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PhysX4.1/physx/samples/sampleframework/renderer/include/RendererLightDesc.h
2025-11-28 23:13:44 +05:30

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//
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#ifndef RENDERER_LIGHT_DESC_H
#define RENDERER_LIGHT_DESC_H
#include <RendererLight.h>
#include <RendererProjection.h>
namespace SampleRenderer
{
class RendererLightDesc
{
public:
const RendererLight::Type type;
RendererColor color;
float intensity;
RendererTexture2D *shadowMap;
physx::PxTransform shadowTransform;
RendererProjection shadowProjection;
protected:
RendererLightDesc(RendererLight::Type _type);
virtual ~RendererLightDesc() {}
public:
virtual bool isValid(void) const;
private:
RendererLightDesc &operator=(const RendererLightDesc&) { return *this; }
};
} // namespace SampleRenderer
#endif