Files
PhysX4.1/physx/samples/sampleframework/framework/include/SampleMaterialAsset.h
2025-11-28 23:13:44 +05:30

82 lines
2.9 KiB
C++

//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
#ifndef SAMPLE_MATERIAL_ASSET_H
#define SAMPLE_MATERIAL_ASSET_H
#include <SampleAsset.h>
#include <vector>
namespace FAST_XML
{
class xml_node;
}
namespace SampleRenderer
{
class RendererMaterial;
class RendererMaterialInstance;
}
namespace SampleFramework
{
class SampleAssetManager;
class SampleMaterialAsset : public SampleAsset
{
friend class SampleAssetManager;
protected:
SampleMaterialAsset(SampleAssetManager &assetManager, FAST_XML::xml_node &xmlroot, const char *path);
SampleMaterialAsset(SampleAssetManager &assetManager, Type type, const char *path);
virtual ~SampleMaterialAsset(void);
public:
size_t getNumVertexShaders() const;
SampleRenderer::RendererMaterial *getMaterial(size_t vertexShaderIndex = 0);
SampleRenderer::RendererMaterialInstance *getMaterialInstance(size_t vertexShaderIndex = 0);
unsigned int getMaxBones(size_t vertexShaderIndex) const;
public:
virtual bool isOk(void) const;
protected:
SampleAssetManager &m_assetManager;
struct MaterialStruct
{
SampleRenderer::RendererMaterial *m_material;
SampleRenderer::RendererMaterialInstance *m_materialInstance;
unsigned int m_maxBones;
};
std::vector<MaterialStruct> m_vertexShaders;
std::vector<SampleAsset*> m_assets;
};
} // namespace SampleFramework
#endif