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PhysX4.1/physx/samples/sampleframework/media/shaders/vertex/glsl/pointsprite.vert
2025-11-28 23:13:44 +05:30

14 lines
268 B
GLSL

uniform mat4 g_viewMatrix;
uniform mat4 g_modelMatrix;
uniform mat4 g_projMatrix;
attribute float psize;
attribute vec3 position_attr;
void main()
{
gl_Position = g_projMatrix * g_viewMatrix * vec4(position_attr, 1.0);
gl_PointSize = (700.0 / gl_Position.w);
}