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PhysX4.1/physx/samples/sampleframework/renderer/include/RendererInstanceBuffer.h
2025-11-28 23:13:44 +05:30

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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
#ifndef RENDERER_INSTANCEBUFFER_H
#define RENDERER_INSTANCEBUFFER_H
#include <RendererConfig.h>
#include "RendererInteropableBuffer.h"
namespace SampleRenderer
{
class RendererInstanceBufferDesc;
class RendererInstanceBuffer: public RendererInteropableBuffer
{
friend class RendererMesh;
public:
enum Semantic
{
SEMANTIC_POSITION = 0,
SEMANTIC_NORMALX,
SEMANTIC_NORMALY,
SEMANTIC_NORMALZ,
SEMANTIC_VELOCITY_LIFE,// life remain (0-1] is packed into w
SEMANTIC_DENSITY,
SEMANTIC_UV_OFFSET,
SEMANTIC_LOCAL_OFFSET,
NUM_SEMANTICS
}_Semantic;
enum Format
{
FORMAT_FLOAT1 = 0,
FORMAT_FLOAT2,
FORMAT_FLOAT3,
FORMAT_FLOAT4,
NUM_FORMATS,
}_Format;
enum Hint
{
HINT_STATIC = 0,
HINT_DYNAMIC,
}_Hint;
public:
static PxU32 getFormatByteSize(Format format);
protected:
RendererInstanceBuffer(const RendererInstanceBufferDesc &desc);
virtual ~RendererInstanceBuffer(void);
public:
void release(void) { delete this; }
Hint getHint(void) const;
Format getFormatForSemantic(Semantic semantic) const;
PxU32 getMaxInstances(void) const;
PxU32 getOffsetForSemantic(Semantic semantic) const;
void *lockSemantic(Semantic semantic, PxU32 &stride);
void unlockSemantic(Semantic semantic);
virtual void *lock(void) = 0;
virtual void unlock(void) = 0;
virtual PxU32 getStride(void) const { return m_stride; }
private:
virtual void bind(PxU32 streamID, PxU32 firstInstance) const = 0;
virtual void unbind(PxU32 streamID) const = 0;
RendererInstanceBuffer &operator=(const RendererInstanceBuffer &) { return *this; }
protected:
class SemanticDesc
{
public:
Format format;
PxU32 offset;
bool locked;
public:
SemanticDesc(void)
{
format = NUM_FORMATS;
offset = 0;
locked = false;
}
};
protected:
const Hint m_hint;
PxU32 m_maxInstances;
PxU32 m_stride;
SemanticDesc m_semanticDescs[NUM_SEMANTICS];
private:
void *m_lockedBuffer;
PxU32 m_numSemanticLocks;
};
} // namespace SampleRenderer
#endif