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PhysX4.1/physx/samples/sampleframework/media/materials/particle_smoke.xml
2025-11-28 23:13:44 +05:30

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XML

<material type="unlit">
<shader name="vertex">vertex/pointsprite.cg</shader>
<shader name="fragment">fragment/pointsprite_diffuse2.cg</shader>
<blending>true</blending>
<variables>
<float name="particleSize">3.5</float>
<sampler2D name="diffuseTexture">textures/smoke.dds</sampler2D>
</variables>
</material>