190 lines
5.5 KiB
C++
190 lines
5.5 KiB
C++
//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
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#ifndef RENDERER_MATERIAL_H
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#define RENDERER_MATERIAL_H
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#include <RendererConfig.h>
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#include <vector>
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namespace SampleRenderer
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{
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class Renderer;
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class RendererMaterialDesc;
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class RendererMaterialInstance;
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class RendererTexture;
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class RendererTextureDesc;
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class RendererMaterial
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{
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friend class Renderer;
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friend class RendererMaterialInstance;
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public:
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typedef enum Type
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{
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TYPE_UNLIT = 0,
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TYPE_LIT,
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NUM_TYPES,
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} Type;
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typedef enum AlphaTestFunc
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{
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ALPHA_TEST_ALWAYS = 0, // disabled alpha testing...
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ALPHA_TEST_EQUAL,
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ALPHA_TEST_NOT_EQUAL,
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ALPHA_TEST_LESS,
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ALPHA_TEST_LESS_EQUAL,
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ALPHA_TEST_GREATER,
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ALPHA_TEST_GREATER_EQUAL,
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NUM_ALPHA_TEST_FUNCS,
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} AlphaTestFunc;
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typedef enum BlendFunc
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{
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BLEND_ZERO = 0,
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BLEND_ONE,
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BLEND_SRC_COLOR,
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BLEND_ONE_MINUS_SRC_COLOR,
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BLEND_SRC_ALPHA,
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BLEND_ONE_MINUS_SRC_ALPHA,
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BLEND_DST_ALPHA,
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BLEND_ONE_MINUS_DST_ALPHA,
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BLEND_DST_COLOR,
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BLEND_ONE_MINUS_DST_COLOR,
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BLEND_SRC_ALPHA_SATURATE,
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} BlendFunc;
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typedef enum Pass
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{
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PASS_UNLIT = 0,
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PASS_AMBIENT_LIGHT,
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PASS_POINT_LIGHT,
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PASS_DIRECTIONAL_LIGHT,
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PASS_SPOT_LIGHT_NO_SHADOW,
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PASS_SPOT_LIGHT,
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PASS_NORMALS,
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PASS_DEPTH,
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// LRR: The deferred pass causes compiles with the ARB_draw_buffers profile option, creating
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// multiple color draw buffers. This doesn't work in OGL on ancient Intel parts.
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//PASS_DEFERRED,
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NUM_PASSES,
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} Pass;
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typedef enum VariableType
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{
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VARIABLE_FLOAT = 0,
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VARIABLE_FLOAT2,
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VARIABLE_FLOAT3,
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VARIABLE_FLOAT4,
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VARIABLE_FLOAT4x4,
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VARIABLE_INT,
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VARIABLE_SAMPLER2D,
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VARIABLE_SAMPLER3D,
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NUM_VARIABLE_TYPES
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} VariableType;
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class Variable
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{
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friend class RendererMaterial;
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protected:
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Variable(const char *name, VariableType type, PxU32 offset);
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virtual ~Variable(void);
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public:
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const char *getName(void) const;
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VariableType getType(void) const;
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PxU32 getDataOffset(void) const;
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PxU32 getDataSize(void) const;
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void setSize(PxU32);
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private:
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char *m_name;
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VariableType m_type;
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PxU32 m_offset;
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PxI32 m_size;
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};
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public:
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static const char *getPassName(Pass pass);
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virtual void setModelMatrix(const PxF32 *matrix) = 0;
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protected:
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RendererMaterial(const RendererMaterialDesc &desc, bool enableMaterialCaching);
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virtual ~RendererMaterial(void);
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public:
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void incRefCount() { m_refCount++; }
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void release(void);
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const Variable *findVariable(const char *name, VariableType varType);
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PX_FORCE_INLINE Type getType(void) const { return m_type; }
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PX_FORCE_INLINE AlphaTestFunc getAlphaTestFunc(void) const { return m_alphaTestFunc; }
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PX_FORCE_INLINE float getAlphaTestRef(void) const { return m_alphaTestRef; }
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PX_FORCE_INLINE bool getBlending(void) const { return m_blending && !rendererBlendingOverrideEnabled(); }
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PX_FORCE_INLINE BlendFunc getSrcBlendFunc(void) const { return m_srcBlendFunc; }
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PX_FORCE_INLINE BlendFunc getDstBlendFunc(void) const { return m_dstBlendFunc; }
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PX_FORCE_INLINE PxU32 getMaterialInstanceDataSize(void) const { return m_variableBufferSize; }
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protected:
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virtual const Renderer& getRenderer() const = 0;
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virtual void bind(RendererMaterial::Pass pass, RendererMaterialInstance *materialInstance, bool instanced) const;
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virtual void bindMeshState(bool instanced) const = 0;
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virtual void unbind(void) const = 0;
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virtual void bindVariable(Pass pass, const Variable &variable, const void *data) const = 0;
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RendererMaterial &operator=(const RendererMaterial&) { return *this; }
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bool rendererBlendingOverrideEnabled() const;
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protected:
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const Type m_type;
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const AlphaTestFunc m_alphaTestFunc;
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float m_alphaTestRef;
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bool m_blending;
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const BlendFunc m_srcBlendFunc;
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const BlendFunc m_dstBlendFunc;
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std::vector<Variable*> m_variables;
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PxU32 m_variableBufferSize;
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PxI32 m_refCount;
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bool mEnableMaterialCaching;
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};
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} // namespace SampleRenderer
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#endif
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