207 lines
5.4 KiB
C++
207 lines
5.4 KiB
C++
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#include "SampleStepper.h"
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#include "PhysXSample.h"
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#include "PxScene.h"
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bool DebugStepper::advance(PxScene* scene, PxReal dt, void* scratchBlock, PxU32 scratchBlockSize)
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{
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mTimer.getElapsedSeconds();
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{
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PxSceneWriteLock writeLock(*scene);
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scene->simulate(mStepSize, NULL, scratchBlock, scratchBlockSize);
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}
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return true;
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}
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void DebugStepper::wait(PxScene* scene)
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{
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mSample->onSubstepPreFetchResult();
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{
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PxSceneWriteLock writeLock(*scene);
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scene->fetchResults(true, NULL);
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}
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mSimulationTime = (PxReal)mTimer.getElapsedSeconds();
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mSample->onSubstep(mStepSize);
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}
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void StepperTask::run()
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{
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mStepper->substepDone(this);
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release();
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}
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void StepperTaskSimulate::run()
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{
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mStepper->simulate(mCont);
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mStepper->getSample().onSubstepStart(mStepper->getSubStepSize());
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}
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void MultiThreadStepper::simulate(physx::PxBaseTask* ownerTask)
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{
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PxSceneWriteLock writeLock(*mScene);
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mScene->simulate(mSubStepSize, ownerTask, mScratchBlock, mScratchBlockSize);
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}
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void MultiThreadStepper::renderDone()
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{
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if(mFirstCompletionPending)
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{
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mCompletion0.removeReference();
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mFirstCompletionPending = false;
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}
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}
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bool MultiThreadStepper::advance(PxScene* scene, PxReal dt, void* scratchBlock, PxU32 scratchBlockSize)
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{
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mScratchBlock = scratchBlock;
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mScratchBlockSize = scratchBlockSize;
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if(!mSync)
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mSync = SAMPLE_NEW(PsSyncAlloc);
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substepStrategy(dt, mNbSubSteps, mSubStepSize);
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if(mNbSubSteps == 0) return false;
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mScene = scene;
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mSync->reset();
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mCurrentSubStep = 1;
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mCompletion0.setContinuation(*mScene->getTaskManager(), NULL);
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mSimulationTime = 0.0f;
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mTimer.getElapsedSeconds();
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// take first substep
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substep(mCompletion0);
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mFirstCompletionPending = true;
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return true;
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}
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void MultiThreadStepper::substepDone(StepperTask* ownerTask)
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{
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mSample->onSubstepPreFetchResult();
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{
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#if !PX_PROFILE
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PxSceneWriteLock writeLock(*mScene);
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#endif
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mScene->fetchResults(true);
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}
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PxReal delta = (PxReal)mTimer.getElapsedSeconds();
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mSimulationTime += delta;
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mSample->onSubstep(mSubStepSize);
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if(mCurrentSubStep>=mNbSubSteps)
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{
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mSync->set();
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}
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else
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{
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StepperTask &s = ownerTask == &mCompletion0 ? mCompletion1 : mCompletion0;
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s.setContinuation(*mScene->getTaskManager(), NULL);
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mCurrentSubStep++;
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mTimer.getElapsedSeconds();
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substep(s);
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// after the first substep, completions run freely
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s.removeReference();
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}
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}
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void MultiThreadStepper::substep(StepperTask& completionTask)
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{
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// setup any tasks that should run in parallel to simulate()
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mSample->onSubstepSetup(mSubStepSize, &completionTask);
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// step
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{
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mSimulateTask.setContinuation(&completionTask);
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mSimulateTask.removeReference();
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}
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// parallel sample tasks are started in mSolveTask (after solve was called which acquires a write lock).
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}
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void FixedStepper::substepStrategy(const PxReal stepSize, PxU32& substepCount, PxReal& substepSize)
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{
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if(mAccumulator > mFixedSubStepSize)
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mAccumulator = 0.0f;
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// don't step less than the step size, just accumulate
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mAccumulator += stepSize;
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if(mAccumulator < mFixedSubStepSize)
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{
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substepCount = 0;
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return;
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}
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substepSize = mFixedSubStepSize;
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substepCount = PxMin(PxU32(mAccumulator/mFixedSubStepSize), mMaxSubSteps);
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mAccumulator -= PxReal(substepCount)*substepSize;
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}
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void VariableStepper::substepStrategy(const PxReal stepSize, PxU32& substepCount, PxReal& substepSize)
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{
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if(mAccumulator > mMaxSubStepSize)
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mAccumulator = 0.0f;
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// don't step less than the min step size, just accumulate
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mAccumulator += stepSize;
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if(mAccumulator < mMinSubStepSize)
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{
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substepCount = 0;
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return;
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}
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substepCount = PxMin(PxU32(PxCeil(mAccumulator/mMaxSubStepSize)), mMaxSubSteps);
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substepSize = PxMin(mAccumulator/substepCount, mMaxSubStepSize);
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mAccumulator -= PxReal(substepCount)*substepSize;
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}
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