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PhysX4.1/physx/documentation/platformreadme/windows/readme_windows.html
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<h1 style="TEXT-ALIGN: center">NVIDIA<sup>&reg;</sup> PhysX<sup>&reg;</sup> SDK for Windows ReadMe</h1>
<blockquote>
<h4>Location of win32 and win64 Binaries:</h4>
<ul>
<li>SDK DLLs/LIBs: bin/</li>
<li>PhysX Device DLLs: bin/</li>
</ul>
<h4>Required packages to generate projects:</h4>
<ul>
<li>CMake, minimum version 3.12 (3.13.4 for uwp arm64, 3.14 for vc16win*)</li>
<li>Python, minimum version 2.7.6</li>
</ul>
<h4>Required packages for building and running the Samples:</h4>
<ul>
<li>Microsoft DirectX SDK June 2010 or later</li>
</ul>
<h4>PhysX GPU Acceleration:</h4>
<ul>
<li>Requires CUDA 10.0 compatible display driver and CUDA ARCH 3.0 compatible GPU</li>
</ul>
<h4>Generating solutions for Visual Studio:</h4>
<ul>
<li>Solutions are generated through a script in physx root directory: generate_projects.bat</li>
<li>Script generate_projects.bat expects a preset name as a parameter, if a parameter is not provided it does list the available presets.</li>
<li>Supported presets for windows platform are: vc12win32, vc12win64, vc14win32, vc14win64, vc15win32, vc15win64, vc16win32, vc16win64, vc15uwp*.</li>
<li>Generated solutions are in folder compiler/"preset name".</li>
</ul>
<h4>Building SDK Source, Snippets and Samples with Visual Studio:</h4>
<ul>
<li>Visual Studio Solutions are in compiler/"preset name"</li>
</ul>
<h4>Notes:</h4>
<ul>
<li>The PhysXDevice/64.dll must be redistributed with GPU-enabled applications, and must live in the PhysXGpu.dll directory.</li>
<li>The nvcuda.dll and PhysXUpdateLoader/64.dll are loaded and checked for the NVIDIA Corporation digital signature. The signature is expected on all NVIDIA Corporation provided dlls. The application will exit if the signature check failed.</li>
<li>UWP does not support snippets.</li>
</ul>
</blockquote>
<p><br>
Copyright (c) 2008-2021 NVIDIA Corporation, 2788 San Tomas Expressway, Santa Clara, CA 95051 U.S.A. All rights reserved. <A href="http://www.nvidia.com">www.nvidia.com</A>
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