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<p>Sizes of pre-allocated buffers use for GPU dynamics.
<a href="structPxgDynamicsMemoryConfig.html#details">More...</a></p>
<p><code>#include &lt;<a class="el" href="PxSceneDesc_8h_source.html">PxSceneDesc.h</a>&gt;</code></p>
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Public Member Functions</h2></td></tr>
<tr class="memitem:a23f805337d85ee65a944feb8458659cf"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxgDynamicsMemoryConfig.html#a23f805337d85ee65a944feb8458659cf">PxgDynamicsMemoryConfig</a> ()</td></tr>
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Public Attributes</h2></td></tr>
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<tr class="memdesc:aae38a7ac296bd11b3a505c7884c76506"><td class="mdescLeft">&#160;</td><td class="mdescRight">Capacity of constraint buffer allocated in GPU global memory. <a href="#aae38a7ac296bd11b3a505c7884c76506">More...</a><br /></td></tr>
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<tr class="memitem:a0e8c1e5e0a636d146698ec1acd2070f9"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxgDynamicsMemoryConfig.html#a0e8c1e5e0a636d146698ec1acd2070f9">contactBufferCapacity</a></td></tr>
<tr class="memdesc:a0e8c1e5e0a636d146698ec1acd2070f9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Capacity of contact buffer allocated in GPU global memory. <a href="#a0e8c1e5e0a636d146698ec1acd2070f9">More...</a><br /></td></tr>
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<tr class="memitem:a2d76891f7a9eb8f30f03430d9c80d7a0"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxgDynamicsMemoryConfig.html#a2d76891f7a9eb8f30f03430d9c80d7a0">tempBufferCapacity</a></td></tr>
<tr class="memdesc:a2d76891f7a9eb8f30f03430d9c80d7a0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Capacity of temp buffer allocated in pinned host memory. <a href="#a2d76891f7a9eb8f30f03430d9c80d7a0">More...</a><br /></td></tr>
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<tr class="memitem:a7c3deac7934eb56245b47d0373495947"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxgDynamicsMemoryConfig.html#a7c3deac7934eb56245b47d0373495947">contactStreamSize</a></td></tr>
<tr class="memdesc:a7c3deac7934eb56245b47d0373495947"><td class="mdescLeft">&#160;</td><td class="mdescRight">Size of contact stream buffer allocated in pinned host memory. This is double-buffered so total allocation size = 2* contactStreamCapacity * sizeof(PxContact). <a href="#a7c3deac7934eb56245b47d0373495947">More...</a><br /></td></tr>
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<tr class="memdesc:ac61756279f4ffcc17a6ae2f1712268f7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Size of the contact patch stream buffer allocated in pinned host memory. This is double-buffered so total allocation size = 2 * patchStreamCapacity * sizeof(PxContactPatch). <a href="#ac61756279f4ffcc17a6ae2f1712268f7">More...</a><br /></td></tr>
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<tr class="memitem:a572bf93227593e5e9eecca69dc1ea8e9"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxgDynamicsMemoryConfig.html#a572bf93227593e5e9eecca69dc1ea8e9">forceStreamCapacity</a></td></tr>
<tr class="memdesc:a572bf93227593e5e9eecca69dc1ea8e9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Capacity of force buffer allocated in pinned host memory. <a href="#a572bf93227593e5e9eecca69dc1ea8e9">More...</a><br /></td></tr>
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<tr class="memdesc:a548423b552a06d77a3c0066d768a4dd8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Initial capacity of the GPU and pinned host memory heaps. Additional memory will be allocated if more memory is required. <a href="#a548423b552a06d77a3c0066d768a4dd8">More...</a><br /></td></tr>
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<tr class="memitem:ad7a64d6c606823dcfee7bc8da1ecdaae"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxgDynamicsMemoryConfig.html#ad7a64d6c606823dcfee7bc8da1ecdaae">foundLostPairsCapacity</a></td></tr>
<tr class="memdesc:ad7a64d6c606823dcfee7bc8da1ecdaae"><td class="mdescLeft">&#160;</td><td class="mdescRight">Capacity of found and lost buffers allocated in GPU global memory. This is used for the found/lost pair reports in the BP. <a href="#ad7a64d6c606823dcfee7bc8da1ecdaae">More...</a><br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Sizes of pre-allocated buffers use for GPU dynamics. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a23f805337d85ee65a944feb8458659cf">&#9670;&nbsp;</a></span>PxgDynamicsMemoryConfig()</h2>
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<td class="memname">PxgDynamicsMemoryConfig::PxgDynamicsMemoryConfig </td>
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<h2 class="groupheader">Member Data Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#aae38a7ac296bd11b3a505c7884c76506">&#9670;&nbsp;</a></span>constraintBufferCapacity</h2>
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<p>Capacity of constraint buffer allocated in GPU global memory. </p>
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<p>Capacity of contact buffer allocated in GPU global memory. </p>
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<p>Size of contact stream buffer allocated in pinned host memory. This is double-buffered so total allocation size = 2* contactStreamCapacity * sizeof(PxContact). </p>
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<p>Capacity of force buffer allocated in pinned host memory. </p>
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<p>Capacity of found and lost buffers allocated in GPU global memory. This is used for the found/lost pair reports in the BP. </p>
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<p>Initial capacity of the GPU and pinned host memory heaps. Additional memory will be allocated if more memory is required. </p>
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<p>Size of the contact patch stream buffer allocated in pinned host memory. This is double-buffered so total allocation size = 2 * patchStreamCapacity * sizeof(PxContactPatch). </p>
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<p>Capacity of temp buffer allocated in pinned host memory. </p>
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<hr/>The documentation for this struct was generated from the following file:<ul>
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