71 lines
2.3 KiB
C++
71 lines
2.3 KiB
C++
//
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions
|
|
// are met:
|
|
// * Redistributions of source code must retain the above copyright
|
|
// notice, this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above copyright
|
|
// notice, this list of conditions and the following disclaimer in the
|
|
// documentation and/or other materials provided with the distribution.
|
|
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
|
// contributors may be used to endorse or promote products derived
|
|
// from this software without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
|
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
|
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
|
|
|
|
#ifndef SAMPLE_ASSET_H
|
|
#define SAMPLE_ASSET_H
|
|
|
|
#include "FrameworkFoundation.h"
|
|
|
|
namespace SampleFramework
|
|
{
|
|
|
|
class SampleAsset
|
|
{
|
|
friend class SampleAssetManager;
|
|
public:
|
|
enum Type
|
|
{
|
|
ASSET_MATERIAL = 0,
|
|
ASSET_TEXTURE,
|
|
ASSET_INPUT,
|
|
|
|
NUM_TYPES
|
|
}_Type;
|
|
|
|
virtual bool isOk(void) const = 0;
|
|
|
|
Type getType(void) const { return m_type; }
|
|
const char *getPath(void) const { return m_path; }
|
|
|
|
protected:
|
|
SampleAsset(Type type, const char *path);
|
|
virtual ~SampleAsset(void);
|
|
|
|
virtual void release(void) { delete this; }
|
|
|
|
private:
|
|
SampleAsset &operator=(const SampleAsset&) { return *this; }
|
|
|
|
const Type m_type;
|
|
char *m_path;
|
|
PxU32 m_numUsers;
|
|
};
|
|
|
|
} // namespace SampleFramework
|
|
|
|
#endif
|