67 lines
2.6 KiB
C++
67 lines
2.6 KiB
C++
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef SAMPLE_INPUT_MAPPING_ASSET_H
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#define SAMPLE_INPUT_MAPPING_ASSET_H
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#include <SampleUserInput.h>
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#include <ODBlock.h>
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#include "SampleAllocator.h"
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class SampleInputMappingAsset : public SampleAllocateable
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{
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public:
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SampleInputMappingAsset(SampleFramework::File* file, const char *path, bool empty,PxU32 userInputCS, PxU32 inputEventCS);
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virtual ~SampleInputMappingAsset(void);
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virtual bool isOk(void) const;
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const SampleFramework::T_SampleInputData& getSampleInputData() const { return mSampleInputData; }
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void addMapping(const char* uiName, const char* ieName);
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void saveMappings();
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private:
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void loadData(ODBlock* odsSettings);
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bool createNewFile(bool rewriteFile);
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bool checksumCheck();
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private:
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SampleFramework::T_SampleInputData mSampleInputData;
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ODBlock* mSettingsBlock;
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ODBlock* mMapping;
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SampleFramework::File* mFile;
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const char* mPath;
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bool mIsOk;
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PxU32 mUserInputCS;
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PxU32 mInputEventCS;
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};
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#endif
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