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PhysX4.1/physx/samples/sampleframework/media/shaders/fragment/primitives.cg
2025-11-28 23:13:44 +05:30

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struct FragmentParameters
{
#if !defined(GLSL_COMPILER)
half4 screenSpacePosition : SV_POSITION;
#else
half4 screenSpacePosition : POSITION;
#endif
half4 color : COLOR;
};
half4 fmain(FragmentParameters params) : COLOR0
{
return params.color;
}