121 lines
3.2 KiB
C++
121 lines
3.2 KiB
C++
//
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions
|
|
// are met:
|
|
// * Redistributions of source code must retain the above copyright
|
|
// notice, this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above copyright
|
|
// notice, this list of conditions and the following disclaimer in the
|
|
// documentation and/or other materials provided with the distribution.
|
|
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
|
// contributors may be used to endorse or promote products derived
|
|
// from this software without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
|
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
|
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
|
|
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
|
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
|
|
|
|
|
#ifndef RAW_LOADER_H
|
|
#define RAW_LOADER_H
|
|
|
|
#include "SampleAllocator.h"
|
|
#include "foundation/PxTransform.h"
|
|
|
|
namespace SampleRenderer
|
|
{
|
|
class RendererColor;
|
|
}
|
|
|
|
class RAWObject : public SampleAllocateable
|
|
{
|
|
public:
|
|
RAWObject();
|
|
|
|
const char* mName;
|
|
PxTransform mTransform;
|
|
};
|
|
|
|
class RAWTexture : public RAWObject
|
|
{
|
|
public:
|
|
RAWTexture();
|
|
|
|
PxU32 mID;
|
|
PxU32 mWidth;
|
|
PxU32 mHeight;
|
|
bool mHasAlpha;
|
|
const SampleRenderer::RendererColor* mPixels;
|
|
};
|
|
|
|
class RAWMesh : public RAWObject
|
|
{
|
|
public:
|
|
RAWMesh();
|
|
|
|
PxU32 mNbVerts;
|
|
PxU32 mNbFaces;
|
|
PxU32 mMaterialID;
|
|
const PxVec3* mVerts;
|
|
const PxVec3* mVertexNormals;
|
|
const PxVec3* mVertexColors;
|
|
const PxReal* mUVs;
|
|
const PxU32* mIndices;
|
|
};
|
|
|
|
class RAWShape : public RAWObject
|
|
{
|
|
public:
|
|
RAWShape();
|
|
|
|
PxU32 mNbVerts;
|
|
const PxVec3* mVerts;
|
|
};
|
|
|
|
class RAWHelper : public RAWObject
|
|
{
|
|
public:
|
|
RAWHelper();
|
|
};
|
|
|
|
class RAWMaterial : public SampleAllocateable
|
|
{
|
|
public:
|
|
RAWMaterial();
|
|
|
|
PxU32 mID;
|
|
PxU32 mDiffuseID;
|
|
PxReal mOpacity;
|
|
PxVec3 mAmbientColor;
|
|
PxVec3 mDiffuseColor;
|
|
PxVec3 mSpecularColor;
|
|
bool mDoubleSided;
|
|
};
|
|
|
|
class RAWImportCallback
|
|
{
|
|
public:
|
|
virtual ~RAWImportCallback() {}
|
|
virtual void newMaterial(const RAWMaterial&) = 0;
|
|
virtual void newMesh(const RAWMesh&) = 0;
|
|
virtual void newShape(const RAWShape&) = 0;
|
|
virtual void newHelper(const RAWHelper&) = 0;
|
|
virtual void newTexture(const RAWTexture&) = 0;
|
|
};
|
|
|
|
bool loadRAWfile(const char* filename, RAWImportCallback& cb, PxReal scale);
|
|
|
|
#endif
|