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PhysX4.1/physx/samples/sampleframework/framework/include/SampleActor.h
2025-11-28 23:13:44 +05:30

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
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// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
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// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
#ifndef SAMPLE_ACTOR_H
#define SAMPLE_ACTOR_H
#include "FrameworkFoundation.h"
namespace SampleFramework
{
class SampleActor
{
public:
SampleActor(void) {}
virtual ~SampleActor(void) {}
void release(void) { delete this; }
public:
virtual void tick(float /*dtime*/, bool /*rewriteBuffers*/ = false) {}
virtual void render(bool /*rewriteBuffers*/ = false) {}
//virtual void render(const PxMat44 &eyeT) { render(); } // TODO: provide a version of render() with some info about the current scene like camera pose...
virtual int getType() { return -1; }
};
} // namespace SampleFramework
#endif