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PhysX4.1/physx/samples/sampleframework/media/shaders/fragment/simple_skydome.cg
2025-11-28 23:13:44 +05:30

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#include <phong_lighting.cg>
#include <fragment_entry_skydome.cg>
DECLARE_TEXTURE(skydomeTexture)
SurfaceMaterial computeSurfaceMaterial(const FragmentParameters params)
{
half4 skydomeTextureColor = (half4)tex2D(skydomeTexture, params.texcoord0.xy);
SurfaceMaterial mout;
mout.diffuseColor = half3(skydomeTextureColor.xyz * (skydomeTextureColor.a) + g_fogColorAndDistance.xyz * (1.0-skydomeTextureColor.a));
//skydomeTextureColor.rgb;
mout.alpha = skydomeTextureColor.a;
mout.emissiveColor = 0;
mout.specularColor = half3(0,0,0); // TODO: make this a constant parameter set by the material.
mout.specularPower = 1;
mout.tangentSpaceNormal = half3(0,0,1);
return mout;
}