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PhysX4.1/physx/documentation/PhysXAPI/files/structPxControllerState.html
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<a href="#pub-attribs">Public Attributes</a> &#124;
<a href="structPxControllerState-members.html">List of all members</a> </div>
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<div class="title">PxControllerState Struct Reference<div class="ingroups"><a class="el" href="group__character.html">Character</a></div></div> </div>
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<p>Describes a controller's internal state.
<a href="structPxControllerState.html#details">More...</a></p>
<p><code>#include &lt;<a class="el" href="PxController_8h_source.html">PxController.h</a>&gt;</code></p>
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Collaboration diagram for PxControllerState:</div>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:ab29dba2a8c3b33fb25b9d460ebf0fee8"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxVec3.html">PxVec3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerState.html#ab29dba2a8c3b33fb25b9d460ebf0fee8">deltaXP</a></td></tr>
<tr class="memdesc:ab29dba2a8c3b33fb25b9d460ebf0fee8"><td class="mdescLeft">&#160;</td><td class="mdescRight">delta position vector for the object the CCT is standing/riding on. Not always match the CCT delta when variable timesteps are used. <a href="#ab29dba2a8c3b33fb25b9d460ebf0fee8">More...</a><br /></td></tr>
<tr class="separator:ab29dba2a8c3b33fb25b9d460ebf0fee8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:abb3918eee1292cb13d13a2bcae071ed7"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxShape.html">PxShape</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerState.html#abb3918eee1292cb13d13a2bcae071ed7">touchedShape</a></td></tr>
<tr class="memdesc:abb3918eee1292cb13d13a2bcae071ed7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Shape on which the CCT is standing. <a href="#abb3918eee1292cb13d13a2bcae071ed7">More...</a><br /></td></tr>
<tr class="separator:abb3918eee1292cb13d13a2bcae071ed7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a85a7ade51c86a3fbe7582c95473c0e13"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classPxRigidActor.html">PxRigidActor</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerState.html#a85a7ade51c86a3fbe7582c95473c0e13">touchedActor</a></td></tr>
<tr class="memdesc:a85a7ade51c86a3fbe7582c95473c0e13"><td class="mdescLeft">&#160;</td><td class="mdescRight">Actor owning 'touchedShape'. <a href="#a85a7ade51c86a3fbe7582c95473c0e13">More...</a><br /></td></tr>
<tr class="separator:a85a7ade51c86a3fbe7582c95473c0e13"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a83843d85d2dbef2f37d4d09ecf2ccf2f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__character.html#ga55edbbb581808808c8e160e9608d8790">ObstacleHandle</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerState.html#a83843d85d2dbef2f37d4d09ecf2ccf2f">touchedObstacleHandle</a></td></tr>
<tr class="separator:a83843d85d2dbef2f37d4d09ecf2ccf2f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a05501d379de1bdca0d0f7820e8a9db86"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerState.html#a05501d379de1bdca0d0f7820e8a9db86">collisionFlags</a></td></tr>
<tr class="memdesc:a05501d379de1bdca0d0f7820e8a9db86"><td class="mdescLeft">&#160;</td><td class="mdescRight">Last known collision flags (<a class="el" href="structPxControllerCollisionFlag.html" title="specifies which sides a character is colliding with. ">PxControllerCollisionFlag</a>) <a href="#a05501d379de1bdca0d0f7820e8a9db86">More...</a><br /></td></tr>
<tr class="separator:a05501d379de1bdca0d0f7820e8a9db86"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8ec66a21b432870ad1c50fab12169afe"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerState.html#a8ec66a21b432870ad1c50fab12169afe">standOnAnotherCCT</a></td></tr>
<tr class="memdesc:a8ec66a21b432870ad1c50fab12169afe"><td class="mdescLeft">&#160;</td><td class="mdescRight">Are we standing on another CCT? <a href="#a8ec66a21b432870ad1c50fab12169afe">More...</a><br /></td></tr>
<tr class="separator:a8ec66a21b432870ad1c50fab12169afe"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a49ae9e9723a98c571d2ada7c7e467631"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerState.html#a49ae9e9723a98c571d2ada7c7e467631">standOnObstacle</a></td></tr>
<tr class="memdesc:a49ae9e9723a98c571d2ada7c7e467631"><td class="mdescLeft">&#160;</td><td class="mdescRight">Are we standing on a user-defined obstacle? <a href="#a49ae9e9723a98c571d2ada7c7e467631">More...</a><br /></td></tr>
