=0</td><td class="entry"><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxActor.html#ae24ff3f3ed0cb2a138b382fd0720b94f">setActorFlag</a>(PxActorFlag::Enum flag, bool value)=0</td><td class="entry"><a class="el" href="classPxActor.html">PxActor</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxActor.html#af60720e190324e8ff36281a2360c6043">setActorFlags</a>(PxActorFlags inFlags)=0</td><td class="entry"><a class="el" href="classPxActor.html">PxActor</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxRigidBody.html#adb8f357ce212cdf05250237073278d0c">setAngularDamping</a>(PxReal angDamp)=0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidBody.html#ad49850630db14af26e019d2550ecfd27">setAngularVelocity</a>(const PxVec3 &amp;angVel, bool autowake=true)=0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxBase.html#a1dd20bb574075df904e1878f2e771ef9">setBaseFlag</a>(PxBaseFlag::Enum flag, bool value)</td><td class="entry"><a class="el" href="classPxBase.html">PxBase</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxBase.html#afb391b692c561df0a54c413785e4ebd0">setBaseFlags</a>(PxBaseFlags inFlags)</td><td class="entry"><a class="el" href="classPxBase.html">PxBase</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxRigidBody.html#ab152773926fe7b222d61e982c3cb6adf">setCMassLocalPose</a>(const PxTransform &amp;pose)=0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidDynamic.html#abfd510964f2287e81fe76a1a9e1725b5">setContactReportThreshold</a>(PxReal threshold)=0</td><td class="entry"><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxActor.html#a614c46687cf76eb219ce47927fc90824">setDominanceGroup</a>(PxDominanceGroup dominanceGroup)=0</td><td class="entry"><a class="el" href="classPxActor.html">PxActor</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidBody.html#ae1cf856d4059ff6b422b2c58f91d242f">setForceAndTorque</a>(const PxVec3 &amp;force, const PxVec3 &amp;torque, PxForceMode::Enum mode=PxForceMode::eFORCE)=0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxRigidActor.html#a26994d9594ed9a04bd412bdeb2a55f3e">setGlobalPose</a>(const PxTransform &amp;pose, bool autowake=true)=0</td><td class="entry"><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidDynamic.html#a4464d188e7a1e94582c9cf35da9bbc93">setKinematicTarget</a>(const PxTransform &amp;destination)=0</td><td class="entry"><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxRigidBody.html#ac81d09f36de3f2d1984709b559bb74ff">setLinearDamping</a>(PxReal linDamp)=0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidBody.html#a0aed51d5ddcf81b09a104ad7f0f30c05">setLinearVelocity</a>(const PxVec3 &amp;linVel, bool autowake=true)=0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxRigidBody.html#a8a697a7a4b9bdd2c83a68e84b9bc3a35">setMass</a>(PxReal mass)=0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidBody.html#a755d0c8a8d1dd8b29e59d50a6dfda5fd">setMassSpaceInertiaTensor</a>(const PxVec3 &amp;m)=0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxRigidBody.html#afdf8a649186d2b993b0e64d6228706db">setMaxAngularVelocity</a>(PxReal maxAngVel)=0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidBody.html#a1a3bbe100e644995742f80f19ea8f250">setMaxContactImpulse</a>(PxReal maxImpulse)=0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxRigidBody.html#a261ce18fdc6cb81c0bfb46590db0867d">setMaxDepenetrationVelocity</a>(PxReal biasClamp)=0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidBody.html#a399c1bb619f89ad1df4400a03a242051">setMaxLinearVelocity</a>(PxReal maxLinVel)=0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxRigidBody.html#ac6f4fe582726801cb09c2381de0c144d">setMinCCDAdvanceCoefficient</a>(PxReal advanceCoefficient)=0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxActor.html#afdcfb185892a5c8311fd0d825b0ce758">setName</a>(const char *name)=0</td><td class="entry"><a class="el" href="classPxActor.html">PxActor</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxActor.html#a9bb8613863cf1d73e4d0c0227f25bc6e">setOwnerClient</a>(PxClientID inClient)=0</td><td class="entry"><a class="el" href="classPxActor.html">PxActor</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidBody.html#a9b23b890404b1010bf0b67a225bd22e7">setRigidBodyFlag</a>(PxRigidBodyFlag::Enum flag, bool value)=0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxRigidBody.html#a9e6f3afd71605e037a5de47955d941e0">setRigidBodyFlags</a>(PxRigidBodyFlags inFlags)=0</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidDynamic.html#a7cf3e84117da3ec5b499262a3a9f5521">setRigidDynamicLockFlag</a>(PxRigidDynamicLockFlag::Enum flag, bool value)=0</td><td class="entry"><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxRigidDynamic.html#a16f9f0dfeae6e7877bcebca80df42c92">setRigidDynamicLockFlags</a>(PxRigidDynamicLockFlags flags)=0</td><td class="entry"><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidDynamic.html#ac087213f7360a202eaccfab26e97e644">setSleepThreshold</a>(PxReal threshold)=0</td><td class="entry"><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxRigidDynamic.html#afa68d947962bc2d0f8862caaf3e8b304">setSolverIterationCounts</a>(PxU32 minPositionIters, PxU32 minVelocityIters=1)=0</td><td class="entry"><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidDynamic.html#a59fb22d9402497cffe1b5e54d9ecd62f">setStabilizationThreshold</a>(PxReal threshold)=0</td><td class="entry"><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxRigidDynamic.html#a0f7de8c56c76461555219b2b98d5147a">setWakeCounter</a>(PxReal wakeCounterValue)=0</td><td class="entry"><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxBase.html#a3782ca64c8f12c41443f604e300fc207">typeMatch</a>() const</td><td class="entry"><a class="el" href="classPxBase.html">PxBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxActor.html#ace426ce4cca4de88806beee01eb4b87e">userData</a></td><td class="entry"><a class="el" href="classPxActor.html">PxActor</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidDynamic.html#a4f1b9e9f437d8b8f27a6e9c2d9ea22fd">wakeUp</a>()=0</td><td class="entry"><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxActor.html#ad20c683780b093e7c9348b9e0fd8836d">~PxActor</a>()</td><td class="entry"><a class="el" href="classPxActor.html">PxActor</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxBase.html#adfbf62dc32775b068db1c74c7fd3d982">~PxBase</a>()</td><td class="entry"><a class="el" href="classPxBase.html">PxBase</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxRigidActor.html#aaa01a5b7ff077d01da077a5c8163609f">~PxRigidActor</a>()</td><td class="entry"><a class="el" href="classPxRigidActor.html">PxRigidActor</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classPxRigidBody.html#a229ff64730b95c9c36b653ffee707e8a">~PxRigidBody</a>()</td><td class="entry"><a class="el" href="classPxRigidBody.html">PxRigidBody</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classPxRigidDynamic.html#a9380b2f317161026b39c6a296ba9e273">~PxRigidDynamic</a>()</td><td class="entry"><a class="el" href="classPxRigidDynamic.html">PxRigidDynamic</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
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