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PhysX4.1/physx/samples/sampleframework/framework/include/SampleTextureAsset.h
2025-11-28 23:13:44 +05:30

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//
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// modification, are permitted provided that the following conditions
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// contributors may be used to endorse or promote products derived
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
#ifndef SAMPLE_TEXTURE_ASSET_H
#define SAMPLE_TEXTURE_ASSET_H
#include <stdio.h>
#include <SampleAsset.h>
namespace SampleRenderer
{
class Renderer;
class RendererTexture;
}
namespace SampleFramework
{
class SampleTextureAsset : public SampleAsset
{
friend class SampleAssetManager;
public:
enum Type
{
DDS,
TGA,
BMP,
PVR,
TEXTURE_FILE_TYPE_COUNT,
};
public:
SampleTextureAsset(SampleRenderer::Renderer &renderer, File &file, const char *path, Type texType);
virtual ~SampleTextureAsset(void);
public:
SampleRenderer::RendererTexture *getTexture(void);
const SampleRenderer::RendererTexture *getTexture(void) const;
public:
virtual bool isOk(void) const;
private:
void loadDDS(SampleRenderer::Renderer &renderer, File &file);
void loadTGA(SampleRenderer::Renderer &renderer, File &file);
void loadPVR(SampleRenderer::Renderer &renderer, File &file);
void loadBMP(SampleRenderer::Renderer &renderer, File &file);
SampleRenderer::RendererTexture *m_texture;
};
} // namespace SampleFramework
#endif