14 lines
268 B
GLSL
14 lines
268 B
GLSL
uniform mat4 g_viewMatrix;
|
|
uniform mat4 g_modelMatrix;
|
|
uniform mat4 g_projMatrix;
|
|
|
|
attribute float psize;
|
|
attribute vec3 position_attr;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = g_projMatrix * g_viewMatrix * vec4(position_attr, 1.0);
|
|
gl_PointSize = (700.0 / gl_Position.w);
|
|
}
|
|
|