<tr class="separator:a49ae9e9723a98c571d2ada7c7e467631"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a86d8c4cea2fc8d955b0ee9a83f833f6a"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxControllerState.html#a86d8c4cea2fc8d955b0ee9a83f833f6a">isMovingUp</a></td></tr>
<tr class="memdesc:a86d8c4cea2fc8d955b0ee9a83f833f6a"><td class="mdescLeft">&#160;</td><td class="mdescRight">is CCT moving up or not? (i.e. explicit jumping) <a href="#a86d8c4cea2fc8d955b0ee9a83f833f6a">More...</a><br /></td></tr>
<tr class="separator:a86d8c4cea2fc8d955b0ee9a83f833f6a"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Describes a controller's internal state. </p>
</div><h2 class="groupheader">Member Data Documentation</h2>
<a id="a05501d379de1bdca0d0f7820e8a9db86"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a05501d379de1bdca0d0f7820e8a9db86">&#9670;&nbsp;</a></span>collisionFlags</h2>
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<td class="memname"><a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> PxControllerState::collisionFlags</td>
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<p>Last known collision flags (<a class="el" href="structPxControllerCollisionFlag.html" title="specifies which sides a character is colliding with. ">PxControllerCollisionFlag</a>) </p>
</div>
</div>
<a id="ab29dba2a8c3b33fb25b9d460ebf0fee8"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ab29dba2a8c3b33fb25b9d460ebf0fee8">&#9670;&nbsp;</a></span>deltaXP</h2>
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<td class="memname"><a class="el" href="classPxVec3.html">PxVec3</a> PxControllerState::deltaXP</td>
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<p>delta position vector for the object the CCT is standing/riding on. Not always match the CCT delta when variable timesteps are used. </p>
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</div>
<a id="a86d8c4cea2fc8d955b0ee9a83f833f6a"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a86d8c4cea2fc8d955b0ee9a83f833f6a">&#9670;&nbsp;</a></span>isMovingUp</h2>
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<td class="memname">bool PxControllerState::isMovingUp</td>
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<p>is CCT moving up or not? (i.e. explicit jumping) </p>
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<a id="a8ec66a21b432870ad1c50fab12169afe"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a8ec66a21b432870ad1c50fab12169afe">&#9670;&nbsp;</a></span>standOnAnotherCCT</h2>
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<td class="memname">bool PxControllerState::standOnAnotherCCT</td>
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<p>Are we standing on another CCT? </p>
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<a id="a49ae9e9723a98c571d2ada7c7e467631"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a49ae9e9723a98c571d2ada7c7e467631">&#9670;&nbsp;</a></span>standOnObstacle</h2>
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<td class="memname">bool PxControllerState::standOnObstacle</td>
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<p>Are we standing on a user-defined obstacle? </p>
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<a id="a85a7ade51c86a3fbe7582c95473c0e13"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a85a7ade51c86a3fbe7582c95473c0e13">&#9670;&nbsp;</a></span>touchedActor</h2>
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<td class="memname"><a class="el" href="classPxRigidActor.html">PxRigidActor</a>* PxControllerState::touchedActor</td>
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<p>Actor owning 'touchedShape'. </p>
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<a id="a83843d85d2dbef2f37d4d09ecf2ccf2f"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a83843d85d2dbef2f37d4d09ecf2ccf2f">&#9670;&nbsp;</a></span>touchedObstacleHandle</h2>
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<td class="memname"><a class="el" href="group__character.html#ga55edbbb581808808c8e160e9608d8790">ObstacleHandle</a> PxControllerState::touchedObstacleHandle</td>
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<a id="abb3918eee1292cb13d13a2bcae071ed7"></a>
<h2 class="memtitle"><span class="permalink"><a href="#abb3918eee1292cb13d13a2bcae071ed7">&#9670;&nbsp;</a></span>touchedShape</h2>
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<td class="memname"><a class="el" href="classPxShape.html">PxShape</a>* PxControllerState::touchedShape</td>
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<p>Shape on which the CCT is standing. </p>
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<hr/>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="PxController_8h_source.html">PxController.h</a></li>
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