14 lines
2.0 KiB
Plaintext
14 lines
2.0 KiB
Plaintext
<map id="PxSceneDesc" name="PxSceneDesc">
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<area shape="rect" id="node2" href="$classPxCCDContactModifyCallback.html" title="An interface class that the user can implement in order to modify CCD contact constraints. " alt="" coords="201,19,400,45"/>
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<area shape="rect" id="node3" href="$structPxgDynamicsMemoryConfig.html" title="Sizes of pre-allocated buffers use for GPU dynamics. " alt="" coords="207,69,394,96"/>
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<area shape="rect" id="node4" href="$classPxSceneLimits.html" title="Class used to retrieve limits(e.g. maximum number of bodies) for a scene. The limits are used as a hi..." alt="" coords="245,120,356,147"/>
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<area shape="rect" id="node5" href="$classPxBounds3.html" title="Class representing 3D range or axis aligned bounding box. " alt="" coords="256,233,345,260"/>
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<area shape="rect" id="node6" href="$classPxVec3.html" title="3 Element vector class. " alt="" coords="17,197,85,224"/>
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<area shape="rect" id="node7" href="$classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type. " alt="" coords="229,285,372,326"/>
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<area shape="rect" id="node9" href="$classPxContactModifyCallback.html" title="An interface class that the user can implement in order to modify contact constraints. " alt="" coords="215,351,386,377"/>
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<area shape="rect" id="node10" href="$classPxFlags.html" title="PxFlags\< PxSceneFlag\l::Enum, PxU32 \>" alt="" coords="221,402,381,443"/>
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<area shape="rect" id="node11" href="$classPxSimulationEventCallback.html" title="An interface class that the user can implement in order to receive simulation events. " alt="" coords="210,468,391,495"/>
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<area shape="rect" id="node12" href="$classPxSimulationFilterCallback.html" title="Filter callback to specify handling of collision pairs. " alt="" coords="211,519,390,545"/>
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<area shape="rect" id="node13" href="$classPxBroadPhaseCallback.html" title="Broad-phase callback to receive broad-phase related events. " alt="" coords="221,569,380,596"/>
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</map>
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