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PhysX4.1/physx/samples/sampleframework/renderer/include/RendererGridShape.h
2025-11-28 23:13:44 +05:30

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//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
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// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
//
// RendererGridShape : convenience class for generating a grid mesh.
//
#ifndef RENDERER_GRID_SHAPE_H
#define RENDERER_GRID_SHAPE_H
#include <RendererShape.h>
namespace SampleRenderer
{
class RendererVertexBuffer;
class RendererGridShape : public RendererShape
{
public:
enum UpAxis
{
UP_X,
UP_Y,
UP_Z,
};
RendererGridShape(Renderer &renderer, PxU32 size, float cellSize, bool showAxis = false, UpAxis = UP_Y);
virtual ~RendererGridShape(void);
UpAxis getUpAxis() { return m_UpAxis; }
private:
RendererVertexBuffer *m_vertexBuffer;
UpAxis m_UpAxis;
};
} // namespace SampleRenderer
#endif